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The UK's Biggest Selling Amiga Magazine 




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Contents 

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CONTENTS 









Uiiaaa— 


IMJ 


NOVEMBER 1997 • CONTENTS 


Editorial 




EDITOR 


Tt «f Henjaa 




art emtor 


Helen Quay 




TECHNICAL EDITOR 


Mat BettMiia 




STAFF WRITER 


JLndiriw Kern 




PftDDUCTIDN EDITOR 


Russell Coi 




CO-ROW C0MPILH1 


N«il BotilWfek 




TECHNICAL CONSULTANT 


Juki Kennedy 




■—Mi 


Gc-rdca B*mik 




CONTIIBUTDlftS 


JlJta C*aia|gri. Tnitr Bill, 


Larr. 




Hieknwtl. Jasna HtilancE. 


Hiir. 




laser, Dianas Triaa 




COVER lilUSTRATI ON Roger Harris 




PHOTOGRAPHY 


Hnn Jennings 




SCITEK MANAGER 


Sarah Best 




SYSTEMS MANAGER 


Sarah-Jane Leaver 




Advertising, Marketing h Management 





EXECUTIVE PUBLISHING DIRECTOR SirlaJalM 

IrUiLISHEB Ai*j MeVittie 

GROUP AD MANAGER Liii Mcmtl 

SOFTMRF MANAGER Cttii Pereft 

SENIOR SALES EXECUTIVE Hirijm Mitten 

AGENCY SALES EXECUTIVE Cenene Dick 

SALES EXECUTIVE Jnsjin Wakttin 

AGENCY SALES MANAGER Put Laruintti 

PRODUCT MANAGES RktiH Ritckcns 

MARKETING EHECUTIVL let Wharrtstaf 

PRODUCTION MANAGER Sam Lee 

AD PRODUCTION MANAGER Emma Mrrrttrd 

Al PRODUCTION EXECUTIVE NiUiib Ceone 

ADVERTISING ASSISTANT AMikcl Greta 

FACILITIES WArMEM HtaHl McBriie 






CU Amiga Magazine 

37-33 MILLHARBDUR. ISLE OF DDGS. 
LONDON EH 9T2, UNITED XI NGDDM 

iiTi 97z ma 

GENERAL&>CU-AttlGA..CO.Uk 

WEB SITE" mvw.ca-amiga .ctt.uk 

SUBS INOUlRlES: HI S.&M35J5D 

ADVERTISING PRODUCTION FAX: till S7Z ETii 

Coutacls ___ 

REVERT STTHB AM IffMMUL WOBUMS V jmif. nt-fcetiiui. taauMi uid 
mr imeri tr> mi lira: lim d«r|| mrtari igi MtKCfttT fff nrr*til pittas iari tea 
ctarti aiitu IbA Bkwsi il lie mitr* il «urp sii|ir«L ila unint ta mmnl h Hun In 

rai [*»l is n kKtdufi&ei-iiaiat.cii.ti or t A@cHmiikct.ili. 

PI tMEW: Ifcajtl lnrliBJSUl if HI >raii«i mrf m*. Mmm Hi k^pfumm.* 
TMB«t*iPiliii^it>irnWre|iMdils^ta:nttWMMOK.CIItaiii 
, 3 Ml HBkanttH, Itli « hfi. l***t*. lit 117. 



AMERTHHK H in«1lUie PIOBUMS H >it in! n *t*nw > U fey Ui|tmi. 

|luii iai-j!i Minium Mtittrmi Itmiws tutfMni runin al ttlim faiton Ria i til 

Bn«rtnBlHwipiiii«ii*>s"''*«^i»eiliiDltaH>iili»siiii. 

tt¥ti SIS* PtttliM* 1 <w tin . Is* e»* **k i» will u nrhn par ** 

h w alkali' WilUFflfS*. I HrluOlrV CDIHT BDDRTDN INOUSTRHl MR* BBUfl 

TSMN-TIE.WJTfll. ELDUCESTERSWrlE SLM 2IH TEL' RHS1 R1IJII. 

CHH1ITIHH; CU laiji Nijiinnrai mis rmpelowi li inlnoni Itei s»iii| iui t*ji 
MM ltd «Hntt m fc ltd or priiint acq ad *t Hilars mi mi fta Imttfliuiul 
Mtltil-^r^r.BisWriHlkc^fWMjC^^ttH^liiHllHtailid^iHiL 
hi Bfef pit an >Hii( art to ttm't ta>P a. FiajJ. *mn wl - KtMbrarnWh 
nteaii » rr»:« liw linn l»i 

MCI ISSUES. 1 1 15? W3W Stlrttl II nuliliki. ■ iititttet UKim ESS! i.wc*1rf|. 
Rill il to* f I M CI RDM rurni. ■ purr HIS. Einpt lit Hisi ir mil f r 18 

SUBSCRIPTlOlt B[7MLS!ilaff|rtMMreMji4lerni»li»irrViFn»ii|.lBwt»K. 

Snilrit Ptft Ink II Slip* airW brim* LI 1 1 R> V UliB '15 W 

iMMl MtKriftitaraU! Inr H»a)i: I! iihk UIHWIW SHW1 lUll 1» b-EUMK 1M1I 

MWUL UIIHtl flB*. HtW flltHUI m Ut *tu Hf WipaBtata. 

'- ENU hufH illl Rii»m»rtiJ!HHWiwi*rt|ii*i;iditji,iMi hdhi ilirimur n 

■aatHiui, ■ nal mdaat it aqwi WttH fmittw a 1ta faiaalti bnr fab naaar *r 

eHpin il Om muctiM HHhn ■■ at? ia k afbaa^a^jltriifHMPiplMntr 

m«4 U aitintl hi tritu Hi arinai M It anraa « fclkani (*♦( » i«t a ■•• 

atfUHt akafb fe ■»■ «t ifkn itunrk tK WW n Wl rtMaaalai b «) irran 

lieiul»iiner«nnti[laii»iniienifnilfrjf|ialirltii«i ten tf rk niwn v |iwinn 

a it) urtiH i> 4u iHtiHI CNtaW |M »r If •*«<■« nanad laartaMII I* tal p* 

aa »i ajftiti 8 r * w WHW t « ■ adwauatl wahaiai aal aa la aWL ta j nu ti h m 

riMMHn irt *ih im. rm il in 1*1* • 



PRINI til IN THE UNITED HINGOOM If SOUTHERN ORIN! nil OIFSET. MOli. 
CBVER BISK AND' CI-RCM nilPlloniin B'f DlSrUPEUSS 



ABCJiWHn-JiMini^IHI 




Editorial 



Ain't no stopping us now, as a cheesy old disco band once sang. 
Now we've got used to doing exciting new things with CU Amiga 
we just can't stop. Last month it was TFX, and this month we've 
gone and stuck a circuit board on the cover! It's all part of our drive 
to revive your Amiga use, push it to new levels and make it do 
things you never thought were possible. If no-one else is going to do it, we're 
not going to sit around doing nothing but whinge about the situation - we'll do 
it ourselves. If there's anything vou'd like from us, however far fetched or daft it 
might seem, let us know and we'll do all we can to make your wish come true. 

Tony Morgan, Editor 



Lead review 



50 Aladdin 4D V5.0 

You might have thought all the big 
applications were being phased out 
of Amiga development, but rdova 
Design have refused to follow that 
well trodden path. Instead, the devel- 
opers of the mighty ImageFX have 
taken over development of Aladdin 
4D, a poweful 3D rendering system 
that was left floundering after its 
original creators jumped ship. With 
Amiga 3D rendering virtually 
polarised into the separate profes- 
sional and hobbyist camps (occupied 
by LightWave and Imagine respec- 
tivelvr. this could be the package that 
once again unites Amiga artists at all 
levels- A three-pronged attack of pro- 
fessional features, a re-vamped user 
interface and a reasonably affordable 
price point could just make this the 
most important Amiga software 
release of the year. 



5A 



L 



D.I.Y. Scene 



28 D.I.Y. AIR Link 

You're probably wondering what that circuit board is doing stuck to the front of your mag. It's 
the basis for this month's D.I.Y project 'AIR Link', the best, most versatile and easiest D.I.Y. 
widget ever! This is what it looks tike when you've got all the bits and put it together. Cool eh? 
When you plug this little gizmo into your joystick port, your Amiga will be 
transformed into an intelligent infra red controller and 
receiver, with the ability to respond 
wide variety of common house- 
hold infra red remote control 
handsets. What's more, it can 
transmit too! So not only can 
you control your Amiga from 
your armchair, you can control 
any other infra red device from 
your Amiga! The possibilities are 
endless, and this project is too easy 
to make, absolutely anyone who car 
touch a soldering iron on a pin can 
one together in minutes! 




CONTENTS 



News 



16 All the latest developments on 
the Amiga scene, plus Stateside. 



Games ., 



r*I~ ^ 






happed ? 





50 
58 
58 
59 
61 
62 
64 
66 
70 
72 



Aladdin 4D 

Hydra A 1200 Ethernet 

Envoy 2.0 

OxyPatcher 

Visual IFX 

Epson Stylus Photo 

PD Scene 

PD Utilities 

CD-ROM Scene 

Art Gallery 



Workshop.. 



Imagine 4.0 

Amiga C Programming 
Next Month 
Wired World 
Net God 

Surf of the Month 
Back Issues 
Sound Lab 
Desktop Publishing 
Reader CD-ROM contributions 
QoA and A to 2 
100 Backchat 

103 Subscriptions 

104 Points of View 



76 

79 
81 
82 

84 
85 
86 
88 
90 
94 
96 



32 AIR Link software 

All about the software side 
of this month's brilliant 
D.I.Y. project. 

14 Super 
CD-ROM 16 

Another 100% full CO with 
all the best and latest 
Amiga software. Far too 
much to list here, so check 
out page 14 for more. 



COMMS 



See You Online! 

Get more from CU Amiga with CU Online. Now even bigger and better 
than ever, CU Online is full of all the latest breaking news, features, links, 
downloads, inside information and support for all Amiga users. You can 
contact the team, have your say in our online surveys, take out a sub- 
scription, join the CU Amiga Internet mailing list, probe the all new back 
issues article database and much more. All of this comes in one of the 
fastest, most Amiga friendly sites you'll encounter, so what are you wait- 
ing for? See you there! 



Late breaking news 
Exclusive online features 
Stacks of downloads 
Fast Amiga-friendly design 
Links to quality Amiga sites 
Contact the team 
Full back issue database 



Contact 




"Ccmtenu 



TtilimH 



IflCMwy 



rCD« 






non 




Online 



September- 42470 visilor** to date * 



Last changed : Tuesday 16-S6p-97 

W altumw to CU Amiga OpHne 1 Voci can find a new Amiga 
Inc. d«YEi<ipera reculiin-enl drive ard details af cur Brand 'new 

'eviUtlorary DlV prO|»Clinth* 1*'*; a actiir . If you're I20|c ng 
fur MMethll \\ in paUiicular, r.hflfi. nul fhc. CU Am rjy ■ ■ -| I 'r h- 

databa se We'd also te grealfui If you :ake Lime Id Tilt jul oui 

niw UlY pot . Ttiii'i , taleaa.fanla«[Knew izforlhe artce ol 9 

simcr p'ien offer I The acijCer 1 9117 IS*je (With TF XI) It at 

air q:d1 newtlftftfl none, the content* IhEng rar bt 'oLnl n '.hi ronteris 

ERrtlnn, enjoy' 

**m/ ~cn^ Horaan - Is flitor of CU A m . ga Maga r. i na 



Your guide to CU Online 



■^5bJ Ths nest jjdatea 
section of clj online, tftti techon 
rejLlai »■ has n«w> and Important 
events added 



I 



Here ye»i ca.1 find tn« 
ccMent* uf the cutem isi^e of CU 
Amloja along with hints on tho nen 

I-.' NO 




scunnvaunrrj nc im n wnarsi aananai — 

matters. 

Tlrino:** 8 s P lif *» een v * vanS - TB30 3. fir* a 

" keyboard), pasta, chips and cheese. Not 

to mention cluticlrig. 



Favourite 
Drink* 



Nun Alcoholic Cream soda 
AJchohotlc. Lager plenty of it. 



favourite Techno and Heu** Lot* of tec hindrance 
™■ , ■ ,, - labels jucti «;;(H« can't think of any) - 

MalblQttimon 
ne 



Technical Editor of CU Amiga 



contact Mit aOOut the co^er CDs, Com-ris 
(including the Web site) ana tecnmcai 
matters, reviews and free la nee 



Favourite 

Thing** electranc-s. Online dam Trig E'm' online 

everything Travelling regularly hopefully 

to winrisurf and dive 



Mucking about with Amigas. gadgets and 
~ 'no L'lr 



Fnviiuritif 
Drinks 



t-avounta 
Music 



Non Alcoholic: Percolated coffee with no 
poofter powder 

Aichohoiic: Whiskey, Bitter, Stout or G 'n 
T depending on the mood. 

varied, some of which; Mike oicme d„ 
Slevie Ray Vaughan. Pink Floyd Queen 
etc, female vocalists and melodic techno. 



Andrew Korn 
ne 



Staff Wtilfcf for CU Amiga 



Cnmtad 



Cunlstt Andrew for News, reviews and 
features, games, public domain, 

Trffimr: it i ■ 1 1 | |,| -fffffffi 

TFHI 

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Unlive and fccltug "C tl'iiLv Awlapu" 

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VRlH 111 ppp KrigHJf 

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gfgmir "*gnffp"ou* gcc-din in 141 

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COVER DISKS 



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Draw Studio 2 Lite 
is an exclusive fully 

/facta* 

functional illustra- 
tion and structured 
drawing package 
from the creators 
of the excellent 
Image Studio. 
With Draw Studio you can create 
everything from business cards to 
Internet web page graphics. 



Loading instructions 



Installing Draw Studio 2 Lite is straightforward procedure. 
all we need is a hard drive to install to. Insert floppy disk marked 
CU168 and open it via Workbench. Don't try to boot either of the 
disks since they are only accessible via Workbench Click on the 
Install DrawStudio icon and a file requestor will appear. Select a 
place on your hard drive and press OK. The installer will decom- 
press the Draw Studio archive on the first disk, ttien it will prompt 
you to insert floppy dsk CU169. Do so and the installer will comin- 
ue to decompress the Draw Studio components. If you are warned 
that you don't have MUI installed, you'll need to obtain a copy of 
MUI from a PO house or LH Publishing 01908 370 230. To run Draw 
Studio just click on the appropriate FPU or non FPU version. 



I P'iySltJS Lite *I333-IM7 gr*mn Pur,. Mn>r Dwr . vjjOjEu^/Sb; 1*17) 



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A DrawStudio Lite is ft fully hinclioning special edition of the award winning; illustration 
package, which combines bitmapped and structured graphics in a uniliue manner. 



(LH 1 




tudio Lite 




n September of 1996. 
LH Publishing released 
an illustration package 
by Graham and Andy 
Dean that was to receive many 
awards from the world's Amiga 
press, Now CU Amiga gives you a 



very special version of this fully 
functioning application. DrawStudio 
Lite requires MUI (Magic User 
Interface}. This package provides 
many of the bits and pieces for 
DrawStudio's interface and without 
it, DrawStudio won't run. Once you 



Are structured formats the best? 



The one question which will 
soon come to mind is "why isn't 
there an export DP.2D or support 
for other structured formats. The 
reasons are many and varied but 
the main one is down to compat- 
ibility. Look at all the programs 
on the Amiga and you will see 
that most support different struc- 
tured formats and there is only 
one format that is supported 
across the board and that is IFF- 
IL8M. 

For those that must use struc- 
tured formats, Met a view will 
soon we are told, support 
DrawStudio's format, so conver- 
sion between many formats will 
be possible but if you want the 
best quality with support for all 
of DrawStudio's awe inspiring 
features, then you use IFF 1LBM 
Vou might not know for example, 
but most - if not all - structured 



formats do not support bitmap 
fills and transparency. 

So if you created an image 
with those elements, even if 
DrawStudio Lite supported the 
many structured formats avail- 
able, you wouldn't be able to 
have those elements in your 
image. This is why images creat- 
ed in DrawStudio should be han- 
dled in two ways. 

One is to print them direct 
from DrawStudio and the second 
is to export the image as a 
bitmap That way, your image 
can be used in any Amiga [PC 
and Macintosh too) program that 
supports the bitmap format you 
have chosen when exporting the 
image, 

DrawStudio Lite supports by 
the way. most popular bitmap 
formats such as JPEG, IFF-JLBM, 
GIF, BMP, PCX andTlFF. 




▲ Create a turn like this u&ipg the Ben Toil. 
Holding down the shift key constrains tie 
shape to a square Click the right mouse 
button while drawing the shape abnrts the 
lask. 



A With the rectangle selected, chaise the 
ObiectAtlrihuies menu hem, Click an flnie 
lor Pen Colour Under Fill Colour, dick on 
Bitmap, then on Edit, This brings up the 
Bitmap Fill List. Click on Edit and in the Edit 
Bitmap! Fill requester, click nn New aid bad 
aa appropriate bitmap. Gi»e the bitmap a 
name and click OK and OK on the Bitmap Fill 
list and then OK to apply the attributes 







COVER DISKS 



Converting between graphic formats 



Display tips 



When you want to open struc- 
tured images, the format sup- 
ported by Draw Studio Lite is 
OR2D-IFF You may find though 
that not all your images are in 
that format. You may have a lot 
of Proclips or WMF files. A share- 
ware program called Metaview is 
what you need and there is a 
version in the DSLiteExtras 
drawer on the CUCD. 

Using Metaview, you can load 
a WMF file and convert it to a 
DRZD-IFF for use in Draw Studio 
It can also save out files in CGM 
format, useful for Wordworth 
owners. II should also mention 
another utility worth its weight 
in gold and that's called Convert. 
It's from those folk at Soft-Logik, 



publishers of PageStream 3, and 
converts ProClips from PraDraw 
into DR2D-IFF files which just 
happen to load into DrawStudio 
Lite as well. 




A Metaview is an excellent shareware utili- 
ty for converting between structured formats. 
It supports WMF. BR2D-IFF aid CGM anting 
other types, 



have MUI installed, you can run 
Draw Studio Lite. 

it is worth noting that MUI <s not 
Magic Workbench and will not 
affect programs that do not require 
it. Il will also not use any extra 
memory until an application that 
requires the MUI libraries is run. 
Above all, MUI is not a program that 
is run and so anyone who is worried 
about installing MUI should not be, 
All it does is lake up a few 
megabytes of disk space and 
because it can be installed on any 
partition, that shouldn't be any rea- 
son for not installing it. 

Screen modes 

By default, Draw Studio is set to run 
On a High Res screen and if you run 
3 screen mode such as Productivity, 
then you will first need to change 
the screen mode before going 



onwards. Remember that for non- 
video modes you will need a capa- 
ble monitor The change of screen 
mode is achieved by going to the 
Settings menu on the right of Draw 
Studio's screen and choosing the 
Click on the Choose button and 
select the screen mode you want 
DrawStudio Lite to run in, 

A little tip; if Draw Studio's 
screen is initially hard to see 
because of an incorrect screen - 
mode, then go 10 Workbench and 
drag it down so you can see Draw 
Studio Lite's screen, It will inherit 
the screen-mode of Workbench 
while you make any changes neces- 
sary. White still on the subject of 
settings, you might also like to 
choose Setting s/FYefs to select the 
measurement units, screen dpi, 
JPEG export quality and much 
more. 



When you open the Displ 
requester, you will see a number 
of disptay types from 24-bit to 1- 
bit. If you are working with 
images containing thousands of 
colours, and you want to see ail 
the fancy effects like transparen- 
cy then select 24-bit. If on the 
other hand, the images you are 
creating are simply black and 
white [no greys), then 1-bit is 
more appropriate. In between are 
8- bit colour and greyscale. 

With 8-bit colour selected, you 
won't see any transparency 
effects and if your imagery is in 
grey, then the best mode is B-bit 
grayscale. The display can also 
be changed by choosing one of 
the options from View ReDraw 



Getting started 

There are a number of ways you can 
begin the image making process. 
One is to Open (Project menu) an 
existing structured drawing and 
modify that within Draw Studio Lite. 
Your program supports the Amiga 
standard structured format of 
DR2D-IFF Images in this format can 
be found on Aminet and other 
places or you can use an excellent 
piece of shareware called Metaview 
to convert other formal h. 

Draw Studio Lite will also open 
its own files of course, The Draw 
Studio format is the most compre- 
hensive of all because it supports 
many things like bitmap fills, trans 
parency and so on and that's some- 
thing most Structured formats like 
Illustrator 86, WMF, CGM and so on 
do not. 

A second method of creating an 



Level. These range fro 
where you see ail the effects and 
colours possible under your cho- 
sen screen-mode to a wireframe 
mode, 




A file type d! display you get with Draw 
Studio Lite depends, on the redraw level 
selected Irani ihe View menu, Here we see 
the wireframe mode. 



image is to Place (Project menu) a 
number of image types onto the 
page. These formats include Draw 
Studio and DR2D-1FF files and many 
bitmap types like JPEG. IFF-ILBM, 
BMR TIFF. GIF and PCX. The last 
method for image creation is to use 
the program's drawing and text 
tools to create something complete- 
ly original. To do this, you'll need to 
understand some of the programs 
most important tools. 

In the toolbox 

Down the left of every project is the 
toolbox. This contains s number of 
useful tools for drawing straight 
lines, freehand lines, Sezier curves, 
rectangles with square and rounded 
corners, ovals and arcs. One of the 
most useful tools however doesn't 
require any talent because it lets 
you create text using outline fonts. 




A Use the rectangle ion I to place a box 
ever three quarters al the main rectangle 
Select it anil choose Object/Attributes. 
Make Pen Colour Hone anil under Fill Colour, 
click on Solid and Edit In the Colour List, 
died m White and then on New. Click nn 
Edit aid in the Edit Colour requester, change 
the Opacity to 511%. Give the colour a new 
name and then click an OK three times. 





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A Click an the Text tool and stamp it dowi 
on the page, Type out sane text and choose 
the Null Painter. Now choose the Text/lent 
menu item and select the font you want and 
the siie Iqr your tent. Notice from the 
screen grab you can have custom siies far 
siie and width. Apply the same hitmap fill 
attributes to this text as the rectangle in 
step I. 




A With the text still selected, choose the 
Effects/Rotate left'911. With Ihe text an the 
left of the picture, press Right Amiga T to 
clnne it. Give it a falach fill. Repeat anil give 
it a white fill. Place the two over die lop ol 
each other iheo place the text with the 
bitmap fill over the top, Use cursor keys to 
position tbe text aad Right Amiga- [ aad ] for 
shuffling Ihe text Objects under one another. 



a Create a second piece of text and give it 
a similar bitmap fill to the last text Notice 
how this text has seen stretched, fa do this 
yourself, select the text and grab the middle 
handle along the tap or hottnm edges Now 
hold down the left mouse button while the 
painter is over the handle and null the 
mouse up gr down When the text is the 
right height, let ihe left mouse button go. 




COVER DISKS 



Upgrade information 



An even better Draw Studio? 
You may not think it possible but 
there is an even better version of 
Draw Studio you can upgrade to 
for a pittance. Version 2 of Draw 
Studio is everything your Draw 
Studio Lite is but with some extra 
bells and whistles. 

To start with. Draw Studio 2 
has a Text on a Curve feature that 
is perhaps the most powerful of 
all implementations ever seen of 
this function Text can be 
wrapped around and inside 
curves, circles, squares and more. 
Like warping in Draw Studio Lite, 
there is a preview as well so you 
know just the effect you are 

hcsT ^^.. 

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a To create full colour images, you can 
upgrade to version 2 (if Draw Studio which 
supports 24-bit ixpirt. 



At the bottom of the toolbox are a 
number of icons that are attached 
to DrawStudio's unique pop-up 
palettes- These are a little difficult 
to describe so why don't you live 
dangerously and click on one. 
Clicking on a pop-up icon brings 
the palette up while clicking the 
same icon again, closes the 
palette. Clicking on an item in the 
palette also closes it, as well as . 
applying that attribute to the 
selected object. 




EHiH 



new for tit** Ainisji* 

ansa 

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going to get. 

There's more though. As you 
will see when you Export or Print 
from Draw Studio Lite, the maxi- 
mum colour depth supported is 8- 
bit or 256 colours With Draw 
Studio 2 you can print in full 24- 
bit and if you have TurboPrint 5, 
this output goes direct to 
TurboPrint with no loss of quality. 
This lets you print gradients 
which are nice and smooth. 

And speaking of quality, how 
about exporting images from 
Draw Studio in 24-bit colour with 
the option of anti-aliasing to 
smooth out all those curves for 
the absolute best quality you'll 



see on a bitmap. Version 2 of 
Draw Studio can handle all this 
and for those bitten by Draw 
Studio Lite's excellent features, 
the upgrade makes perfect sense. 

If you want PostScript sup- 
port, then DTaw Studio V2 also 
supports this type of output 
including EPS. There's on-e more 
vital new feature in Draw Studio 
2 and that is 24-bit display sup- 
port for CyberGraphX users With 
this, you'll be able to see your 
images in all their glory on screen 
before putting them to paper. 

For £29.95, you can upgrade to 
version 2 and then start to really 
cook with Draw Studio. This 



includes a printed manual of 
course so you can get to grips 
with all of Draw Studio's great 
features. For a full list of the 
upgrades see the cut-out coupon 
opposite which lists all your 
options. 

One word of note though. To 
take advantage of this great offer 
brought to you by CU Amiga 
Amiga Magazine and LH 
Publishing, you do need to return 
either the original coupon, or if 
you don't want to cut up maga- 
zine, your cover CO/ floppy disks 
with the order as proof of pur- 
chase, Any disks sent will of 
course be returned- 







A Wiih trie version 2 upgrade uf Draw 
Studio, voa can print in ? 4-bit ta furbnPrint 5 
so that gradients print smooth Iv and lall 
colour images loot photographic 



a The upgrade to Draw Studio 2 has a really 
prr.verlul text on 9 carve luntfion that allows 
you wrap text around and inside Ovals, rec- 
tangles and carves. 



A Versioa 2 ol Draw Studin. the upgrade 
available through LH Publishing, supports 
PostScript export as well as the normal 
bitmap formats. This includes 24-bit export. 



Getting your fill 

This leads us to object fills and out- 
lines. Every object, even text {once 
converted to a Bezier object) can 
have a fill and a different outline. 
Create a rectangle for example and 
that object's fill and outline can be a 
solid or transparent colour, a bitmap 
fill, a pattern, a gradient (using solid 
or transparent colours) or no fill or 
line colour at ail- 
Once you have an object on your 
page, it can be warped. Draw Studio 



Lite contains a number of preset 
warping styles with a slider enabling 
you to control the effect. If that isn't 
enough, you can click on Use 
Envelope and mould the object 
using control points. Here's- a quick 
look at how to warp an object- 
First make sure the object you 
want to warp is selected. Then 
choose Effects/Warp menu item 
Next to the label Type is a cycle 
gadget or if you click on the right 
side of the gadget, you will notice a 



pop-up menu appear. When you 
have the type of warp you want, 
move the slider to get the effect. A 1 
preview on the right of the 
requester will show you roughly 
what you will see on your page 
Now click on Warp. If the effect isn't 
what you want, choose Undo from 
the Edit menu and start again. 

Shapely ARexx 

Okay, perhaps ARexx doesn't have 
the same shapely appeal as Eire 







raw 



r^ 



1 



e 1 Arnica; 




A Create i new piece of text like this. Use 
the Fill Colour pop- up to apply the solid 
coluur to the tent 



a With the text just created still selected, 
press Right Amiga T to create a Clone. This 
can also be done by choosing the Edit' Clone 
menu item. Apply to this text, the hU% white 
fill used in step 3 and ollsel the tern as welt 
as send it behind using the shortcut Right 
Amiga-i- 



A Using the Straight Line tool, draw a liae 
aad use the Pen Colour Pop-up to give the 
line a colour. Click an the Line Ending pop- 
up to choose ai arrow head for the line 
ending. 



A In the top right of ihe image, draw a rec- 
tangle sod give Ihe bo« a fellow Pea Colon* 
with a sin point liae weight ham the line 
Style tab and thea apply a bitmap Fill as 
well. 






COVER DISKS 



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A Bslore doing any work in Draw Studio, select the screen mode you mast like ta wait in Iram 
the Ditplar rrauEsier. which is brought in screen by choosing Settings/Display. 



Adding fonts to Draw Studio Lite 



Draw Studio Lite uses PostScript 
Type 1 fonts arid with that, only 
requires the ".pfb" file. There are 
a number of these outline fonts 
on the CUCD in Draw Studio's 
directory but you can also make 
use of those you may already 
have on your hard drive. Fonts 
can be in different directories and 
can be added one at a time or 
whole directories can be used. 
There is no limit to the number 
you can add. 

Fonts are added by choosing 
Text/Font Manager, This brings 
up a requester showing the cur- 
rent fonts installed as well as a 
few buttons for adding and 
removing fonts. Any fonts chosen 
can be saved to the font list SO 
they are always loaded to be 



used with Draw Studio ,or 
can click on Use so the selected 
fonts are only available for that 
session with Draw Studio Lite, 




A By selecting the Text/font Manager menu 
ileai yiu can add fonts lo Draw Studio Lie. 
Just make sire the funis, chosen either indi- 
vidaalh/ or ia a directory arE PostScript Type 
1 lints. 



"the body" McPherson but it 
lARexx, not Ellel) can create shapes 
for you without you needing to 
sweat on how to create an eight- 
sided octagon, it's all done through 
a useful implementation of ARexx 
by the authors of Draw Studio Lite. 

Simply choose the Rexx item 
from the Effects menu and from the 
list of effects, selecl one and click 
on Execute- The program will do all 
the hard work in creating the shape 
and then all you have to do is to use 
the place pointer to size and paste 
the drawing on your page. Creating 
bursts, triangles and so on need 
never be a chore again. 

Your final steps 

Once you have an image on your 
page, a final step is to save it. This 
is done using the Save item from 
the Project menu. You can however, 
do much more, One of these 
options is to select Print, also from 
the Project menu. The print mode 

















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A Witi the box created ia step 10 select- 
ed, press Right Amiga-T to clone it end Ihen 
while holding down the shift kef, sue it 
down to fit inside the original. Chouse the 
Effectettetite,,, mena item anil rotate the 
bn. Rotate the object right or left several 
times tt create an effect like this one here. 



supports 1 -bit for black and white. 
8-bit grey for 256 colour greyscale 
images and 8-bit colour. You can 
also select a range of pages to print- 
This is because, like a DTP package, 
Draw Studio Lite is page based and 
you can create any amount of pages 
for a set project, Another method of 
saving your work is to use the Bitmap 
Export item from the Project menu. 
As you know, most Amiga applica- 
tions support bitmaps like IFF-ILBMs 
and others. Most do not though sup- 
port Structured formats like Draw 
Studio's own and DR2D-IFE 

Because of this, Draw Studio Lite 
lets you export your images at a reso- 
lution of your own choice, in various 
bitmap formats. This allows you to 
get images from Draw Studio Lite 
into any package you want. You may 
remember that one of the problems 
with Pro Draw was that very few pro- 
grams {Pro Page and PageStre-ami 
■would actually load images in the 
Pro Draw format No such problems 
with Draw Studio Lite! 

The key to exporting images that 
are going to print at the highest 
quality is to choose the resolution 
carefully. If for example, you are 
going to use a full colour image 
from Draw Studio Lite in your 
favourite word processor, then you 
could afford to export it at around 
700 pixels wide for use three or four 
inches wide on the paper, 

If you were exporting a black and 
white line art image, then you would 
choose to export at 1200 or so pix- 
els wide and scale down the image 
in your word processor for the best 
printed quality. For more informa- 
tion, printed manuals and upgrades 
are available from the publishers, LH 
Publishing (01908 370 230). ■ 



Draw Studio Lite Upgrade 



ftV i l i'f i l 



Please rush me a copy of Draw Studio V2 at the prices 

listed below. 

Send or fax voucher to: 

LH Publishing, 13 Gairloch Ave, Bletchley MK2 3DH, Bucks, United 

Kingdom. Fax: +44 {0] 1908 640 371 

Upgrade Prices 

Draw Studio CD V2 ,„, ...,.£39,95 

Draw Studio Floppy Disk V2 .„,.,.„.♦„ £29.95 

Draw Studio Printed Manual ., £6.99 

Draw Studio Book CD , £16.99 

Draw Studio Book/Floppy disk....... .....,., 1r( . r £13.9 , & 

Please note: Prices include UK 1st class postage. Shipping for other 
countries add... Europe: £3, Americas £5, Australia NZ £6 



Name: ,.. 
Address: 



Daytime Contact Phone Number: 



Postcode: 



Order Method: (Please Tick Payment Method) 
D Cheque Credit Card D Cash 



Postal Order 



Card Type: 
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Expiry Date | Issue No. 



Signature. 
Date 



Please Note: Cheques/Postal Orders should be made payable to LH 
Publishing. Cheques should be in pounds sterling arid drawn on a UK 
bank. 



I 
I 



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EPIC CD-ROMs 

Amiga Specialists 




OPE HIHG HOURS 

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POSTA GE COSTS 

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UK orders 

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overseas orders 

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general enquiries 

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LSD Comp Two 

includes games, Deir 

arxj utilities sulable 11 
any KS2;3 Amiga. 
;CD73jOnly £5 

Nothing But Gifs 
Over 1 .0OC ol 1tW wr 
best colour images, c 
eflng many ditferent ( 
gories. -(CD137IES 

Insight Dinosaurs 
Is an amaiirvg rriutlifl 
die Dirasaur-pfrfHa, 
sulable lor any 
Amiga. (CD1i4x)ES 

Atfull MENsstion 
hundreds d1 t-.igtsqu 

Giour MlUtJL- ( 

mala bOOy Ohh La I 
(CD1&4. 

Adult Sensation 2 
■MG colour 'giilv 
tures. Adult samp'esJ 
Adult (okes and "icrpJ 
(CD115)()£7.9S 

SC^-fl S*rts»rio/is 
2 CD =. 

animaUgrts, ■-. 
Raled over 9Pi 
CDIIfti) Only £7 

Video Creator .AG4 
:"; i nete your 
niig music '- 

iCD439) Only C5 

Movie Wf.«i£v I'oW 
Learn rieuqa 

movie traciffj#n tti 
brilliant MM CD 4r> 
(CDl84j(;i Only £5 







i Epic Collection 3 
lis a new Amiga CO 
l containing around 
l&OOrnbor tne very 
ItMftt Amiga software, 
lrtsady sll of it is 
1 usable direClly for 1he I 
CD. No need to (*e-CCHrn- I 



Other Amm u 



■i- 



">,. 



>i5 



pres: 
0*r. 



it 1o disk. 
aUKi Wf.Tf*9S ■ 



jcqjftsife^ 



HST;« 



THE EPIC COLLECTION 



[The new Ami PC 
[Linkup sa-l is a powerful 
new Amlfla to PC 
[Networking package 
llhat allows I \w Amiga 
lie have acc*» to 

lALL C1 yout PC'S dri- 

lves including ZIP, 
lHanj rjisk, Jazz. CD 
FtOM etc. Win'95 is 
"racommended on your PC. but isn't 
esiitniiai The package incSudos twry- 
tTung you need inctuding cables. 

7M Kin»Jf* a iwH on #n ArfkjLi (AwPk * J* 
CM a 1 733 i M P at tor il» rtta 

Onur cw*r ux.rf7.ffl ■ nust.ss $P£a*u 



EV'K 



THE EPIC ENCYCLOPEDIA 1957 as*.**. ***»»■ | 



Or*.- «tJ6?» 1* jCUM ■ AUSTrWP 
The Epic Interactive Fncyciapedta 1997 Edklion is a com- 
pletely upd-atOO produc! to the extent thai il now includes 
around 1GX0CI subjects, The new 1997 vefsmrt Of IHe 
Epk InrtEfacliwe Encyclopedia is available now. It fH- 
k ^tures a superb new updated mur»m»la interface, tiundreds of tilm clips, 
I images, sound samples and subject information 1e*l. Th6 1 997 version now 
Bsupportsa muhituda ol IHW tortures intuding: Colour images . FuH-scruen Him- 
Hci^s. National anthems and a unique tntet-ACT" feature which allows you to 
I interact with certain subjects I*b: Draughts, etc, A superb reference and 
■J educational li-lo 1or ffie whole laiflily. 



! 



■if 



e-mmi: 
epic@swol.de 

TeiephoM: 
+49 7071 63525 



German office mam 



'Ami-PC Linkup 



■ 

Amiga Desktop Video 
CD voruma-2 conkiinft 
hLnd'efeof 
(IMgobyte^ o1 Video 
relaled backdrops. 
fonlE. samples, and 
d%] images The CD 
also includes a 
lull version ul Scilt 
OH*: OMWf Wr..£4«-AUST:BB 




Features I nclude. 

"16,000 articles fWJ Aachen to ZunWl 
"Unique Inter-ACT" fsalure 
■Updated inlcrlace supporting cok>uf images 
■Hundred* Ol Tl)m clips smalt and kvge 
■Over 4,000 images both b&w af\<S colour 
■Dozens Ot new features 
'Music Styles from ccdjrrfry music to rave 
Updated Escplorapedia now (Jiginf sections 
'Sound cHp« arn.mate to tamovs speeches 
'Mallonal Anlhemri ol doz#ns of coonlries 
'EUHO-Pedia mfarnrafrtYi on Europe 
■Sound montages Sfytes of mysi'c, animals StC 
•Zoom intD AniriiatloriS 4 limes ai large 
and much more, 




Epic - Paul Lechler 

Strasser 4, 72076 

Tubingen, Germany. 



Amiga Desktop Video 



CU Amiga - 91% 

Amiga User International - M% 
Amiga &arnputir>fj -90^ 



The HlddHH 
Artilnel Set 1 
Ami net Set Two - 4 CD set. C19.9 
Aminel Set ThrW ■ 4 CO 5*1. £3* 
Aminet Set Four - * CD sat. £34.E 
Amlnfft IT Dames, Tools. £12 9S | 
Aminel IS ■ Games, Tools. £ii &9 
Ki Paint i - 24bit graphics, f CALL 
Aminat 20 Gi^ies. Demos. £12.S 
AGA Toolkit "97 - latest utilities. E»4 
Aminel 21 ■ t^emos, Tools. ECALL | 

Ttve Fiestt ROM - Emulators, £2&.S 
Into iha MET ■ internet ?cf*arfi £t| 

Women of the Weo i 1 9 J9 
Geek GiidgelS Amiga toolkit. £19j 
17Blt 5th Dimension £5 99 
Nothing bul Gila AGA ■ £5 99 
AGA Experience 2 - £9 $3 
APCTCP Vol; Of» QB Two - [ 
Utilities Experience - £2 99 
W«ird Science Cliparl - £9 99 
Weird Science Fonts - £9 99 
Personal Suite 8.4 
Includes Personal PaintS.*. Parso 
Wr i*. btJase. Personal Fonts I 
much more £ 1 9.$9 (CD i 95*! 
Kara Fonts Collection 
A very high quality compilation of 8 
mated 1onts • brilliant for inlrosort 
Titla Production C29.99 (CD259/Q 
Personal Palrit 7.1 
Ttift very latest and wtthoui a dou 
best Amiga 24bni paint pachaQB 

£29.99 (CO406) 

More Amiga CD-ROMS avaih 



AMIQ 



i aid 



CI 



CREDIT CUD 



ODIItDl JlfLCOmi 



• RiMUHHBmmf 



ARCADE CLASSICS P'us 



I flh*'- C£t7$ UK : tUX ■ AUST.tX 
lArcade Classics Plus includes hwn- 
\*«te of variations Of all the ctassc 
[arcade games. SUCh as Psfmart, 
tnvadG'S. TfOiT, r^afawans . Frogger, 
Tempest, C&t ct3rivers*ns. Q-flart, Trail Btazw. 
Scramble. Pin^'Pong, Pengo, MiSSiki command, 
Breakout, Bszefk, Donkey Kong, Tfltn'sand lormas more 
great games. 



I If (iMilcli MM m TW f 









Brejtoul 


Delender Asleriods f : ,-.!:iSii 


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Tempest 



Galaiiarts 



ttvade's 



AI44A MOUSE A* 
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tjtt 99 



AMM3AXL TM 
nit !):■♦* f.!pi( 






hSMTM 

^Investigation? 
I ib. an araaz- 
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lAmiga 
t arcade 

Jactvenlure 
fealuring 32 
I locations, lull character dialog. 
I; 3 rjrllerent worlds, marly no. 

j active characters, puzzles and 
I mora. This game sets new 
I standards for Ar ga gaming. 
|_oafc for reviews' 

f Or*; CWM LW _S# - AtST. JSP 



'SixthtSense •Investroatioi 



Iwhatyc.ve 

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The Games 

J Room is an original 
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Gambling games II 
covers, everything; from 
— Fruit Machines to Card 
W Games, including 
■ Klondike. - jhar. 
*Soial_ne, Blackjacks, 
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Parts. Bingo. Pool. 
Checkers. Chess, 
HSjprnrrion, 
[Dominoes Varrrvj. 
Board Gamer ike 
Woi iQOofy an. Cluedc. 

m : . .-.■ ICi Oi 
other Casino re area 
oames. — 



OVK-R 



AMICt/ 



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mm 

ft* 






Hats* Mel 


L3 -:-: 


Standard Amiga Mouse 


£11.95 


Official 'nigs Mouse 


£12 99 


Joysticks . 


f .-.-.I 


ID capacity d«* bo« 


Ed 


lu Quality .lank DSDOdijI 


Amiga User M.nuals 


c..y* 


Amiga lo PC Montlof adaptor 


Various Cftblei 


toll 


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r ^P ">^ 


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Consumables 


■i. - ". *.*__ 1 



I n .otrules . anu i latioi i . ; i 
oare £29,99 



l.p-M. 4M_ »"___,-ini, 
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lOW.: CPKfl alf.-_2«i9 - J__:. (66 



'Flyii' High 



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jllectif ■/ AGA»ols, 

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I This re*ease-. i -alns IPO'S. 
I new mai_fi«£|inti will ma-.e 
['.at addilkx 13 any 
,:M A4O00 <>■■■■ -if CD- 
ROM collection 



[On*. CB4V y*t:fl?JJ r ^sr-|Jf 



•The Games Rod 



iFmu atsr. Ununited is 
la ccfccjion c* the best 
li software emulation 
,'l toots avaibbie. " 
| CD ConlLiiit emuta 
.'tors lor Apple Mac. 
H0 PC, Spr-r:l ri im . 
L— — _J_ " ~ Cnn^^^core^i, ATialrad, 
I UHC iind many -ore. Virtualy all 1h« 

I'jmutatofs are suppfcetf ready lo run and 
|come complete with many games to run. 
Easy to use on any Amiga 

O*- CDW* (IK:EMJ» ■ *i/ST:SX 



3500 photos 
■:j lor 
exc»ptiu«>al <i>i 
play. Tnesc 
f..na. 
quality Btori. 
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r Cmi t!K;£S.W-UtST:Wl 



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AGA Enrjerience 3 



AGA Amiga 



0*tf 



I Order: 



UFO Encounlersconlams 
thousands of documents and 
images Ibat 'no-onH" wanls 
you lo see. The CD covers 
all aspects ot Abductions 
and UFO SignhnLpi 
Suitable lor use on any 
Amiga. 
COM \K:tU.& ■ AU$T:J» 



EMULATORS UNLIMITED *»*W* 



I. The re -complied C&t 
tGames CD includes 
I around 15.000 ail-lime I 

^iciessl* Commodore i 
'i.$4 games. It's very 



35DOPieseniatirjn Picfurtrs 



[A high quality 
I proFesainnal 
Texture CD 
leontainifigovvjr 
\l(W0"seem- 
lless" texlure 
llites. great tor 

' 3D renders w 
I multimedia presentations alt 

i**-. COS? UK-.PAM-AVSt-SX 



lAnimr- R.-ioos "Special 
lEdit.an is an AcMt CD 
\containng thousands 
1 ol high quality japan- 

ie*e HSnga type 

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1 may find fhfs CO 
af'erisiVitf. Confains 

images of seruai acts 

ft*r COW |/t;f«» - UiST:m 



Anime BABES SE 



I Ami net Sel Four 

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taining the atest tool?, 
[images, modules, anima- 
»t>or»s and more. £34.99 

Now you can use any PC 
Trackball or Mouse 
on your Amiga! 



and 
same k 






Contains MO commis- 
sioned high quality pro- ' 
fessional cliparl 
imagies. all ol wnich 
are royally free, it's 
supplied with a 3Q > 
page booklet showing 
all ihe images Every 
Cartoon image on this CO is 100% C""igi- 
hnal. A great value, high quality product 

■ Onto: com ulf.-frafl ■ AVSr.frQ 



PRIMAX Master Mouse 

Ununr «jHi' '5 ■ iljhih 'TKkball 



HI dwjUIn up m * mouk! SupplM I ™ 
wlh our IVhHM-ft Hltnrt tnd don- I 
nlB. Thtt tMemw any PC Mfud mouu |i 

mckiMii a p*d la b* um4 m ih* 
Amli)H 'fuu =n inif y«H-IT Hpr- I ^_ 
JUtaf \m |LiM U » v a<l it Irw "f^n I ' 
you tMt ll-g fft!H*J. Itolr r WbuM. I 



I '*1IDL-r ^^£ 



Weird Texlures 



UFO Encounters 



JnyJfitrjS 




ICo 1 tains a wealth of so-lware. 
1 iiWutririo- Workoench Games . 
lFclS. T^xturos. Clipart, 

1 Samples, Muit«ine*a 
iBacHdmps. Music modules 
Iftirsiness Letters, T etris 

lQanwG. 3D Otneots. Images. 
SacKdnops. Toois and more. 

jrirtJuM-duST.-fW 



Software EXPLOSION! %** 





psr- 



Ip.OS has baen de'/ploped on 
I the AMIGA platlorm. itsoon- 

icept'on makes it tt>e ideal 
T^, \ compulsr for setting up a 
Ipnjjefl likelfiis. 
', Fur he -more, 1he AMIGA 
_ja.nU it. Amiga-OS -_ke il 
possible lo easily run both 
erar -g systems in multi-tasking This is why 
"the development ot p.GS has been done iwifh 
"the usual loc i on Arriga OS-side. Thta rs an 
|n!-_.>-."ianr beiifM for afty p.O_ cwveloper as 
'or the user, who it, __ I able to use 
Iwftware tftal h.i--, nol been lurther (fcveioped 
liindar Arwgc-fJS ivhile running rmotative new 
■ application, with .'i - those innovative teatures 
I under p.O S. Thus, the entry or changa td (his 
'operate, syslam is done very smooihly. 

Complete p.OS workbench. ■ p.OS shell 
p.OS-DDS - p.OS demonstrations 

lOmer: CM* lnt.m» - MIST. J* 



Iff. j RftJuirM 



i W.n iran Lodkin's MIDI GOLD 
is a professionally compied 
collection ot around 3O0O 
MIDI files Every MIDI l-ack 
<3 caleo/xtsed into various 
dwectories, like: Film, 
Composes Artist, Style, etc. 
G'ez! mth y_mana XG System 

MlST.W 



warn 

I ^^ ''"ISound Eflects 

| Sensations Volume 
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1 loois and data you 
\r*eed to be at* to 
Iproduce either mugic 
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sequences. 

ixdudss av«< I i.iOO smi\p)es 
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_t-iu_gh an easy to 

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I around 600 brand 
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caiagonsed nto v 
ious themes. 



i 



EHCYCLOftEBlAiOF THE PARANORMAL A &*^c 



Order CfttSj Olf ■ TJS Jlj ■ AVST:t4B 

The Eptc interactive Encyclopedia ol Ibe Paranonmal 
is an exerting new multimedia Amga based CD ROM lea 
luring high-res AGA graphics throughput. Covering sub- 
jects like: -FOs _ Aliens. Slrarrgelrfe (Bigioot, 
LocftntSS monsttf el-J, Myttletirh, Mind over mutter. Myths and 
Legends anrt more, this CD promises 10 give you an "experi-n- u°'. Also for 
tha first 1ime on an Amiga multimedia CO, (here are true 'AVr ftl&S (Audio * 
V'id-OI. Hundreds ot colour images, masses ol AVI's, and animations, hun- 
dreds of voice Over., Over 40 minules of presenladDns around 400 suhr 
synopsis', and hundreds of cross- 

-relerenced' 
articlfts 






'Hundreds articles 

'Hundreds of im_.c. 
'Over 400 Synopsis 




Featu res include 
'Updated interface - 'Hundreds of lilrn clips 
'Sound clips - 'True AVI feature 
'Full Multimedia Presenlaions 



XCOPY Pro* 

XCopy Pro is the most 
advanced Amiga ti ■.-. cool- 
er Suile ava>taf.lH. It 
includes numerous dupli- 
cation modes t>om sian 
da/d dos type copy to a 
deep nibbte type copy . 
Every Amiga Owner Should have a copy! 

Deluxe- Paint 5 A 

All the power of Deluxe 
Paint 3 _ 4 but far faster. 
Draw, Sketch or even ani- 
mate In upto 256 colours. 

This sohwar e is Ihe envy 
of ALL PC users, 
Includes luN previously 
npu~i-had manuals. 
uuf.-rr.fl . mist, fit 



BliU Basic .,1" 
A next generation BASIC 
with teatures borrowed 
irom PASCAL, C and oth- 
ers. Program arty 1ypa ol 
sohwaie wnjn mu'e power 
ttian ever before. 





vS^iias 



CVS-- '.z:^ ,* -rjJJB 





Kid's Games 

Suitable for any Amiga* 
Only £3- 75 each {minimum . / 2) 

POSTMAN PAT 

COUNT DUCKUIA 1 Of 2 

BULLV'S SPORTING DARTS 

HUCKLEBERRY HOUND 

POP EVE 2 

POSTMAN PAT 3 

THOMAS THE TANK ENGINE 

THOMAS' FUN WITH WORDS 

SOOTYS FUN WITH NUMBERS 

dffl.rii(f._ _v_,'l__f. .. 




SOFTWARE EXPLOSION! New R«iea_e - 
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receive this CD free! CtnKHns 3 wealth ol .otlwam, 
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spell checker. Database. 
Speadsheet and more 
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Welcome to CUCD15. If you haven't invested in a CD drive yet, read 
this to see exactly what it is that you're missing. 

CUCD15 can be booted from a CD3Z or an A1 ZOO/4000 with CD12 
emulation In order to use this CD from your own Workbench, you only 
need to click on the InitCD icon, which will then allow software to run 
from the CD. It initiates MUlJDer and the New Icons systems - don't 
be surprised if the look of your Workbench suddenly decides to 
change. The whole thing is only temporary, and it can be removed by 
simply clicking on InitCD again. 

To help you in finding your way around, there is a DOCSGUlDE, 
which will connect you to nearly all text documents, and INDEX which 
is a CD search tool. Just like everything else on the CD, you need to 
click on them to activate them. 



650 Mb of What? 



It's easy to miss the where the 
real contents of a CUCD lies so 
here's a list of how much data 
lies in each directory. 

CUCD16 is a well balanced 
CD, packed to the brim with 
650MB of data. Draw Studio is 
fantastic as it is but it also 
comes with 100MB of support 
I files to use with it. Great! 





• CDsupport , 


..... ...70MB 


• CDROM 


21MB 


• Demos , 


20MS 




44MB 




62MB 


• Magazine 


15MB 




...72MB 


• Previews 


72MB 


• Programming 


32MB 



• Draw Studio . 

• IslonaGames, 



.115MB 
...12MB 



9 Readers 

• Sound., 
Utilities 

• WWW .. 



Draw Studio 2 Lite headlines this 
month's 100% full CUCD 16. There's 
also some game demos from Islona 
and over 600Mb of other software. 
See bottom left for a breakdown. 



Highlights 



Draw Studio 

The superb high quality and 

easy to use structured 

drawing package, Draw 

Studio 2 Lite, comes from 

the Dean brothers' stable 

responsible for the excellent 

Image Studio. Draw Studio 

2 Lite is a fully functional 

Draw Studio missing only 

24-bit support and some 

other functions over the 

Draw Studio 2 package. MUI Is required but it is i 

always. 




ncluded on CUCD16 as 




Islona Games 

Three killer demos from the new 
games programming house 
Islona. Sixth Sense Investigations 
V2, Pinball Brain Damage and 
Skimmers. Nothing to do with 
those, the InfraRexx software to 
accompany the AIR Link DIY fea- 
ture in this month's CU Amiga is 
also on the CD, 



38MB 
.20MB 
,42MB 



More on IDer 



Reaction to IDer on CUCOs has been a mixed back of criticism and 
praise Much of the problems have been caused by a lack of under- 
standing of what IDer is for and failure to click on the essential InitCD 
icon. This month we have made some changes to the IDer launcher to 
work around the teething problems so that this system is more fool 

proof. 

For those that missed it, most project icons on CUCDs now have 
IDer as the default tool. IDer allows YOU to choose exactly what view- 
ers and players you wish to use for specific types of files. Graphics 
card users may display all pictures on current and future CUCDs with 
a hi resolution viewer, for example Your preferences are saved to your 
hard drive. The CUCD preferences program can be found in the top left 
of the CDsupport drawer 



CD-ROMS 



What's in your drawers? 



a CUCD 16, AJ.JH Free 



£J 



io no 10 




& 







In it CD 



Inportant ! CDsupport 







CUCD 



DrauStudto IslonaGanes flIRL ink 




ft & 

CUM tM»> 


law* 


6 1 


Pll4T«P* 




CI 


Ife 


11*1-9 Of-* 


ji 


u 

Hi 1ILIIII 


^a 8 



Root: The CDsupport drawer can 
be found in the root of CUCD16. 
The standard Workbench drawers 
"cons have vanished {though the 
drawers remain) to be replaced 
with the CDsupport drawer and an 
opening Readme file. Draw Studio. 
AIR Link, the islonaGames demo 
drawer and the main CUCD icon 
can be found here. 
Draw Studio: LH Publishings 
excellent structured drawing pack- 
age. Draw Studio makes an 
appearance on CUCD 16 in a fully 
functional 'Lite' version sporting 
most of the features bar 24-bit 
support. It's a superb application 
and it requires MUI. also included 
on the CD. 

AIR Link: InfraRexx. the software 
support suite for AIR Link, can be 
found in this drawer along with a 
collection of available codesets for 
remote controls. See the AIR Link 
DlY feature starting on page 28. 
Islona games: Three killer demos 
from the new games programming 




house Islona. Sixth Sense 
Investigations V2 demo, Pinball 
Brain Damage and Skimmers 
demos can be found here. 
CD Support: The vital support 
files for the CD; viewers, players, 
IDer and the obligatory CUCDprefs 
program, 

CUCD: This is where the vast 
majority of the CD hides. What 
wonders can be found within.. 

CD-ROM: The latest 
AmiCDFS, Aminet CD 
indexes, CD ID col- 
lection IDE-fix IDE 
CD-ROM software, 
MakeCD and QuickSampler. 

Demos: AG A and ECS offerings to 
swirl your plasma 
and rotate your 3D 
world. Turn the lights 
low. crank your 
stereo add enjoy! 

Game: Another great collection of 
games, some 16 
playable shareware 
and demo games 
should keep your joy- 
stick busy. 

Graphics: 3D Objects, IFF 

animations, pictures, 
the latest 
CybergraphX V3, 
Picasso 96 RTG sys- 
tems and more 

graphics goodies besides. 








Magazine: The C source code 
for the tutorial, 
database of issues, 
networking software, 
MCP and 
Hi Density, the 

Wired World network games 

and.,. MindGuard. 

Online: The Trior news/mail 

package. Eucalyptus 
E-mail client, 

Miami 2-1g, 
Web creation 
helps and more 

superb comms related programs 

and resources. 

Previews: ArtEffect 2 demo. 
Digital Almanac, 

MYST screenshots 
and a bumper 
Hidden Truth CD- 
ROM preview. 

Programming: AMOS, Blitz. C 
and MUI program- 
ming resources. 
Documentation and 
development 
libraries for coding 

gurus of alt kinds. 

Readers: GmPlay GUI, Mods, 

and utilities sent in 
by our readers. 
Keep them coming 
and look out for 
a reader's 

special ne*t month! 










Sound: EaglePlayer 2, the latest 
MPEGA layer III 
audio player, 
modules and a 
bumper collection 
of samples for use 

with Soundtracker or any other 

music package of your choice. 

Utilities: Lots of invaluable utilities 
ranging from 
Ad dressa Assist tO 

ViNCEd with every 
letter inbetween, 

WWW: The big three web 

browse rs,.AWeb II 
3.0, IBrOwse 1.12 
and Voyager-NG 
demos, The usual 
on-CD Amiga web 

sites and CU Online! 



Disk doesn't load? 



If your CD does not load contact 
DiskXpress on 01451 810788. If 
they advise that the CD is faulty 
send it along with a SAE to: CU 
Amiga Magazine Disk Returns, 
DiskX press, 7 Willow Court, 
Bourton Industrial Park, Bourton 
on the water, Gloucestershire 
GL54 2HQ. 

Please note that some CDs 
will not autoboot on systems 
other than CD32s r so try load- 
ing it from Workbench first. 
CUCDs will work with almost 
all Amiga configurations and 
filesystems. However, we rec- 
ommend older CD filesys terns 
be replaced where possible. A 
non-working program is not 
an indication of a faulty CD! 





PowerUP unleashed 

A1 200 PPC gets Graphics Card! 



after months of waiting, 
the PowerUp PowerPC 
cards from phase 5 are 
finally available. The 

Cyberstorm PPC200 board for the 
A4O00, featuring 3 200MHz 604e 
PowerPC processor and a 50 MHz 
68060 is now shipping to cus- 
tomers. Gordon HarwoOds. Weird 
Science and Blittersoft in the UK 
should all be able to provide them. 
A surprise announcement which 
should make AT 200 owners very 
happy indeed is that the A1200 
cards have been significantly 
improved. Due to debut at the 
Cologne fair on the 14-1 6th of 
November, the specifications of the 
Blizzard 603e f boards have been 
upped to include two SIMM sockets 
and most importantly a direct DMA 
slot which will lake a version of the 
CybervisionPPC card called the 
BlizzardVisionPPC. The Blizzard 
603e+ Power Board will use a 




68040 25,33 or 40MHz or a 68060 at 
50 MHz as a companion CPU, It will 
take PowerPC 603e CPUs running at 
160, 200 and now 250MHz. There 
will be a Fast SCSI-2 implementation 
on board and two SIMM sockets. 
The Blizzard 603e Power Board, due 
at Christmas, will have all the same 
features as the 603e+ but uses 
69030 chips as the companion CPU. 

The latest benchmark tests of 
real worid applications are showing 
some truly excellent performances 
from the PowerUp cards, with 
603e/150s docking between two 
and three times the speed of current 
'060/50 accelerators and the 604/200 
outperforming the old king of the 
chips by between, five and 15 times 
as fast. See the table for some 
examples of the latest figures. Note 
that the 66060 figures quoted are 
based on the performance of the 
CyberstormPPC'S companion 
processor, which runs about 8% 
faster than the older Cyberstorm 
'060 boards. 

The BlizzardVisonPPC graphics 
card, which will allow A12QO users 
the benefits of a graphics card with- 
out having to go for Zorro, is similar 
in specification to the previously 
announced CybervisionPPC graphics 
card. They are based on the 



"P WER 




Permedia 2 graphics chip from 
SDIabs. This powerful chip com- 
bines 3D graphics capability compa- 
rable to the top of the line 3DFx 
chipset with an excellent 2D perfor- 
mance. Features of the chip include: 

• 1230x1024 pixels in 24 bit colour 
@85Hz 

• 1 6-bit Z-buffer 

• 4Mb SGRAM 

• 230 MHz R AMD AC. 

9 1 million texture mapped poly- 
gons/sec 

• S3 million pixels/sec (textured, 
bilinear filtered, perspective) 

• Hardware Gouraud shading, anti 
aliasing, stencil buffers and per 
pixel fogging 



phase 5 are hoping to have the 
BlizjardVisionPPC card ready for 
launch at the same time as the 
BlizzardPPC cards. Prices (without 
680x0 processor where relevant!; 
Cyberstorm PPC 
200 MHZ 
Cyberstorm PPC 
150 MHZ 



1795DM. £0691 



Blizzard&03e+ 

160Mhz 

Bliz£ard603e + 

ZBOIvlhz 

F^visionPPC 

CybervisionPPC 



1295DM, L499 



749DM Etba 



1199DM 
499DM 
549DM 



£tt 
£tt 
E21! 



Contact phase 5 On 4 4910)6171 
583767 or phone your local phase 5 
distributor for further details. 



AMIGA™ GOES POWERPC 



Test: 


68O6O/50 


603e,'150 


604e'20O 


Mandelbrot "dragon" 


8.02s 


n/a 


0.79s 


Mandelbrot "eye" 


44,10s 


n/a 


3.55s 


Mandelbrot "waves" 


360.54s 


na 


15.B7S 


Mandelbrot "sun2" 
LWshow small, refmap 


940.32s 
240.11s 


n/a 
145.48s 


39&5s 
45.49s 


LWsftow small, no refmap 


314.23 a 


119.38s 


34,97s 


LWShow medium, refmap 


251.67s 


162.71 
170,32s 


55.30s 


LWShow large, no refmap 


408 00s 


66.17s 



NEWS 



Amiga Inc. Looking 

for Development 



Things are beginning to looking very 
good indeed on the Amiga front. 
Amiga Inc's hiring is progressing 
apace with announcements shortly 
to be made on some big name sign- 
ings. With the software OS update 
3.5 a high priority. Amiga Inc with 
the co-operation of ICO A. the 
Independent Council of Open Amiga, 
are selling up a database of third 
party software and hardware manu- 
facturers. 

Developers are being asked to 
register their details over the 
Internet, initially via the CU Amiga 
website at www.cu-amiga. co.uk, 
and later at the iCOA website when 
it is fully set up. The idea is to give 
them' the opportunity to bring 
together the world's most knowl- 
edgable developers in various 
fields to co-operate on the decision 
making processes which will lead 
to finalising the future direction of 
the Amiga. Amiga Inc hope to 
organise developers into working 
groups, and will be running devel- 
oper's conferences at all the major 
Amiga related shows in the near 
future, starting with the Cologne 



show in earty November. The devel- 
oper's conference program will be 
chaired by Nova Design's Kermitt 
Woodall. and is intended to give an 
open forum for the Amiga commu- 
nity to let Gateway and Amiga Inc 
know what they want from the plat- 
form. Amiga Inc's Darreck Lisle 
assured us that this is just the start 
of the promised openness of the 
new owners of the Amiga, 
commenting that "We will not be 
another Commodore". 




■■Hi 

A Epson liHve struck a ileal in oHer dEvelnper 
support lo Amiga tic. 



0S3.5 Details: 
RTG but no MUI 

In a step which marks the first in a 
number of moves to bring third 
party support for the Amiga back 
in line with other platforms, Amiga 
International have signed up as 
part of the official Epson develop- 
ment programme. They will 
recieve documentation, source 
code and technical support to 
ensure that in the Future all Epson 
products such as printers, scan- 
ners and so on will be fully sup- 
ported by the Amiga's new 
operating system. 

Details of 0S3.5 are sketchy at 
the moment, but we can tell you 
that it will be based on the Kickstart 
3.1 ROM chips, being a software 
solution. It is expected within the 
next six months, with a full 0S4 
including ROM development to fol- 
low about a year from now. 

Support for retargettable graph- 
ics and audio will be included. Java 
support has been spoken of as 
something they would like to see. 
but realistically the amount of work 
involved means this is unlikely to 
happen until GS4. A TCP stack will 
be implemented, and Universal 
Serial Bus (USBl suppport is being 
looked in to. 

Magic User Interface, hailed by 
many as an essential addition, looks 
likely to be left on the sidelines. 



World Foundry founded 



The revival of the Amiga as a 
games platform continues with the 
announcement of another new 
software house. Digital Anarchy 
Studios and Deimgs Design have 
joined forces to become the World 
Foundry, a name based on their 
concept for shared world games. 
The first two games from the 
new World Foundry stable will be 
the ultra complex space trading i 



war game Explorer 2260 and 
Maim and Mangle, a Command 
and Conquer style real-time 
strategy game. The three founders 
of World Foundry, Chris Page, 
George Hornmoen and Ed 
Collins, have promised PPC sup- 
port as a priority, and hope to 
release PPC versions before 68k 
versions of their titles. 

Promising a richly detailed back- 



ground universe with complex soci- 
eties and real world extrapolations 
of technological assumptions to go 
with involving gameplay arid state 
of the art graphical effects. World 
Foundry have put their aim of pro- 
ducing what they hope will be the 
pinnacle of computer gaming 
above immediate financial reward. 
CU Amiga wishes them the best of 
luck with their venture. 




Mews in Brief 

Weird Science Drop Prices 

Weird Science have significantly 
cut the prices of a number of key 
products, Giga Graphics, a four CD 
graphics set drops to £9.99, 
Meeting Pearls 4 drops to E4.99 
and System Booster drops to 
£9.99. There are various other 
price cuts, but the most significant 
is the drop in price of Ami net discs 
to £10,99 for the singles and 
£27,99 for the Sets. Sets 1 , 2 and 
3 drop even further to a bargain 
£1 5.99. Contact Weird Science for 
more details on +44(0)116 246 
38000 

Sadeness Get Distributed 

Sadeness software have 
announced a distribution deal with 
Grenville Trading International in 
Germany in partnership with Weird 
Science in the U.K. Their upcoming 
games Foundation and 
OnEscapee. due for release over 
the next few months, will be avail- 
able to retailers worldwide from 
this distribution partnership. 
Sadeness Software can be 
reached on +44 (0)1263 722169 

Epic Moves 

Epic Marketing, one of the major 
suppliers of Amiga CD-ROMs and 
parent company of Istona games 
are moving premises for the sec- 
ond time in a year due to lack of 
stock space. Their new address is: 
Epic Marketing, Unit 22, Area 50. 
Cheney Manor Ind. Est, Swindon, 
Wilts SN2 2PJ 

According to Epic, they attempted 
to move into Area 51 next door, 
but were repulsed by men in 
black. Ahem. Epic's phone number 
stays the same on +44 (0)1793 
514166. 






Where Champ Man?? 

Apologies to anyone who was 
expecting a review of 
Championship Manager 2 this 
month. Yes, it has been delayed 
again, but not for long, and this 
time it is our fault, not Eidos', We 
had the game in for review some 
weeks back but asked them to 
make some changes to it as we 
felt it was almost but not quite up 
to scratch. We could have 
reviewed it and panned it, but that 
wouldn't have helped anyone. The 
product is now finished, including 
several important modifications. 
Get the full story, and a full review, 
next month. 




£J 



Civilization CD in Shops Now i™ h m 



A number of readers, prompted by 
the news item about Civ CD version 
in the September issue of CU Amiga 
Magazine, have informed us that 
they have had difficulties obtaining 
this title from ranches of 
Electronics Boutique, and have been 
told that the title did not exist and 
would not be stocked. According to 
publishers Guildhall Leisure this was 
because of a minor communication 
problem which has now been 
resolved. The Civ CD is now in 
branches of EB around the country, 
and their buying department is keep- 
ing a close eye on sales to guage 
the demand for Amiga CD releases 
in respect to stocking future titles- 
Sales of Civ CD could be a make or 
break landmark for future Amiga CD- 
ROM games through high street 
chains- Fortunately it's the kind of 
game that's got quite wide ranging 
appeal across the Amiga gaming 
community and 50 with any luck it 
might prove a point or two. to the 
chainstores. However EB are waiting 
to see Amiga users vote with their 
chequebooks for the future of 
Amiga CD titles in the highstreets. 




'TSJe note t^o-t yowr p-Hnaitive ci-vil- 
iaettiou Ji*s not ftven. <fisco've j rea 

witto. «5?" 
'OK let's ^cJiaiifirft Tttio-wledC^e- 






1 *»rt flirt 6 
S2fl ftO ? 

S**-tlffPS 
CPlfliiri*> 



Fusion Still Running Hot 



Microcode Solutions have 
announced the release of Fusion 
2.0, which promises features to sur- 
pass the famous shareware 
ShapeShifter- Fusion, successor to 
the Emplant Macintosh emulator. 
will be capable of running the latest 
MacOS 8, which is currently incom- 
patible with ShapeShifter due to ■ 
design limitations of the emulator 



Along with providing several bug 
fixes and implementing features 
many thought should have been 
obvious from the start (like support 
for 3// SCSI controllers, not just the 
old Emplant hardware}, Fusion has 
improved its MMULsupport Details 
for registered Fusion users will be 
available through Blittersott ftel: 
01906 261466). 



US Amiga '98 

The organizers of the US 
Amiga '97 show held in March 
have commited to a further show 
next year following a short visit 
from Darreck Lisle, who at the 
time was Amiga, Inc's sole PR 
contact- 
Lisle is the company's "slash", 
he is currently acting as their PR 
contact / event coordinator / 
developer contact / feelgood 
ambassador until more staff 
are hired, in three of those capac- 
ities, he paid a visit - or more 
accurately, allowed himself to be 
paid a visit in the St. Louis airport 
in between flights back to Amiga 
Inc's home in South Dakota. 
Lisle's visit and show of support 
convinced Amiga '97" s organizers 
to go for two in a row. 

Most of what Lisle said 
falls squarely into the "wait and 
see" category - in this case, 
until the Midwest Amiga Expo in 
the US and the Cologne 
Computer '97, both in November, 
but the hits were enough to 
persuade the organisers of this 
show that next year would be 
better than ever. 



Crystal Software and Electronics in 
the Netherlands have announced 
the release of two budget titles. 
Trainer Maker, and the previously 
Sicenseware title Lost on Parrot 
Island. Trainer Maker will retail for 
9,95 guilders and Lost on Parrot 
Island tor 19,95. Crystal Software 
are able to sell these products 
directly, but are looking for UK dis- 
tribution, Any interested parties 
should contact them on +31 
(0)592 373634, 

PageStream 3.3 Announced 

Soft-Lag ik have announced their 
continuing support for the Amiga 
with the release of PageStream 
3.3. Sold as an upgrade for users 
of older versions of the already 
feature-laden DTP package, it will 
cost S50 for owners of 3.2 and 
$85 for users of 3.0 and 3.1 . 
New features include fly out tools, 
font substitution, HTML help 
guide,, improved Adobe Illustrator 
compatability, RTF export and 
more other features than we could 
fit on this page. Rumours indicate 
that Soft-Log ik will also shortly be 
announcing version 7 of their word 
processor package Word Worth 
For more details call Soft-Logik on 
+ 1314 305 7B74 

Distant Suns Overhead 

The venerable Distant Suns astro- 
nomical program has its third dis- 
tributor in as many years. Power 
Solutions of Alberta, Canada has 
acquired the rights to the program 
after its previous owner, Chaocity 
(of Vista Pro and Vista Lite fame), 
closed shop. Distant Suns is an 
extensive and detailed planetarium 
simulator, with an extensive and 
extendable catalog of stars and 
celestial objects. The Distant Suns 
package never seemed to get 
much of a foothold in the 
European Amiga market, so now 
could be the time to get your 
hands on a copy, 

Chaocity faced a hotly competi- 
tive Amiga software market, partic- 
ularly with the release of The 
Digital Universe from Syzygy of 
Canada. To address this. Power 
Solutions has announced a deep 
discount on Distant Suns' £27.75 
Canadian retail, or less than £15 
Sterling. Power Solutions are wel- 
coming user and dealer inquiries. 
Contact them at +204-453-0527. 
www, powersolutions.mb.ca. 



news 



U Stateside 

by Jason Compton: Jason Compton is Editor in Chief of Amiga Report Magazine 



Back in the US of A 

It's no secret that a lot ol 

American Amigs users were Upset 
when the Amiga went to Germany 
with Escom, It meant the end of 
an era. Sure, the Amiga had 
always been more popular in the 
UK and Germany, but by having 
the "official capital" in the US r 
American users still felt they had 
an edge over their international 
counterparts - and of course it 
was true for a time, particularly in 
hardware development, that 
American companies lead the 
field, Users over here got a big 
shock when the change was 
made. Even before, when the mar- 
ket was not huge, physical proxim- 
ity to all of the Commodore action 
meant that wo had a pretty good 
retail structure for Amiga sales. 
8ut when the Amiga moved to 
Germany, the UK got an office of 




Amiga Technologies. Being a 
smaller market, alt the US got was 
a distributor who had once bsen a 
warranty service company, This 
was not a good move. North 
America was pretty officially rele- 
gated to second-class status, and 
thai stung. 

Now the capital has officially 
moved back to the US, and now 
it's the other side of the coin, 
Now more eyes are turning to us 
and our market is under closer 
scrutiny. It's an interesting sight, 
to say the least, having made 
some major changes in recent 
years, That hardware dominance 
has faded greatly - there are scant 
few companies still aggressively 
researching products, owing to 
the German hardware dominance 
(and certainly in part due to the 
weak DM). No American company 
produces an A120Q '040 or '060 



card, for example. Only one builds 
an A200O '060 card, and another 
builds an A4000 '060 card. Both 
target their products at video and 
graphics professionals, not at 
overall power users - although 
these have certainly found out 
about the products. 

NewTek U-turn? 

The video and graphics market is 
the great paradox in America. 
NewTek holds an almost god-like 
significance for so many users, 
and yet relatively few of them own 
any NewTek products. After all, 
there are only so many Video 
Toasters out there, even if they 
are cheap on the used market 
these days. But when NewTek 
makes noises about cutting all 
Amiga support (as they have done 
every week for the past four 
years), someone's bound to try to 



start a panic. Similarly when news 
comes in that hints they may be 
returning to the Amiga, everyone 
gets over excited The news that 
Amiga Inc will be exhibiting at the 
NewTek Expo and the rumours 
that NewTek have asked phase 5 
for a PowerPC board have distract- 
ed attention from a lot of compa- 
nies who are definitely sticking 
with the Amiga, Markets are 
always about more than one com- 
pany. After alL the Amiga market 
has survived through the failure of 
two parent companies! 
Sometimes I think my fellow 
Americans need to look a bit fur- 
ther than one company, no matter 
how big their contribution has 
been. People were similarly upset 
about GVP's disappearance from 
the Amiga market, And what hap- 
pened? GVP came back - now it's 
run by a German. 



Net Spam has shut down 



The most infamous organisation on 
the Net must surely be Cyber 
Promotions and accordingly the 
most infamous person would be the 
president, Sanford Wallance 

Cyber Promotions is responsible 
for sending millions of unsolicited E- 
mails out across the world, naturally 
enough advertising products and 
other schemes. This practice makes 
them highly unpopular on the 
Internet with end users and larger 
Internet providers alike, Cyber 
ftumotiun obtains E-mail addresses 
from web sites and Newsgroup lists 
CU Amiga has been at the receiving 
end of unsolicited E-mail from this 
company also. 

As we went to press, a US 
judge was expected to rule 
shortly on whether Cyber 
Promotions' Internet 
Service Provider, AGIS, 
must reconnect their server 
as demanded in a lawsuit 
filed by the mass E-mailer. 

AG IS have been unclear 
to the exact reason for 
Shutting down 
of Cyber 
Promotion's 
set vice but it 
is known that 



(J 




the provider faced significant criti- 
cism from other Internet providers 
who peer with the network. Cyber 
Promotions has also regularly been 
subject to a 'ping flood' attack by 
vengeful individuals which degrades 
the AGIS network performance in 
addition to making life difficult for 
the mass E-mailer. 

Whatever the reason, it is not the 
first time that Cyber Promotions has 
been tossed offline, in fact, the 
company's history is rich with tales 
of having being dumped by one Net 
provider after another. 

ISPs have come under intense 
heat when hosting 'spammers' as 
this type Of activity is known. 
When Sanford Wallace 
signed a contract with 
AGIS, he thought he 
had found a sure home. 
_ If nothing else, this 
r"ip affair indicates that 
there is no safe home 
for unsolicited mass E- 
mailers wh>ch can only 
be a good thing for 



Sanford Valine 



b^ usal 

it/ 1 



/\ 



Advertisers Index 


Active Software 


56,57 


01325 35260 


Analogic 


60 


0181 546 9575 


Care 


57 


01923 894064 


Classified 


92-93 


0171 972 6700 


Dart 


27 


0116 247 0O59 


Enterprise Pic 


55 


01624 677666 


Epic Marketing 


12-13,48 


0179 3490988 


Eyetech 


53 


01642 713 185 


Fi rst Computer Centre 


78 


0113 231 9444 


Gasteiner 


74 


0181 345 6000 


Golden Image 


96 


0181 900 9291 


Harwoods 


ZZ-23,68-69 


01773 490988 


HiSoft 


196- IBC 


01525 718 181 


L H Publishing 


OBC 


01908 370230 


Owl Associates 


57 


01543 250377 


PD Power 


98 


0374 150972 


Sadeness 


34,36 


01263 722169 


Select af on t 


36 


01702 202835 


Siren Software 


7 


0161 796 5279 


Special Reserve 


27 


01279 600770 


Weird Science 


IFC-3 


0116 246 3600 


White Knight Technology 


87 


01920 822321 


Wizard Developments 


26 


0181 303 1800 




FEATURE 



». With games 
like Duke Nik* 
em 3D Atomic 
Edition (centre 
pic) to choose 
frim, it's well 
wortli getiin 
iron f sell t Mac 
emulator and 
swallowing fwi 
pride . 




to the 



Why limit yourself to playing 
only games that were 
specifically developed for 
the Amiga, when you could 
play all of these and more? 
All you need is a decent 
Miggy and a Mac emulator... 



Curiously enough the past few 
months have seen a marked upturn 
in the amount of new Amiga 
games in development, but if 
you're still finding it hard to seek 
out new gaming distractions for your Amiga, 
you could do worse than cast an eye over 
the Mac arena. No, we're not talking about 
ditching your faithful Amiga in favour of a 
Mac. You can tap into the resource of Mac 
games using nothing but your Amiga. 

The key to it is getting your Amiga kitted 
out with a good Mac emulator, such as 
ShapeShifter or Fusion. Prior to the 
PowerMac generation, all Apple Macs used 
the same Motorola 680x0 processors as the 
Amiga range. As a result, it's a relatively sim- 
ple job to emulate the basics of a Mac on an 
Amiga. Because the emulation process is a 
lot simpler and more direct than emulation 
of the PC. there's not so much performance 
loss- While for most applications, emulating 



future 



a PC on an Amiga is impractical, Mac emula- 
tion is a realistic and attractive proposition 

What you'll need 

You're going to need a Mac emulator of 
course, and in order for that to work you'll 
require the appropriate support ROM and 
operating system. Your Amiga must be suit- 
ably expanded to handle ihe task. There are 
some general rules you should keep in mind 
for speccing out your Amiga to prepare for 
Mac emulation. 

Both of the emulators require a minimum 
of a 68020 and at least 8Mb of fast RAM in 
a single continuous block. A 68030 can be 
considered a recommended minimum to 



run most Mac software created in the last 
five years. An MMU (Memory Management 
Unit) is highly recommended. MMUs come 
built in to 'full" (non-EC or LC) 68030s and 
040s, and all 060s, Most if not all models of 
A1200 040 and 060 accelerators on the mar- 
ket for Al 200s and big-box Amigas alike fit 
this category. Check your accelerator's doc- 
umentation if you're not sure whether you 
have one, A hard drive is also required. 

System 7,0.1 is the minimum operating 
system you can run on either emulator, and 
conveniently enough, Apple has made it 
free. It's a good idea to upgrade to 7.5 or 
7.6. if you can. However, the new MacOS 8 
is slow, eats up RAM and is incompatible at 



Great expectations 



Based or* your Amiga, realistically what can you expect to be able to play? Here's a 
quick and very rough guide 



System 



A120G, 10Mb RAM, 68020 CPU 



A12Q0, 10Mb RAM, 50MHz 68030 



Big box/tower Amiga, 18Mb RAM + , 
68060, graphics card 



Game types 



Strategy, adventure and early 80s coin- 
op styles 



2D shoot 'em ups and basic 3D games 



Most current games, including new 3D 
styles 




FEATURE 




4 fusing 30 
characters aid 
static predrawn 

3D backgrounds, 
Alone in tie Dark 
plays well on 1 
relatively low 
succeed Amiga 
under Mac emu- 
lation. 



the very least with Shapeshifter Stay away 
from it for the time being. 

Unless you're planning to draw solely 
from online sources of Apple software (such 
as Info-Mac, the Mac community's poor but 
serviceable attempt at Ami net), you'll reed 
some way of loading Mac software onto 
your Amiga. Mac double density disks can- 
not be read by standard Amiga 880K floppy 
drives. You have a few options. 

1. Get a high density floppy drive. Apple 
got sensible and decided to make their high 
density floppies with a more reasonable for- 
mat, so you can read these on an Amiga 
high density drive. 

2 Gel a CD-ROM drive, Most Mac soft- 
ware now comes on CD. 

3. if you have access to a real Mac? inves- 
tigate your removable media options (Zip 
disks and so on). 

A CD-ROM drive is definitely recommend- 
ed. Vou can get by without a floppy drive 
although it's certainly convenient if you plan 
to do something like install the OS. 

Setting it up 

Turning your Amiga into a Mac requires a bit 
more than simply starting the emulator and 
loading some Mac software. The biggest job 
is to give the Mac emulator its own hard 
drive partition. There are three main ways to 
do this: re-format and partition your main 



Amiga hard drive, create a "filedisk' on your 
hard drive, or format and partition an addi- 
tional hard drive and add that to your sys- 
tem. The filedisk option is recommended for 
most situations, but now let's take a quick 
look at what's involved and the benefits of 
each solution. 

Re-partition the drive 

Unfortunately you can't just format part of 
your hard drive asanew Mac partition. 

If you want a Mac partition and you have 
just One hard drive, the only way to do it is 
to re-format and partition the entire drive 
using HDToolBox or a similar tool. This will of 
course erase all data that was previously on 
the drive, so you'll need a way of backing up 
your data. Vou should have Quarterback 6.1 
from our July 1997 cover disks. 

This will back up your drive to a mountain 
Of floppy disks or a more sensible medium 
such as Zip disks. 

Create a filedisk 

This is the easiest way to do it, An enormous 
file is created on the hard drive that acts like 
a virtual drive partition. The work involved in 
reading and writing to the filedisk makes it 
slower to use than a Standard hard drive par- 
tition. However, this method means you 
don't need to re-format your drive, and if you 
decide you've had enough of Mac emulation. 



CPU requirements 



When shopping for Mac games you 
need to keep your eyes open for two 
things: the processor and RAM require- 
ments. The good thing about Mac emu- 
lators on the Amiga is that you can 
generally translate your processor 
speed directly to the Mac equivalent so 
your 030/50 Amiga is about as fast as a 
Mac with an 030. So in terms of CPU 
power. This doesn't necessarily mean 
that a game will run just as fast on your 
Amiga as the equivalent CPU-equipped 
Mac due to the Amiga's slow graphics 
bus (sea the Graphics considerations 
bo*). There are also games that have 
been compiled to be PowerMac only, 
meaning that they require a Mac with a 
PowerPC processor. While Microcode 
Solutions has promised to make Fusion 
be PowerUP compatible on the Amiga, 
so far that's still in development, so 
stick with software compiled for 6BOxO 
compatible Macs. 

There was never any such thing as an 
060 Macintosh, so if you're emulating a 
Mac with an O60 card, congratulations: 
your Amiga has joined the elite ranks of 
Macintoshes with 680x0 processors 
faster than Apple ever built! 



21 




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Graphics considerations 



I did say that the CPU power of your 
Amiga emulating a Mac would be as 
good or better than an equivalent Mac. 
However there's still the issue of 
graphical display. You can get an Amiga 
to put out an absolutely stunning 
monochrome Mac display, but because 
of the Mac's chunky graphical format 
(the same thing that keeps Doom 
clones slow on the Amiga), whan you 
switch to colours, your native Amiga 
chipset gets a little overwhelmed. 
Fusion comes with a variety of special- 
ly-tailored graphics drivers to try to 
make up the difference. 
ShapeShifter has native support for ECS 
and AGA, but if you find that these are 
not enough for you, there are third- 
party video drivers for AGA and ECS 
Amtgas. These require a large amount 
of RAM just to use, but you gain in 
graphical output. 
The optimum solution is to run a 
CyberGraphX or Picasso9G graphics 
card. Evan an old Zorro II A2410 board 
gives a marked improvement over plain 
Amiga output. 



ShapeShifter vs Fusion 



The two big boys of Macintosh emula- 
tion must surely be Christian Bauer's 
shareware ShapeShifter and Jim 
Drew's recent commercial effort. 
Fusion. Both packages set out to the 
same end but get there via different 
routes. ShapeShifter has been around a 
lot longer and due to the shareware 
aspect, there are a great deal more peo- 
ple using it so there is a host of third 
party support material from documen- 
tation to video drivers. 

That said, Fusion boasts a host of 
additional features and performance 
gains that make it ideal for Macintosh 
gaming. Direct draw modes to graphics 
boards is probably the most important 
and makes Fusion a good deal quicker 
at running taxing 3D games, There's 
also a PowerPC version in development 
for phase 5's PowerUp cards, The first 
version of Fusion was plagued with dif- 
ficulties that made it difficult to get up 
and running but an updated Fusion Z.O 
was released to address these issues, 

ff you're starting out on Mac emula- 
tion then you'd be well advised to give 
Shapeshifter a bash first. It won't cost a 
penny and you've a good chance of 
finding soma help if things go pear 
shaped. You may find it is enough. 
When ShapeShifter is up and running, 
you can consider upgrading to Fusion 
which will offer serious performance 
gains. Look for a review of Fusion 2.0 in 
the next issue of CU Amiga, 







A Fill 3D you can simply delete the file and use the 

giiries in tbe space for Amiga storage once again 

Quahe style will 

still icEd ptemr Add a new drive 

of horsepower, If you're really serious about Mac emulation 
and prelerablr a it's probably worth considering the addition 
graphics c»ri, of a whole new physical hard drive purely 
hut ihere we for the Mac side of things, Hard drives are 

plenty of iecint getting cheaper all the time, and even a 
games with basic A1 200 can easily use up to four hard 

lesser require- drives from the internal IDE connector (with 
meits. the help of a splitter), This is the neatest 

option and you get the best of both worlds: 
good transfer speed, no backing up of your 
existing data, and you can still re 
format the drive for Amiga use 
il you get fed up with play 
ing around with the Mac. 

When your Amiga is 
in Mac mode, it will 
only be able to access 
the Mac partition, 
Accessing your Amiga 
partitions is not possi- 
ble, so make sure you 
have enough space on 
your Mac drive for the 
OS . the software you 
intend to use and also stor- 
age space for saving projects (if 
you get bored of games and get into 
Photoshop for instance) 

There are a few things you should keep 
in mind before setting out to gather as 
many Mac games as you can lay your fin- 
gers on 

Emulator compatibility 

Overall, both ShapeShifter and Fusion do a 
very reliable job of emulating a modern-day 
Macintosh. This means you can run most of 
the latest software, and it also means that 
the software that wouldn't be compatible 
with a modern Macintosh isn't compatible 



with your emulated Mac either. Such exam- 
ples include software which 'broke' when 
Apple moved from System 6 to System 7, 
and software compiled for the old 24-bit 
memory model. Typically, these are limited 
to 80s titles, usually black and white (from 
before Macs had colour - remember that?}. 
Fusion can make a couple of exceptions for 
more modern titles which are 'not quite 32- 
bit' - more on that when it comes up, 

Game types 

The Mac market is more suited for certain 
types of games than others, for a few histor- 
ical and practical reasons. There's a > 
noticeahle lack of beat 'em upS' 
and platformers on the Mac 
for two good reasons: 
one, the Mac user base 
is more family and pro- 
fessionally oriented 
than the Amiga, and 
two: there's hardly 
anybody with a Mac 
joystick! The Amiga 
was conceived partly as 
a gaming machine and 
so it inherited the 
Ataji/Commodore 9^pin joy- 
stick port, making tens Of millions 
of joysticks ready to be plugged in. The 
Mac uses a custom bus for input devices, 
making joysticks expensive, rare, and (as a 
result) virtually useless. You could probably 
find a pricey flight stick, but getting a cheap- 
ie hand-held joystick is almost out of the 
question, and lew games would support it. 
So, keep in mind the sort of games you 
can control with keyboard or mouse eei 
that's what you'll be finding - stuff like ; . 
egy games. Flashback-style action, 
Breakout/Arkanoid, Doom clones, Might sim- 
ulators for example. ■ 
Jason Compton 





■4 Adventure 
games play very 
well due to the 
lick ol largE 

graphics being 
thrown 4 round 
the screen, 



MhbMI 



Real games, real systems 



It's all very well say things like you need a 'fast' Amiga to run recent' games, but what does that really mean? We tested a range 
of games to find gut just what's required to make them tick The system requirements listed are those we feel are necessary to do 
the game reasonable justice. 



1 Game 


Description 


System requirements 


Five star rating 


Duke Nuke 'em Atomic 
Edition 


Action packed Doom-alike with added humour 
and a distinct lack of wizards 


CD-ROM, 50MHz 030 mini- 
mum, graphics card 


***** 


Dark Forces 


Like Duke Nuke 'em only with a Star Wars theme 
and added atmosphere 


CD-ROM, 50MHz 030 mini- 
mum, graphics card 


***** 


Marathon 


More 3D mayhem, stripped of most of the strate- 
gy with plenty of action 


CD-ROM, 50MHz 030 


*** 


Sim City Classic 


Manage and develop your own metropolis in a 
strictly strategy style 


CD-ROM, 6S030 


**** 


Leisure Suit Larry 6 


Lewd graphic adventure with CD -spool sound- 
track, verging on childish 


CD-ROM, 50MHz 030 mini- 
mum 


*** 


Brain Dead 13 


Attractive animated sequences strung together 
with minimal gameplay 


CD-ROM, SOMHz 030 mini- 
mum, graphics card 


** 


A- 10 Attack! 


Unimpressive combat flight simulator that looks 
very basic next to TFX 


■ ■ — — ^— ^— 

69040 only 


*** 


Masterpieces of Infocom 


Most of the classic Infocom text oniy adventure 
game back catalogue 


68020 only 


***** 


Alone in the Dark Trio 


Clever and engrossing 3D graphic adventure 
game in three installments 


CD-ROM, 50 MHz 030 mini- 
mum, graphics card 


**** 


Arashi 


Shareware version of the 80s cult vector-based 
shoot 'em up Tempest 


68030 only 


**** 


Rescue 


Star Trek-based shareware space battle strategy 
game with basic graphics 


50MHz 030, graphics card 


***** 


Solanan II 


Shareware Galaxians variant that looks tedious 
but is fun in short busts 


68030 only 


*** 





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r AIH Link 



MR Link 1 



Armed with your cover mounted Printed Circuit 
Board, you're ready to build CU Amiga's latest rev 
olutionary DIY project: AIR Link. Control your 
entire house from your Amiga and control your 
Amiga from your arm chair. Too good to be true? 



Wondering what the circuit board 
is on the cover? It's AIR Link, a 
new easy to build DIY project 
that will let your Amiga take 
control. AIR Link is a specially 
redesigned version of an existing project 
called InfrARexx. The completed device 
plugs into the loystick port on any Amiga 
and acts as a general InfraRed receiver and 
transmitter. The "AIR' in AIR Link, stands for 
Amiga InfraRed- What can we do with AIR 
Link? The simple answer is, a lot. AIR Link 
and the support software can learn virtually 
any InfraRed command sent by existing 
remote controls. It can also reproduce those 
commands under control from your Amiga, 

AIR Link is capable of controlling any 
device which is controlled by an Infra Red 
controller, TVs, Videos, Hi-Fi s even special 
devices such as light switcherAJimmers and 
power sockets. AIR Link also allows your 
Amiga to be controlled by any spare 
InfraRed controller. There's a mass of appli- 
cations for AIR Link and we've gone to con- 
siderable trouble to make construction of the 
project as simple as possible. Far easier than 
Project XG. for example. To build AIR Link, 
you will need the following; 




1. The kit of components from ACL Ltd. 

2. A Soldering iron. 

3. Enthusiasm. 

By providing the Printed Circuit Board (PCB) 
on the cover, the hardest work is already 
done. All you need to do is place the com- 
ponents in the holes of the PCB and solder 
them in. This is actually quite easy even if 
you haven't soldered before. In fact we've 
even provided some instructions on solder- 
ing technique, AH you need is item number 
3. in our requirements list and AIR Link can 
be yours. The kit of parts only costs £15, 
ACL will also sell a completed unit if you 
prefer. Either way it's a complete steal for 
what's on offer! 

The ACL AIR Link kil contains all of the 
necessary components, a special ribbon 
with a 9-pin joystick plug on the end and a 
snazzy small box which the PCB perfectly 
fits in. We're adamant that AIR Link is so 
easy to construe' thet even if you've never 
done anything like this before, you're virtual- 
ly garanteed to end up with a working unit. 

Building AIR Link 

After you've got your kit of parts from 
ACL, check over the parts to make 
sure they're all there. It should be 
apparent if any are missing since 
they are mounted in foam with 
t labelled space for each part, 

^k In order to build AIR Link, 

^^ make sure you've got a 

well organised work- 
space, Lay some paper 
down so any solder 
splashes don't mark 
your working surface. It 
will aid the speed that 
you can build AIR Link if 
you have some form of 
evice to hold the PCB 
nt the components. 




This could be a vice, a crocodile clip tool, 
pictured here, or some improvised damp, 
grip. 

You need to drill two holes in the top 
panel of the box for the LEDs. Well, you 
need to if you want to see the LED indica- 
tors but it's not essential. The easiest way is 
to insert the blank PCB into the top lid, fit- 
ting over the Ihree long pegs. Next to the 
circles marked D4 and D2 there are two 
holes. You can use these as a guide for a 
drill, a drill bit as close as possible to 3mm 
is ideal. When finished, you can continue 
with populating the PCB, 

Most ol the components are physically 
different and you'll be able to tell exactly 
where they are supposed to go. Some oth- 
ers have markings which specify their type 
and/or value. The first parts we should install 
are the resistors. These are the components 
with coloured stripes on them and are iden- 
tified as R1 to R7 on the parts template and 
on the PCB itself. See the box on Resistors 
for an explanation of the colour codes. 

The basic, technique for soldering parts 
into a PCB is as follows, Push the leads of 
the component through the holes. The com- 
ponent should be on the same side of the 
PCB as the white markings. Generally, they 
are pushed in as far as they will go unless 
something special needs to be done like the 
LEDs. see later. The resistors can go either 
way around, it doesn't matter. Once the 
leads are through the holes, pulling them 
outwards slightly will stop the part from 
falling out of the PCB when you turn it 
upside down. That's important because we 
need to turn the PCB upside down to solder 
the leads. 

See the soldering box for some tips on 





O.I.Y. 




soldering. The basic technique involves 
applying the iron and the solder at the same 
time. This should be done as quickly as pos- 
sible but the solder should flow neatly over 
the metallic pad on the PCB and the lead. 
Generally, all of the leads are soldered and 
then [he excess lead is cut off, just above 
the solder joint. 

The idea is to insert a few components at 
a time, solder :he leads, cut them off and 
insert a few more component. Repeat until 
the entire PCB is 'populated'. We should 
start off with some resistors, check the resis- 
tor colours with the parts list and insert the 
correct ones into the three sets of holes for 
R3, R4 and R5. Bend the leads out slightly so 
that they Stay in position. 

Reheated joint 

Solder the leads in. Now you can check that 
the resistors are mounted on or very close to 
the PCB. Otherwise, you can reheat the joint 
very briefly and push the part all the way in. 
This shouldn't normally be needed, After this, 
congratulations, you've performed the most 
difficult thing about constructing AIR Uhk! 

Next, insert all of the rest of the resistors; 
Rl. R2, R7 and R8. Solder them in with 
exactly the same technique. You should be 
getting good at this now and hopefully get- 
ting very good at applying as little heal for as 
little time as possible. 

Next try CI and C4 for the two ceramic 
capacitors. CI has 103 written on it and C2 
has 104. Don't, try to pull the leads right 
through, there's a coating on the legs for a 
few millimeters and this needs to be left on 
the top side of the PCB. 

The little black tin 'electrolytic' capacitors 
(getting interested in this electronics stuff 
yet?) are different, They need to be inserted 
the right way around. Cryptically, the PCB 
has the 'positive' side of the C2 and C3 elec 
trolytic capacitors marked where as the parts 
themselves have the negative side marked 
with a stripe with minus symbols in it, 
Accordingly, place the lead towards the 



striped side in the hole opposite the ' + ' mark 
on the PCB. Getting these around the right 
way is vital, so take care, Next, go for the 
transistor Q1 , This is the small black device 
with a flat face that has three legs. The PCB 
clearly has the flat side marked so you 
should have no problem inserting the leads 
in the right way. It's quite important not to 
heat this part up too much so be quick when 
soldering the leads. 

Now it's time to go for the InfraRed LEDs. 
These are the large clear purple compo- 
nents. One side of them will be slightly flat- 
tened around the rim on the bottom. This 
matches up with the flattened edge on the 
PCB markings. The trick here is to bend the 
Component leads before inserting them. The 
idea is that they lay down flat on top of R1. 
So about 3mm from the end of the plastic. 



Resistors 



Resistors use i colour code which is 
easier to make out on the small parts 
than actual written values. There's 4 
coloured stripes on the most common 
type of resistors, The last colour will be 
a metallic type colour, gold or silver so 
you know which way to start reading 
from, Resistors values are measured in 
Ohms, we don't have space to go into 
the theory but the higher the number, 
the more difficult it is for electricity to 
flow through. The first two stripes are 
simple digits. Orange and Slack would 
be 30 for example. The next stripe is 
the important one. This is the multipli- 
er. The easiest way of looking at it is 
that this stripe tells you how many 
zeros to add. Orange |3) Orange (3) 
Brown (1] would make 330. One zero, 
see? R4, for example, is a 4K3 resistor 
on our parts list. That's another way of 
writing 4300 Ohms, So the colour code 
would be Yellow Orange Red. Now you 
can check the values before mounting 
them without a multimeter. Of course if 
you have a multimeter, you need only 
switch it to the Resistance/ Ohms scale 
and place the probes on either end of 
the resistor. The meter will tell you 
exactly what value it is. 

Slack. ...0 Brown 1 Red.. 2 

Orange ,...3 Yellow 4 Green 5 

Blue 6 Grey, ...3 White 9 

Note: The 30 K1 resistor is a strange 
electronic valus so this is a special com- 
ponent which should be black with the 
value written in numerals. 




4 Here's an 
example ul tie 
ideal workspace 
for constructing 
AIR Link Vou 
certainly don't 
need all of this 
equipment but 
if s lairlr typical 
lor building elec- 
tronic projects. 



▼ Here we're 
inserting Hie 
green indicator 
LED Notice the 
way the leads 
ire bent so that 
the part can 
poke through the 
provided hole in 
the PCB. 




bend the leads at a fight angle. The leads 
should drop into the holes grid the InfraRed 
LEDs 01 and D3 should lay down facing 
towards the edge of the PCB, Tip: You might 
like to make them face slightly away from 
eachother from side to side to offer a wider 
spread of InfraRed. The next task is to 
mount the red and green indicator LEDs. D2 
and D4 This is slightly tricky as the LEDs 
themselves need to poke through the holes 
next to the lead holes on the PCB. The trick 
is that the leads go up about 5mm, bend 90 
degrees, run 5mm and bend 90 degees 
again. So the leads poke 1B0 degrees back 
towards the direction the LEDs are facing. 
See the accompanying picture of one of the 
LEDs being inserted which has already had 
the leads bent in the correct fashion. 

A tricky point is that the 3mm coloured 
LEDs don't have flattened edges like the 
larger I R LEDs. Instead, the obvious indicator 
is that one of the leads is shorter than the 
other. This one matches with the flat- 
tened side of the circle marked on 
the PCB. H you get this wrong, don't 
worry. The LED will just not work 
and it can be removed, turned 
around and it'll work fine. Now for 
the the most critical stage of the 
soldering process. We need to add 
the two 14-pin integrated circuit 
chips. There is a notch shown at 
one end of the chip rectangle on 
the PCB. This should line up with 
the small semi-circular indent on 
the end of the chips themselves. 
The chip that goes in the place for 
U1 is dearly labelled 4066 and U2 
is called 4093. You might like to bend leads 
at the end of the IC out to hold it in place 
while you solder. Please note that ICs are the 
most susceptible to heat damage. We've left 
them until near last so your soldering tech- 
nique should be coming along. Switch from 
side to side as you solder the pins, rather 
than in a row. Spend only a second on eatfh 
pin. quickly applying the hot iron and a small 



amount of solder to each 

pin. 

Now there's just the 

large IR receiver with three 

legs. It'll only go in one way 

but again be careful not to 

get it too hot. Lastly, the 

ribbon cable can be 

attached. One end of it 

has a header which will 

plug straight into the 2 

rows of 5 holes. The rib- 
bon faces outwards of 

course. Solder the leads 

just as you would IC leads. 

That's it I Yes it really is that painless and 

what's more, beyond a quick check for 

components being soldered in the correct 

way around, we're ready to go straight to 
testing! 

If you're not impatient, you might like to 
perform the finishing touches now. Insert 
the completed PCB into the lid of the box. 
The 3 pegs will go straight into the three 
holes on the PCB, You'll see that there's a 
small lip of plastic around the edge of the 
lid. Where the ribbon cable trails out over 
the edge, we must cut this lip so that the 
ribbon can fit through, Mark where the rib- 
bon passes with a pencil and then cut off 
the lip, as per the picture here, to the same 
width as the ribbon, 

When the PCB is in the lid ol the box, the 
coloured LEDs should poke into the drilled 
holes in the top case. It's not necessary to 
poke all the way through since the label is 
transparent above the LED holes. With the 
PCB fitted, LEDs lined up, ribbon cable trail- 
ing through the gap in the lip around the lid, 
you can fit the bottom part and screw it all 
together. Voila AIR Link! 




Testing AIR Link 

It's quite difficult to put AIR Link together 
incorrectly. Provided that the chips and 
cable header are around the right way, we 
can safely plug the 9 pin plug into the 



► Here we're 

cutting away a 
p onion ol the 
plastic lip 
around the h**- 
This Will »11<dw 
tfiE ribbon cable 
neat exit while 
still being, held 
firm. 




InfraRexx Codesets 



There's a good chance that you have 
some IR equipped appliance that isn't 
represented in the provided database of 
InfraRexx IR codesets. No problem, as 
you can teach the codes to InfraRexx and 
save the codeset out as per our instruc- 
tions here. 

If you do create a codeset for a new 
piece of equipment, we'd very much 
appreciate if you could send us the code- 
set to add to our database. Then on the 
following CD we'll include all of the code- 
sets and on our CU Online web site too. 
If we have space, we may even put them 
on the floppy disk issue. If you make a 
codeset, we ask that you name it as fol- 
lows: 
<hr«id>-<aMcr:lpt,ion>_<iiiodel> 

Examples: Sany-Minidise_MU"lu, 
Panasonic-Video_JV211 J Fisher- 
Amp_CE>30ft Descriptions currently in 
use; CD, TV, Video, Wlinidisc, DAT, DCC, 
VidProj, Relay, Dimmer, Amp, Tape, 
Turntable, SatDec, CableDec and Multi, 
The last description is a special exam- 
ple where the codeset matches multiple 
models and types of equipment in the 
brand range, Most of the provided 
codesets are already of this type. 
Example: sony-Wulti 
We'd ask that the Codeset description 
line lists which models the Codeset has 
been tested with both for single and 
multi codesets. Generally the conven- 
tion for the ARexN Transmit command 
is somewhat like 

^DESCRIPTION _<\C£10N> 

Example: tv_ch.o* cd_ff, tape_rew 
The closer you stkfo to this convention, 
the more useful the IR codeset data- 
base will be to everyone- Thank you 
very much in advance for sending in 
yours. AIR Link codeset, CU Amiga 
Magazine, 37-39 Millharbour, tsle of 
Dogs, London, El 4 9TZ. 

Since they are small, you may MIME 
attach them in an E-mail to mat@cu- 
amiga.co.uk or yse the FTP site as 
details on the CD submissions page on 
page 94. 



Ill 






Amiga's joystick port. AIR Link is now pow- 
ered and operational! The quickest test is to 
point a remote control at it and press a key. 
If all goes according to plan, the green LED 
should pulse indicating that AIR Link is 
receiving InfraRed data. 

If this doesn't happen, unplug AIR Link 
and check over the components. For it not to 
work, something should be quite obviously 
wrong in the construction. 

The next step is to fire up the software 
and send an InfraRed signal, Run the pro- 
gram InfraRexxEditor. Select Load from the 
FfOject menu and go into the Codeset direc- 
tory and pick one of the files. A list of func- 
tions will appear in the Infrared Codes lister. 
Double click on one of these and another 
window will open. Pressing the Send button 
underneath the Code Learner section should 
make AIR Link transmit 

The Red LED snould flash as the button is 
pressed. The Green LED will normally also 
flash as ASR Link picks up its own InfraRed 
transmission. If this all functions correctly, 
congratulations! You've built a 100% working 
AIR Link. 

What is InfraRed? 

InfraRed is a form of electromagnetic radia- 
tion, as is the light that we can see visibly. 
The frequency of light is perceived by the 
human eye as colours. The highest are vio- 
lets and blues. The lowest are deep red. You 
may have seen an illustration of the light 
which comes out of a prism. This shows you 
the full spectrum of light components that 
we see.. 

InfraRed is light just like Red light only it's 
Of 3 lower frequency. So low that we can't 
actually see it but it behaves in the same 
way as normal light. Just as we get LEDs 
that emit green and red light, AIR Link uses 
InfraRed LEDs that emit InfraRed which is 
totally invisible to us. it is visible to AIR Link 
which has a dedicated InfraRed receiver. 

ir-'raRed is ideal for remote control appli- 
cations where you have line of site to the 
device you wish to control. This method was 
adopted over the early radio remote controls 
as things were rapidly going to get Out of 
hand with households using multiple radio 
transmitters. It's a bad thing if your remote 
can change your neighbours TV! 

It's one thing to shine and pick up 
InfraRed light but it's another to convey 
some type of information. To do this, the 
light is 'modulated' at a frequency typically 
between 30 and 40 Khz. This is done to reject 
interference from normal IR sources such as 
sunlight. The modulated InfraRed is then 
pulsed in a serial bitstream. 

Different brands use different modulation 
frequencies and bit rates. They also have dif- 
ferent lengths of the bitstreams which identi- 
fy each of the functions. We need to 
discover these variables on the remotes and 
devices we wish to use. It's the job of the 
InfraRexx Editor to learn the codes so that 
we tan retransmit them, 



Soldering 




Defective 



Acceptable 



Id Ml 



Acceptable 



Defective 



The art of Soldering isn't a hard one to 
pick up. Mot only does it make building 
AIR Link possible but it can come 
extremely handy around the home 
Soldering cart be used to fix metaiic 
breaks, wire up special cables or repair 
broken ones. All we need to solder is a 
soldering 'iron' and some solder, 

To solder in safety and with tha maxi- 
mum success, it's wise to do it on a cov- 
ered surface so splashes of molten 
solder don't damage the surface. Molten 
metal might sound worrying but solder 
itself malts at a very low temperature for 
metal. It's very capable of burning you 
but we're not talking about red hot 
glowing forges here. 

There's a world of difference between 
something like a plumbers soldering 
iron and an electronic soldering 
iron. The electronic unit will 
have a much smaller bit for fine 
work and it will operate at a far 
far lower temperature. If you 
don't have a soldering iron, they 
can be obtained from Tandy, 
Maplin or ACL, providers of the AIR 
Link parts kit. 

You might even like to consider one 
of the smali gas operated irons which 
offer excellent control over the tempera- 
ture, have no trailing wires and can be 
picked up and put dawn easily on the 
working surface without worrying about 
the power lead dragging it onto the floor. 

The principal of soldering is that the 
heat and solder are applied to a 'joint' at 
the time, There's a chemical called 'rosin' 
in the the solder which melts first. This 
is corrosive and wilf eat away much of 
the impurities coating the surface of the 
metals to be joined. Seconds later, the 
heat deactivates the rosin which leaves 
brown stains on the PC8 joints. The idea 
is that the solder will coot the wire and 
the PCB metal pad evenly. Without too 
much or too little solder and without too 
much heat, Too much heat or for too 




long is the killer for soldering. This can 
damage components and lift the actual 
tracks on the PCB which effectively 
destroys the project, Be cautious and 
test how quickly solder melts on the tip 
of the iron. 

After a few joints are made In quick 
sequence, you'll find that solder tends to 
build up on the tip of the iron. Wipe it 
clean on provided sponge which should 
be lightly moistened. 

The basis for "populating' a PCB with 
components is that you insert a few at a 
time. Bending the leads outwards to 
hold the components in while the PCB is 
turned upside down to make the solder 
joints. After the installed component's 
joints are made, the leads poking out of 
the joints are clipped off with small 
wire cutters, In this way the PCB 
shouldn't be cluttered with leads 
at any one time and it max- 
imises the access of iron and 
Solder to each of the joints. 
Spare some thought for the 
order in which the components 
are inserted and soldered. 
/ Specialist tools like project clamps 
with crocodile clips or even mini project 
vices can make construction easier. 
Definitely worth a look if you'd like to go 
on with building electronic kits. 

Finally, if you're very nervous about 
starting to solder on AIR Link for the first 
time, here's a handy tip to practice. 
Obtain any old piece of dead circuit 
board out of some non-working equip- 
ment, Get some desoldering braid (again 
Tandy Maplin or ACL) which allows 
removal of components. This copper 
braid comes on a reef and is pushed onto 
the joint and heated up so that it soaks 
up the solder and removes every last 
drop. Remove the old component and 
you have some holes to practice with. 
Chop off a little of the lead of some of 
the components in the kit, insert into the 
holes and have a practice run. Good luck! 



m or- 

■ * 






k E»®0)A'9ys} 



r 




OMPO 



next task is to put 
good use with your Amiga. 
It's clear that there are a 
great deal of applications 
from the useful to 
bizarre. We're interested 
in what uses you come up 
with for AIR Link so CU 
Amiga and ACL is running a lit- 
tle competition. Send us details of your 
application for AIR Link which may be 
useful or novel. We'd also like pictures 
if possible. The top 3 entries will each 
feature in the magazine and receive a 
years free subscription to CU Amiga. So 
get cracking and put AIR Link to work! 

Send your entries to; AIR Link compo, 
CU Amiga Magazine, 37-39 MiHharbour, 
Isle of Dogs, London, EV4 9TZ. 



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AIR Link software 

The software suite for use with AIR Link is 
called InfraRexx. There are two main compo- 
nants to InfraRexx. the InfraRexxEditor and 
the InfraRexxDaemon. The former allows you 
to edit a codeset that the software will 
understand. This can be created from 
scratch or it dan be a modification of an 
existing codeset. To use the Codeset from 
then on, trie InfraRexxDaemon commodity 
program runs silently in the background 
which receives and transmits under control 
of ARexx. 

ARexx is the key here r there's not a lot of 
point even touching this software unless you 
have AROOC running. This is more normally 
accomplished by having "run onil: 
sysiSystem/RexxMast" in your s: us or startup 
script. Or RexxMast may simple be dragged 
to the WBStartup drawer Don't worry if you 
can't programming in ARexx, it's not neces- 
sary to use the software fully. Here's a quick 
tutorial on learning a code with a Sony 
remote control. Load up the lofraRexxEditor. 
Seleci Load from the Project menu. Enter the 
Codesets directory and select the Sony 
codeset. Now the values for Bitrate and 
Modulation will be set and we'll have a 
bunch of codes listed under the Inrared 
Codes heading. __ 

Press the Mew button and then click on 
the Unnamed item that will have appeared 



and press the Edit button. The InfraRed Code 
Editor will appear. Press the Learn button on 
ihe bottom right of this GUI. Now point your 
Sony remote control at AIR Link and press a 
button. You should find that InfraRexx has 
learnt the code now, You can test this by 
pointing AIR Link at the appliant the remote 
control was for and pressing the Send but- 
ton on the code editor GUI. It should have 
exactly the same result as your remote con- 
trol. If not, try learning the code again. 

We've successfully completed the basic 
step of teaching InfraRexx a remote control 
code. The next step is to do something with 
it. When the InfraRexxDaemon is running, 
every time it picks up a signal matching this 
code, it will execute an ARexx command 
entered in the ARexx Receive Command box 
on the Code Editor GUI. The trick here is that 
it can be a direct ARexx command inclosed 
in quotes or it can be an ARexx script. For it 
to be a script ft must just a single name. 
InfraRexx will then look for the script name 
plus the extension '.irx' in your rexx: path, 
'testing' in the Receive Command box would 
make InfraRexx look for rexx;testing.irx. 

On the other hand, we could put in some- 
thing like 'address H1PPOPLAYER play'. The 
address part tells ARexx to send the next 
command to the ARexx port called HIP- 
PO PLAYER which is the ARexx port for the 
Hippoplayer module player. The 'play' bit is a 
command supported by Hippoplayer which 
clearly starts playing a module. This simple 
method can make any remote control com- 
mand send an InfraRed command to any 
ARexx capable application which is quite a 
lot. See the documentation on the applica- 
tions you want to use for the specific ARexx 
commands they support. 

The ARexx Transmit Command.works dif- 
ferently you can put anything you like in 
here. TV_ON would be a good example. 
Make it upper case for clarity since it's case 
sensitive. Now if we were to save this code 
set, run the InfraRexxDaemon on it and then 
type in the shell; 



is the same as what we've put in the ARexx 
Transmit Command box when we were edit- 
ing the code. 

The most important factor in running the 
InfraRexx software is that the 
InfraRexxDaemon must be told which code- 
set to work from. This is accomplished by 
the icon tooltypes of the InfraRexxDaemon 
itself. The FROM= line needs to point to the 
Codeset which we have defined previously. 

For exam pie; 

FROM = DH1 ;!nfraRexx/Codesets/Sony. As 
usual, you gain access to the Icon tooltypes 
by clicking on the icon and selecting icon 
information from the Workbench menus. 

The trick here is you'll often want to test 
your InfraRexx Daemon while you're working 
horn the Code editor. This won't work as the 
Amiga's timing chip (CIA) will be tied up 
while the daemon is running, It is a com- 
modity though, so you can click it again and 
a requestor will pop up, You should answer 
that you want to quit- Then you can make 
your changes via the InfraRexx code editor, 
save them and re-run the daemon, Phew! 

There's a great deal we can do with 
InfraRexx and we've only touched the basics 
here. Next month we'll follow up with the 
finer points and some practicals of our own 
on what can be done. In the mean time, 
reading the InfraRexx documentation in full 
should set you on the right track. Enjoy! ■ 
Mat Bettinson - mat@mats.net 



m 



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aBpMH B«CTly« tw"" 1 



tfj (?■«■ LB**-* * 

|,.H. r«l ai1»li»_«"_ 




rx "aodrees INFRAREXX <cuaaiaiA>" 

This is a highly important line as it can be 
activated from within any program such as 
ToolsDeemon, Tools Manager, Directory 
Opus and so on. Any button, function and so 
on can be made to activate an InfraRexx 
code which will be transmitted by AIR Link. 
The 'rx" bit tells ARexx that the bit enclosed 
in quotes will be executed by the ARexx 
interpretor. The address INFRAREXX tells 
ARexx to send the <command> to 
InfraRexx's ARexx part and the <eommand> 



AIR Link credits 



Link is the result of collaboration 
between several parties to bring this 
exciting device to as many Amiga own- 
ers as possible The original InfiaRexx 
project was created by the Dutch 
geniuses Leon Wgestenberg who creat- 
ed the superb software and Jeroen 
Steenblik who designed the hardware 
originally known as InfraJoy 

We,took the hardware design to 
Adrian Jones of Assembly Contracts 
Ltd Working closely with ACL, a new 
PCB was created specifically to fit avail- 
able parts and a specially obtained box, 
Many thanks to Leon, Jensen, Adrian 
arcd the other people at ACL for which 
this project would not have been possi- 
ble. Thanks also must go to CU Amiga's 
publisher Andy McVittie who had the 
forsight to agree to covermounting the 
PCB. AIR Link has been an intensely 
rewarding experience to conceive and 
create, we hope you share in our enthu- 
siasm. 



li, 



AIR Link technical 



This explanation may well be over your 
head if you have no knowledge of elec- 
tronics. Don't worry about that, it's not 
necessary to build and use AIR Link 
effectively. It's just provided for those 
who want to know a little more about 
what it does. 

The receiver 

To receive the IR codes, we use a hybrid 
IR receiver from Siemens, the SFH506-36 
series. 36 represents the modulation fre- 
quency it is most sensitive to. The ACL 
kit uses a 36 KHz part which is in the mid- 
dle of what most domestic units offer. 
It will be a little less sensitive to Sony 
remotes which use a frequency near 
40KHz 

This IC is an integrated IR receiver 
with an amplifier, a filter, a demodulator 
and a TTL driver. As such it removes a lot 
of the electronics otherwise needed into 
a single small 3 legged package, 

It produces clean digital data streams 
when it receives IR information and it is 
very insensitive to ambient light. The 
output of this IC is fed directly into the 
Amiga via the Joy port where it is 
analysed by the InfraRexx software. We 
also use the output to drive the green 
receive LED. 

The transmitter 

This is a bit more complicated. To get 



reasonable working distances without 
interference, it's necessary to modulate 
the biliary information that is fed into the 
IR LEDs, 

To achieve a greater working distance, 
this design uses a MOS (Metal-Oxide 
Semiconductor} transistor which is capa- 
ble of switching large currents. 

Now, a current limiting resistor is 
needed to protect your Amiga's +5V out- 
put. To make the most of the output sig- 
nal, a capacitor is added to provide 
larger voltage peaks, therefore enhancing 
the LED's output. 

The signal is modulated using two 



Schmitt-trigger NAIMD ports with a soft- 
ware adjustable RC circuit in between. 

The software adjustability is achieved 
by using two other output lines of the 
Amiga Joystick port to control two ana- 
log switches (integrated into the 
HEF4066 IC). These switches can both 
connect a parallel resistor to the RC cir- 
cuitry, thus creating a total of 4 different 
resistor values in the RC circuit. 

This, of course, does provide four dif- 
ferent modulation frequencies, and con- 
sidering the normal component 
accuracies this is enough to control most 
electronic brands. And there you have it. 




Order Form 



Assembly Contracts Ltd supply the AIR Link kit of parts in a 
Name built and non-built form. They also stock soldering irons and 

some other accessories which are useful to AIR Link. 



Addrnsb 



Postcode. 



Telephone 



J I authorise you to debit my credit card account for the cost of 
the goods despatched. 

Access 'Mastercard,' Visa; (delete as required) 

Credit card number; UZL .. . 1 11 I II I ||~ T~1P 

Expiry Date: LJLJLJLJG 





UK post 


Rest of World 


AIR Link kit of parts 


£14.95 


£15. B5 


AIR Link fully built 


£24,95 


£25.55 


Antex 15W Soldering iron 


£12.60 


£13.00 


Low cost 15W Soldering iron 


£7.49 


N/A 


Infra Red mains light switch* 


£25.75 


£26.50 


Remote control extender* - 


£63.40 


£64.10 



Send this form and your payment to: 
Department Amiga, Assembly 
Contracts Ltd, Woodfield House, 
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"■This replaces a normal light switch fitting and allows the light to be 
switched on/off and dimmed via tnfraRexx 240V, no fluorescent lights) 
# *|Two mains powered pyramids that receive and retransmit InfmRed via 
radio so that devices in separate rooms can be controlled 240V mains) 



Coming Soon from Sadeness 

Software, the ultimate Amiga 

CDROM gamesi 



OONDfiTIOM 

The Ultimate Amiga Strategy Wargame! 

Due lor release in November 1997. Foundation will sel new standards for the Real-Time strategy war/conquest 

games! Featuring many unique features not seen in any game for any platform! 

Combining the very best elements of The Settlers 2, Warcraft2, Command and Conquer, Megalomania along 

with some totally original ideas and features ■ Foundation will set new standards for strategy games 

on all computers. j 

Brief Feature List: 

' ECS. AG A and CyberGFX futily supported. • Semi and TCP/iP tin 

* f piayer versus 12 or 3 computer controlled players, • 2 player Split-Screen mode, 

over 800 frames rendered intro • Over 50 meg of Sound and Graphics, 

Full control over every friendly unit * Comes with a Map/Mission editor. 

j Random level generator for intinite levels! • Extensive tult-cotour on-line manuat/hel 

Custom made 24bit quality mission/menu screens. • Mug-Shots included from Amiga owner, 

Advanced enemy A rtificial intelligence, * Advanced Fire/Smoke/Shadow effects. 

Realistic rendered objects such as trees, rocks etc. • High-Res graphics-absolutely amazing! 



II you would tike to be one of the very first owners of this massive new Amiga game, you can m in me pre-oroer 
form below (NOTE: No money will be debited until your order is sent!). This wilt ensure thai your order is 
despatched on the very day of release' 
Release Date: November 1997 • £29.95 inc p&p * http:/WWW.sadeness.demon.co.uk/foundation.html 

SYSTEM REQUIREMENTS: Any Amiga ■ 2 Meg RAM minimum 0oubfe-spe«f CDROM AGA ana Graphics cards tutijf supported and entaflMd 



Due for release in October 1997. onEscapee will set new standards tor Action/adventure games! 

fombining the very hestetementsr' of classic games as Prince ot Persia, Another World and Flashback along with 
'some totally origirpl ideas and features - onEscapee will set now standards tor action/adventure games games on 
all computers (PC and Amiga versions L/ntfer dgyeiopment). 



Brief Feature list 



l J^J^l*llM*I^Ji 



5 minute long, atmospheric 9meg Intro: 

100% multi-tasking system friendly. 

incredible, atmospheric digital music score! 

Cave. City, Underwater and space levels * more! 

Control choice of Keyboard. Joystick or Joypad. 

A great variety of different enemies ■ with intelligence. 



r% pure assembly language 
Thousands of hand-drawn animation frames! 
Can be used on Double-scanned screens. 
Complex animations are custom-rendered! 
Logical puzzles 

Full use of AGA chipset - using 256 colours, 
Rippting water, sweeping light beams etc. 
Amazing fitm-quafity cut-scenes! 




Incredibly detailed H-Res graphic 




Stunning 24bit intro/menu screens' 




Full hattls and management control! 




Full 256 colour AGA graphics 



600+ frames of character animation 1 , 



* 4 years in development by a targe team! • Amazing htm-quamy cut-scenes! 

If you would tike to be one of the very first owners of this massive new Amiga game, you can fill in the 
pre-order from below (NOTE: No money will be debited until your order is sent!). This will ensure that 
your order is despatched on the very day of release! 

* £29 95 inc d&d • http:/www.sadeness.demon.co.ukJfoundation,htm! 



SYSTEM REQUIREMENTS: Any Amiga - 4 Meg RAM minimum. Oouble-spced CDROM or belter Graphics Card support planned lot the future. Full atmospheric digital music score) 



i IF YOU WOULD LIKE TO PLACE AN ORDER FOR EITHER GAME OR RECEIVE MORE INFO ABOUT THEM ■ PLEASE TICK THE CORRECT BOX, AND FHA-JJ K 
! DETAILS. Please send completed form (telephone/email us) to: Sadeness Software ■ f3 Russell Terrace - Mundesley • Norfoik 'NR11BLJ* UK Tel: (G1263) 7. 

\ Place a Pre-Order for FOUNDATION ■ Hecive further info about FOUNDATION ■ Place a Pre-Order for onEscapee ■ Receive further into about onEscap 

\ Please fill in your details in BLOCK CAPITALS. Thanks. 

\ Name 



Address 



Credit Card Number 
Telephone Number 
Your Machines Specs 



Postcode 
Card Expiry L 
Email 



Country 

Issue Number (Switch only) 



SCREEN SCENE 




No previews... things slow- 
ing up? Hardly. We had so 
much in this month we 
could have almost filled the 
mag. Not enough space! 
What we lose on quantity we make up for 
in quality with two top new titles, some 
great re-releases and more TFX. 



Reviews 



37 Sensi Golf 

37 Blitz Tennis 

38 Street Racer 
40 Trapped 2 
42 Dune 2 



lips a Guides 


Stati Gull 11 




43 TFX Tips 

46 Tips Central 

46 Capital Punishment 


K>4 

■i i ■ W 






VI ~- 4 -i Hit* TeiM* 17 | 






Latest Games 



Cartel Punishment vi. 1 {HO+AGAj 

CP I'idS- oocn 'aiet) as me best evsr Arniga game Now induttes 
patch fait when fflrraeis any prevwis problems. 

Big Red Adventure 'CDftOMj f -95 

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Andy Dawiscfi Jhe nsarJ creator of HVtomi firtfgs yw rhis s^pa* nsw v6ts*>n <lf wrms, with toads of aw 
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TEL: 01263 722169 
MOBILE: 0370 766679 

5S Software, rj Russell Terrace. Mundesley, Norfolk. NFM 8U & 

amail: rtch@saieness.demon.co.uk ^- J 
URL: www.sadeness-demon.co.uk ^ 



New Releases 



Fusion - MMS 

At/rtilabte NOW The very latest Macintosh 6titulatoi bas arrived with the release ol Fusion. 
ttbrts *r(ft aii arn^s UaJ ftava 020 or better. Supports Etnptant fiartfrnare it present. System 7 \ 
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lafesr 4rtiineJ Coltecfnon, oardsfW Hfie last 4 m tha series, Also intkioed i$ ifte iuH version i 
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GAME REVIEW 



Sensible Golf 

I Price: £9.99 ■ Publisher: Guildhall Leisure (D 01 302 890000 



add one. this. Hardly surprising 
given (he track record of 
Sensible Software, famed for 
their use of tiny sprites and 
hranged humour. Sensible Golf eschews 

tandards of golf games to make a title 
which clearly prioritises casual amusement 
Doris simulation. 
The idea of Sensi Golf should be immedi- 
ately familiar to those who've ever played a 
computer golf game. You pick your club, aim 
your shot and hit the fire button. A bar 
moves along the curvedl path of a graph- 
ical representation of a swing - a 
kind of power meter - and by 
choosing when to hit the but- jfl T#t 





all Uf- 




ton again you chose how hard the ball is hit. 
The bar then moves down again and enters 
a red zone. The closer to the middle of this 
zone the bar is when you hit the button for 
the third time, the straighter the ball will fly. 
Hit the button when the bar is to the left 
or right of the red zone and you get a certain 
amount of slice or hook. Go too far from the 
red zone and your swing simply fails to con- 
nect and you swing your club vainly like an 
idiot, something you are likely to do continu- 
ously for the first few minutes. The red zone 
varies in length {and therefore the easiness 
of the shot) depending on the lie of the 
ball and the type of club you have. 
Pretty similar to every other golf 
game at this stage, but beyond 
here it starts to get odd, Firstly, 
the display is from overhead, with 
Sensible Soccer style sprites 
instead of the usual first person 
perspective. Then there are the mes- 
sages you get when you make the whole 
Monster Greenie, Hanky Tastic and 
Flobalobadoberous spring to mind. Then 
there are the greens. From Tarpon Springs to 
Ladbroke grove, Sen$ible have thrown real 
ism out the window with a bunch of courses 



► If i like 

Cannon Fodder 
in peaceleam, or 
Sensi Soccer the 
day after the big 
match, Sensi 
CoH draws on 
the simplicity ol 
Gamebov Gulf 
and add s that 
uniqie Sensi 
humour, fore! 



■«■■ 




clearly designed for laughs. There are putting 
greens in the middle of lakes and holes con- 
sisting of small patches of grass in a desert, 

With up to 72 players, cheesy samples, 
balls that pop out of holes and so on this is a 
game with an emphasis on casual fun. There 
are some solid golf game elements ithe 
swing bar is one of the best I've seen.), but 
this is the kind of game best played in a 
frame of mind that makes you laugh not 
curse when you fail to notice the computer 
has selected a 1 Iron for you 2 yards from 
the hole. If you're looking for an after the 
pub game this is a rather good option. ■ 
Andrew Korn 



Graphics Hti Sfluii 11% Instability B3N> Pliyahility II "i 



I 



Work bench lemni Jkiy 

Number »f disks , 2 

MM „„„„„„.1Ml 

Hsfd^k iistilliMe Nb 



ES 






Blitz Tennis 

■ Price: £9.99 ■ Publisher: Guildhall Leisure <" 01302 890000 



've always wanted a good ten- 
I nis game. Maybe it's just a 

I morbid curiosity, a desire to see 
1 I .id actually ever 

manage to produce a decent one. The very 
first computer game. Pong, was a tennis 
game, while Matchpoint on the SpectrJm 

luced the notion of attempting, to look 
Ske actual tennis. International 3D tennis 
introduced true 3D courts and sampled com- 
mentary. Today there are the the cartoony 
Smash Courts and the ultra realis- 
tic Actual Tennis on other plat- 
forms. All have good and bad Mi 
faints, so how does Blitz 




Tennis fare? 

Blitz Tennis is blessed with a wealth of 
options, You can play singles or doubles 
with all variations of computer or human 
players. You can choose grass, clay or indoor 
courts and you can play tours, tournaments 
and fnendhes. There are 100 players to 
choose from, based on the top 100 ATP 
rankings from a couple of years ago. Each 
player is rated in various skills like stamina. 
speed, serve etc. Sampras, the number one 
ranked player has 100% in all stats, 
which seems a little artificial, but this 
is a good feature which gives all 
the players strengths and weak- 
nesses which make them unique. 
All that's missing is Sampras 
standing around with his tongue 
hanging out. Apart from the omis- 
sion of any female players (probably 
laziness on behalf of the graphic artists), 
there's pretty much every option you would 
want, Now onto the game itself... 

Graphically Blitz Tennis is dire. The sprites 
look like they all have rickets or similar leg 
affecting diseases, and the backgrounds are 
messily drawn. Animation is limited and 
crude, poor compared to tennis games of 



-4 You may well 
hang your head 
in shame. Sadly 
the digitised cit 
scenes say it all. 




five years ago let alone the very nice looking 
screen shots we've seen for the upcoming 
Quiet Please Tennis. Sonically it's even 
worse with abysmal samples - are these 
tennis bails filled with glass or something? 
Over simple controls Jimit the depth of 
piay, adopting a 'hit the button when you're 
near the ball to return it' system. You can 
lend aftertouch to the ball of course, but you 
don't really get the feeling that there are a 
wealth of options open to you All in all this 
seems barely worthy of a licenceware 
release. Ah well, my search continues. ■ 
Andrew Korn 



Giiililiui A6\ Sound 11% LaslabilLlr 5B% Plfl/aniluy K'a 



I 



I Workbench version Anf 

I Hunter nf disk* I 

■ RAM 1Mb 

I Hud disk natiUtMe, ....Hi 



[£ft 




GAME REVIEW 





■ Price: £14.99 ■ Publisher: Guildhal Leisure ■ Supplier: Epic Marketing © 01793 514188 

Cross Street Fighter with Bump & Burn, and you'll have some idea of the 
chaos that goes off in this long overdue comedy race 'em up. 



► Right: Here 
we have ihe 
basic single 
player race 
option, hut 
dial's inly the 
start of iL 
Any an e far 
matarised com- 
bal football? 



jjjir 



$yiw*£t 



/Mtj *j 



▼ Below: Take 
tour pick from a 
range ol alter 
egos with suit- 
ably outlandish 
tars to match, 
including the 
obligatory 
Penelope 
Pitstnp rip-ofl. 



<3J m r Y ?] 



w*~M 



□ 



ere's a rarity these days, an 
Amiga version of a hit game. 
Street Racer progressed from 
its SNES origin to be something 
of a hit on the Playstation and PC a little 
while back, and now it is being released lor 
our own little slice of gaming heaven by 
Guildhall Leisure on floppy and, thanks to 
their partnership with Epic Marketing, also 

on CD. We are told that the CD version will 

• 

have better music, which wouldn't hurt, and 
the full intro sequence from the PlayStation 
version. This version of the game, pro- 
grammed by Vivid image for French Softco 
Ubisoft. had been sitting on their shelves for 
a few months until Guildhall got wind of it 
and snapped it up. Something of a cross 
between a racer and a beat 'em up, Street 
Racer is a game firmly aimed at laughs, 

The obvious inspiration for this title is 
Mario Karts. although Amiga users are likely 
to be more familiar with Siltunna's brilliant 
Mario Klone XTR. Comparisons, are more in 
gameplay than technology, with Street Racer 
opting for a simpler, more 2D graphics sys- 
tem. The tracks don't have the same pseudo 
3D complexity of XTR, adopting a game 



engine which is more 

akin to the traditional 

Pole Position layered 

track. The result is a 

compromise, the tracks 

significantly simpler, but the 

game moves that much 

faster, Without all the heavy duty 

course rendering to do. Street Racer 

manages to be very nippy indeed on an 

unexpanded A1200. There is added value in 

the wealth of options and extras that Street 

Racer crams in, but does its payability live 

up to the superb XTR? 

xhead; Initially impressive? 

When you fire this up and get a race 
under way. you are likely to find that the ini- 
tially impressive graphics just don't do as 
much as XTR. Being sprite based, Street 
Racer's cars are more detailed, and the art- 
wort is very well done, but as the game pro- 
gresses, you will find that the payoff is that 
the tracks are a lot less directly engaging 
than Siltunna's effort. Running XTR on a 
vanilla A 12Q0 means dithered 2 by 2 pixel 
mode, but give it a little extra CPU horse- 
power and it looks gorgeous- Street Racer's 




parallaxed, full coloured! 
backgrounds look very 
nice, but the tracks are a| 
lot simpler in compari- 
son. The camera is locked 
into a track following view- 
point, and distancing isn't greatl 
so you tend to veer off the road a 
This isn't particularly important because as 
long as you are willing to hit the jump but- 
ton every time a roadside object veers into 
view, you can happily drive around on the 
grassy verge. There are no crossovers, 
jumps or shortcuts, SO race around the "rack 
heedlessly and you'll rapidly find the game 
gets rather shallow. So is that it? Written off j 
in 450 words? Luckily not. 

Burning rubber isn't really what Street 
Racer is about. In this game getting ahead 
of the pack blasting down the course as if 
you're trying to break the sound barrier in a l 
jet powered car means missing the fun 
Where you really want to be is right there in | 
the pack, where you can reach out the side 
of your car and give your opponents a big 
fat slap in the face The tracks are there to 






GAME REVIEW 



e to 




All pu don't mini sharing the screen, you can have 
up to four players racing at once! 

keep the action going. If you pull to far 
ahiad, there is a very fast reverse gear to 
get ycu back to the action. Even if you 
don't bother steering, you are held close to 
the track edges, and wilt keep doing the cir- 

jardiess. As you tussle your way to 
the head of the pack, expect to be fighting 
for place quite literally. A quick tap on the 
joystick and your driver will reach out an 
arm and, if timed correctly, send an oppo- 
nent sp nning sideways. Another tap allows 
you ID jump over your rivals, and if you get 
the right powerups you can use your car's 
special abilities, Depending on which driver 
you have picked, this might result in blades 
coming out from the wheels, powerful bull- 
horns blasting other cars out of your way, 
storms of lightning, or in one case your car 
Sprouting a set of wings and soaring over 
the heads of the other racers like a World 
War ' tri-plane. 

There are, as you would expect, all the 
norma! options, Cups, head to heads, prac- 
tice races and championships. There are 
a;so a couple of rather unusual options on 
the list which gives Street Racer and entirely 
different sort of challenge. Look down the 
l.st and you will see that as well as straight- 
forward racing you can pick rumble and soc- 

■ nodes. These are quite unlike anything 
XTR has 10 offer, and add a lot of extra 
Options for the easily bored. 

Khead; Ready to rumble? 

Rumble mode is Street Racer's answer 
to Mario Kart's combat mode, and true to 
form, it is a lot more in your face, In Mario 
Kerts you spend a lot of time thinking tacti- 




v ~JkL 




cally. The arenas are full of twists and turns 
and place to hide, and the game is all about 
keepinoj a close eye on what weapons you 
and your opponent have managed to pick 
up. Here the arena is a very small circular 
course. You race around the course, choos- 
ing am inner lane to go slowly or moving to 
the outside if you want to go fast. With 
everyone packed into a relatively small 
space, the action is pretty intense as you try 
to cut inside the other cars and slap them 
right off the track. Getting the tactics right is 
tricky, as overtaking cars tends to mean 
goirfg on the outside of them, but this puts 
you dangerously close to the edge and vul- 
nerable to their attacks. 

Soccer mode is perhaps even more 
manic. A direct head to head, you drive your 
car around a half football pitch, each car tus- 
sling for posession and position in an 
attempt to force the ball into the goal. Alas 
it doesn't work as well as it might, but it is a 
pretty reasonable distraction for keeping a 
few drunken friends from smashing up your 
lurniture. 

AH in all Street Racer is a game for peo- 
ple who find XTR too serious. Some people, 
especially those with an Amiga powerful 



' m 





Civilization collapses! 



Evil monkeys trained 

by a Sid Meier hating 
cult appear to have 

sabotaged some of 
last month's games 
reviews. Civilisation's 
overall score of 88% 
did not tally with the 
comment "one of the 
best games ever" because the score was 
modified by persons unknown. Everyone 
involved has denied responsibility for the 
score and the removal of the Superstar 
award, but the truth will out and here is 
the real seorebox and award. Our apolo- 
gies to all involved. There were also 
some bizarre aberrations on the phone 
numbers and prices front, Gunship 2000 
and Rairoad Tycoon would have scored 
even higher if they really were under £8, 
but they are actually £14.99. They are 
also published by Guildhall Leisure, not 
Epic, although Epic can self them to you, 
Finally the phone numbr on the Civ 
review was mysteriously not Epic's, 
which was printed correctly on the next 
page, If I find those monkeys .. 




enough to get the best out of XTR, are 
going to find the simplicity of the tracks 
poor compared to the weli designed 3D 
tracks of XTR. Coupled with the facility to 
add in extra tracks, XTR is a much better out 
and out racer. Chuck in Street Racer's extra 
options and lunatic gameplay and what you 
have is something which is less demanding 
but a lot of simple out and out demented 
fun. It is playable, and has a lot of variety to 
keep it going. With what pretty much 
amounts to three games in one and excel- 
lent multi player arcade action. Street Racer 
is a more than worthy waste of time for any 
bunch of computer game addicted, 
Andrew Korn 



STREET RACER 



■ HmUcicIi ttrcisil 3.1 

■ Number ut i\$kz ,.1.itl 

■ RAM 2Mb 

■ Hard disk insliHiMe .. Nt 



Graphics.. 
Swqd„.„..„ 
LaStaliilily 
PUfakility 



OVERALL 

Fun and varied racer best 

played with a few friends. 



87 





Trapped 

■ Price: £1 9.95 plus £1 p&p ■ Supplier: Weird Science ©0116 246 3800 

The first Trapped stunned everyone with its 3D effects 
but the gameplay just didn't quite work. Trapped 2 is 
even more graphically impressive - hut has the game 
got better too? 



AMIGA 



SUPERSTAR 




t* Rig hi: The 
most impressive 
3D eigne the 
Amiga has seen 
features real 
polygon mgi- 
stera (theft i 
bee oo the left 
of [he screen), 
lighting effects 
and quite 
impressive 
Irane update 




efore I go any further, let me 
make a quick point about the 
graphic engine, It's incredible. 
It's not quite up to the standard 
of id's Quake engine or Interplay's Descent 
2 engine, but then you'll tend to see these 
running on dedicated graphics hardware and 
high powered CPUs. The Trapped 2 engine 
can do an awful lot of what these engines 
do, and what's more it will run rather nicely 
on even a medium powered Amiga. 

The concept behind Trapped 2 is an inter- 
esting one. New Generation software have 
taken a formula which was getting rather • 
stale and tried to give it an entirely new 
challenge- The world is full of 'Doom 
clones', first person shoot 'em ups, and 
frankly it is begining to get a little boring. 
Trapped grafted the Doom concept onto an 
RPG to make something with a bit more 
depth. The problem with Trapped t was that 
the impressive game engine just wasn't 
matched by the game play. 

There wasn't enough of a depth of chal- 
lenge to the game, with loo few puzzles and 
fights in too many corridors. Fine for show- 
ing off the clever lens flare techniques but 
not good for long term appeal. The mon- 
sters really looked like they had been tacked 
on as an afterthought: flat and badly drawn 
sprites which seems to have no spirit for the 
fight. Anyone who has looked at the demo 
of Trapped 2 on the Aminet and on our 
cover CD a few months ago will know that 
Trapped 2 has been a real step up graphical- 
ly, but what is important for a game rather 
than a demo is whether the gameplay 
aspects have improved as well. Fortunately 




they have, 

The game is set in a fantasy realm of the 
type that keeps the trilogy merchants in beer 
and peanuts. You are, as you might expect, 
on a quest. 

The story explains that "about two gener- 
ations ago" your grandfather beat the 
demon Tarnak by locating the wheel of 
Talmar, Unfortunately the Demon escaped, 
killed lots of people and scared everyone 
away from the town of Kaldrion. You have to 
get into the place of Kaldrion and kick this 
demon back to hell, but you'll need to locate 
his eyes before you can get into the palace. 
I'd have thought he would keep his eyes 
inside his head, but some people have funny 
tastes. If the story sounds painful, be 
assured that English translation is worth the 
read, Fortunately all you have to know to 
play the game is that you want to get to this 
palace place to kill this monster and you'll 
need to find these eye things on the way, 

Waking your way around, you will find 
yourself coming across nasties rather more 
frequently than you did in Trapped 2. You 
can fight them with an assortment of 
weaponry or with some of your magic. 
People expecting combat \q be like the aver- 
age first person perspective shoot 'em up 



will be a little disappointed, as Trapped fol- 
lows a more RPG approach. Each weapon 
has a different amount of power but also a 
different speed. You won't get an instant 
response from any of them, a limiiaiion to 
your fighting ability representing both the 
weight of the weapon and the level of com- 
bat skill your character has achieved, 
This concept did not work well in 



Casting runes 



The Magic system, in Trapped 2 works 
very nicely. It is very much along the 
lines of those in RPGs, but the transfer 
to a Doom type game comes over very 
well. You start of with a few spells in 
your spell book, and will learn more as 
your journey progresses. Once you 
know the recipa for a spell you need 
only select the appropriate runes to 
cast it from the spellbook screen, and 
then when you return to play you need 
only hit tab to cast it, As well as the old 
favourites such as healing and fireballs, 
there are a few real oddities such as 
astral projection and Invitation which 
work very nicely in this environment. 






GAME REVIEW 




A There's a range ol options available to get the game running as fast as possible. This shot shows the 

sjme point in the game at lull screen lull resolution (left) and reduced screen size with chunky pixels (right}. 



Trapped 1 . but for the sequel they have got 
H right, making combat more of a challenge 
and less of a bloodbath than similar games. 
Of course if you get bored of hacking things 
to death with your sword, you can always 
cast a spell at them, a ball of fire, perhaps, 
or an ice storm. Blasting glowing balls down 
the corridor at your foes, watching walls 
glow as the fireball passes and seeing your 
oncoming enemy rocked back by the 
blast is great fun, but you'll find ^ 

yourself running out of magical 
energy rather quickly if you 
do this too much. 

As you explore the 
mazes, you will find a lot 
of scrolls and potions. 
Many of the scrolls give 
you clues to your quest 
while others give you the 
recipies for spells tor more 
on these see the boxout. 

The potions come in four types 
blue for health, red to renew armour, green 
for strength and yellow for a five second 
speedup. If life wasn't hard enough, Trapped 
2 is littered with puzzles. There are switches 
a plenty in the game, as you would expect 
from any doomy sort of game, but there is a 
lot more ingenuity and invention than you 
normally find. Expect to come across 
strarge mechanisms, whirling blades, and 
traps a plenty as you make your way 
through the levels. Remember, this is not a 
game for mindless slashing, this game 
requires a lot of thought. 

The presentation of the game is nicely 
polished. There are very nice FMV animation 
sequences, the game starting with a beauti- 
fully rendered wander around the inside of 
some kind of castle chamber decorated 
with demonic furnishings and coffins. The 
music is effectively atmospheric if not stun- 




ning and the options screens seem to leave 
no stone unturned. It's a pity the cover art of 
the CD is so poor in comparison - a frame 
from the intro sequence would have done a 
much better job. The most obvious omis- 
sion on the presentation side is the lack of a 
manual. You can get the key codes by hit- 
ting 'h' during play for the help keys, but 
there isn't any sort of printed manual, some- 
thing I think professional games ought to 
have. There is even rather strange- 
ly no readme icon to fire up 
some instructions, although 
there are some text files on 
the disc in a docs drawer, I 
guess most people who 
buy this game will be rea- 
sonably competent with 
their Amigas, and will no 
doubt be capable of finding 
these, but a click to read icon 
in the root of the disc would 
have been extremely easy for the 
author to implement and would have added 
extra professionalism. I guess this is the 
result of the demo scene background of the 
coders, something also displayed in the 
presence of the benchmark utility which 
tells you how good your machine is at run- 
ning Trapped 2. 

All in all it sounds pretty good so far, 
huh? Well there are a few down points that 
have to be made, and on the whole they are 
to do with collision detection, Everything in 
Trapped 2 is proper 3D. The monsters are, 
the furniture is, even you are. Making this 
kind of 3D environment totally convincing 
means a lot of work in getting object posi- 
tion correct in three dimensional space. You 
will occasionally find that you get stuck 
going around some projection that looks as 
if it is a little distance from you, and objects 
have a tendency to pass through each other 



The game engine. 



The first thing you will notice about T2 is that the 
game engine features a lot of things you will not have 
seen an Amiga do before. Complex lighting effects 
were a feature of Trapped one, although they are 
improved here. More revolutionary is the mip-map- 
ping. This technique is designed to stop texture pixels 
going all blocky when you approach a wall, something 
which you would normally expect to see out of a 
Nintendo 64 or a Voodoo 3 DFX. Next Generation have 
implemented a clever system of pre-rendered mip- 
mapping which makes up to 24 Mb of texture to keep 
the blocky pixels away. Add to that texturing and even 
blurring and you have a pretty sophisticated texture 
mapping engine. Nutters! 

The impressive range of options allows this game 
to run on anything from an '020 with 1Mb chip, 4 fast 
and OCS up to a nice meaty Picasso IV and '060/66, 
Full screen mip-mapped play really calls for an 040 
minimum, but drop the size down a little and it is fine 
on an '030 and AGA. If you must have the lot and want 
it to run on your '030/50 you will find it playable even 
if you do not have a graphics card, though rather jerky. 
An '060 with AGA nips along at a very pleasant pace r 
not dropping below about 10 fps. A graphics card 
helps things fly, but by keeping the resolution down to 
320 by 256 pixels, the data throughput problem with 
AGA isn't really a problem. 



4 Left: in a slightly ugly way. The most noticeable 

Some af the aspect of this is when you come face to 

enemies are face with one of those 3D monsters. 

really quite Combat takes place in a position strange- 

gtud, although ly deep into your field of view, When an 
unfortunately enemy lunges forwards, it is usually quite 

[he combat unclear whether they are flailing in your gen- 

seiuences lack eral d motion or actually hitting you. 
excitement. Graphically this isn't actually an easy prob- 

lem to solve, but I feel making the positions 
from which monsters can land a blow on 
you closer to the 'lens' would have been a 
significant improvement. Your own weapon- 
ry is more visible in effect, often causing 
Small spurts of blood, hut even here it's 
often unclear if you're dose enough to hit 
the monsters or you need to be closer 

Balancing positive and negative points is 
easy. The combination of a stunning doom 
type engine and a role playing game which 
■works, is a winner. It isn't perfect, but noth- 
ing is. It is one of the most original games 
to come out of an overpopulated genre on 
any computer, and shows that while there's 
coders squeezing this kind of performance 
out of the Amiga, there's life in it yet. ■ 
Andrew Kom 



TRAPPED 2 



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Lasiabilii-p.. 
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OVERALL 

Sophisticated graphics, , plus a 

game! Best Amiga game in ages. 




GAME REVIEW 



Dune 




Price; £14,99 ■ Publisher: Guildhall Leisure © 01302 890900 




Another re-release from the Guildhall 
stable. This time we have the father 
of real-time strategy wargaming. 



Credits I 1 I kloli 



Light Uehicle Factory 



Cost: 400 



Hhe word classic is overused in 
game reviewing, Flick through 
any games magazine and you'll 
get the impression that classics 
come along several times a month. Five 
years on from its original release, this bud- 
get release from Guildhall shows that like 
Civilization reviewed last month, Dune 2 has 
every right to the epithet, 

To deserve classic billing a game should 
be revolutionary, lasting and immensely 
playable, all qualities Dune 2 has in abun- 
dance, It is telling that Westwood have 
become one of the dominant forces in mod- 
ern gaming with titles like Command & 
Conquer and C&C: Red Alert which are 
clearly updates of this title. The roots of the 
genre may be in games like Civ, but. Dune 2 
was the first true real-time strategy game 
and gives away little to the state of the art. 
Written for an A.500, you won't see state 
of the art graphics in Dune 2, The palette is 
noticeably limited and the graphics simplis- 
tic compared to more modern variants, but 
the gameplay, tactics and involvement are 
there, The arenas are a bit small, and the 
range of buildings and weaponry smaller 
than is standard today, but there is enough 
depth to keep you coming back for more. 

Desert planet 

Based on Dave Lynch' s 1984 film version of 
Frank Herbert's Sci-Fi novel Dune, Dune 2 
has a richly detailed background, You take 
the role of military commander of one of 
three noble houses vying for control of the 
desert planet Arrakis, also known as Dune. 
The importance of this planet stems from 
the spice Melange, a substance of immense 
value found only on this world, You must 
utilise your resources as efficiently as possi- 
ble lo mine this spice and take control of 
the planet- 
Depending on which of the noble houses 
you choose to join, you 'will have certain 



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unique technological innova- 
tions available to you, The 
Atreides, for instance, get to 
use powerful sonic disruptor 
cannons, while the 
deranged Harkonnen 
have access to 

heavy infantry 
units and ultra 
destructive 
"death hand" 
missiles and the 
Ordos, masters of 
subterfuge, have 
specialist sabotage units, 

Whichever house you choose, the basic 
principle is the same. Moving across the 
planet sector by sector you have to bring 
the entirety of Dune under your control. In 
each sector you Start with a factory and a 
small number of military vehicles. Building 
on the stony areas of the play field, you can 
build up your settlement by constructing a 
range of facilities from defensive turrets to 
weapons factories and spaceports. The first 
thing to do is to build yourself a spice refin- 
ery and send your spice harvester into the 
deep desert to collect spice, your source Of 
income for further building projects. 

Worm alert! 

The two main threats to your mining opera- 
tions are the giant spice worms: who have a 
tendency to swallow any passing vehicles, 
'and either of the opposing families: who 
have bases and are mining the spice them- 
selves. When you confront your opponents, 
hell breaks lose. You'll issue orders to your 
armies to attack the opposing base, stop 
their harvesters getting to those valuable 
spice deposits before you and defend your 



A. From cliis 
screen chouse 
pur nEJit build- 
ing project. As 
the q ame pro- 
gresses more 
aid more facili- 
ties became 
available, 



MEHTAT 

Atr»id« Trik«. 



CrPTKmSI Credits C 




own base from attack. 

You also have to make sure your own 
spice harvesting operation runs smoothly 
and your base is kept in a good state of 
repair You will have to keep your factories 
churning out tanks and aircraft, and if you 
have a spaceport you can keep your eyes on 
the interplanetary arms market to look for 
any units you can pick up at bargain prices. 
To make things even more difficult, if the 
gatactic emperor thinks that your faction is 
getting too powerful, you can expect some 
of his crack Sardaukar troops to be airlifted 
in and start attacking your base. 

As you progress, challenges get tougher 
and the technology available increases, 
keeping your interest right to the end. Be-ier 
graphics would be nice, and the limit to the 
number of units available at once becomes 
a little frustrating at later stages, but these 
are minor points. 

With the success of C&C on the 
Playstation and PC - not to mention upcom- 
ing Amiga titles such as Maim and Mangle 
from World Foundry and Forgotten Forever 
from Charm Design - this genres time has 
come and Guildhall's timely budget release 
reminds us that we've a good example of it 
on the Amiga (and should be in every Amiga 
gamer's collection), If you don't have it 
already, go buy this undoubted classic. ■ 
Andrew Korn 

DUNE 2 



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OVERALL 

Absorbing nnd challenging. An 

outstanding budget release. 



m 





TIPS CENTRAL 




Last month's awsome cover disk game gets the full tips treatment, 
complete with a guide to all the weapons and those mysterious cockpit 
displays. Watch out for more next month. 



Attacking ground based targets 



You have two basic techniques to learn for ground based attacks: faser 
targeting and HUD targeting devices. The GBU bombs use a laser tar- 
getter which should be activated with the 'z J key. Others use a crosshair 
which appears in your head up display. 

The laser targetter; once this is activated, you can zoom in and out 
with the '<' and '>' keys, Press the cursor keys to move the crosshair 
around, and press the 'z' key when the target is in your sight. You know 
when you are targeting successfully when the V above the target 
crosshair stops flashing and the T for locked starts flashing. Hit Y to 
cancel a lock and Fl to return to a cockpit view. Your laser guided 
weapon is now targetted. 

Mavericks: line up the target so it appears in the crosshairs. Press 
space to lock onto the target. You should see a target designator appear. 
Now press space again to launch. 

MK82. this is a f reef all bomb, so you have to drop it at the right time 
and speed. A CCIP (Continuous Computerised Impact Point) line appears 
on ypur head up display to predict the line the bomb will take when 
launched, A small circle at the end of the line shows the predicted impact 
point indicating that you are at an appropriate angle to drop the bomb, 
Wait until the circle crosses your target and let loose. 



The main panels 





There are three main panels: the indicator panel, the main console and 
the master threat panel. 

Indicator Panel: 

Grey: System inactive but functional. 
Green: System active and functional. 
Yellow: System has sustained slight damage. 
Red: System totally rooted. 

Main console: 

1 : Master Warning Light: Indicates damage to an oboard function. 

2: Master Caution Light: Indicates faults or problems which can be fixed 

in flight 

3: Fire Light; Shows that one or both of the engines are on fire. 

Time to eject I 

4; Internal Messages: Status information from the onboard computer. 

5: External Messages: Communications from AWACs, control towers etc. 

Master threat panel 

1: Lock: Lights when an enemy 
has a lock on you. 
2; Launch: Missile has been 
launched within 30 miles for air 
to air or 50 miles for air to 
ground. 

3: Ifl: Indicates IR missile hom- 
ing on you, release flares. 
4: RADAR: Indicates a radar 
guided missile is heading 
towards you. release chaff, 
5: Threat light: Indicates 
unidentified aircraft on radar. 



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Using autopilot 



There are actually four different autopilot modes. Just 
above the 24 hour clock at the far left hand side of trie 
cockpit you will notice a display with a single number 
in it, Pressing the number keys 7,8,9 and allows you 
to toggle this number from 1 to 4. selecting the type 
of autopilot that engages when you hit the 'a' key. 
These are 
1 . Waypoint. Directs your aircraft to the next waypoint 



defined in the mission brief, 

2. Heading. Maintains the required heading, altitude 
and speed - adjusted with the cursor keys. 

3. Tracking. Allows your craft to follow another craft on 
the radar, 

4. Auto Throttle. Leaves steering and stick movement 
in your hands but controls the throttle automatically to 
keep your speed stable. 



Here's a reference guide to all the 
missiles and bombs that are 
available in the game. Some can 
only be used with certain planes. 
AIR TO AIR WEAPONRY 
AIM 9S 

Range 16Km Speed Maeh 2 

The famous 
"Sidewinder' is the 
standard short to medium range 
weapon of the USAF. h is infra- 
red guided. 

ASRAAM 

Range 15 Km Speed Mach 3 

A close combat 
missile which can 

lock on to a target from any 

angle. 

A MR A AM 

Range 4SKrn Speed Mach 4 

A Beyond Visual 
Range radar guid- 
ed missile, well suited for use 
with the forward looking radar. 



AAAM 

Range 200 Km Speed Mach 6 

A long range mis- 
sile with active 

radar homing. 

AA-ARM 

Range 2Q0Km Speed Mach 5 

An active radar 
fire and forget 

missile Rides an enemies radar 

beam. 

AIR TO GROUND WEAPONRY 

MKS2 

Unguided. 500lb 
yield. 






GBU10 - GBU 24 


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The 'Paveway' series of laser 
guided bombs with various 
amounts of ordinance. 



The weapons 



GBU BLU 109 

A varient of the 
GBU24 which has 

a high penetration head for the 

harder of targets. 

CBU 56 

A laser guided 
fuel-air explosive. 

JP233 / CMB18 

Heavy runway 
denial weapon. 

Needs to be dropped from low 

altitude. 

CSW 

___^^ Cruise missile 

variant of above 
for long range targettmg. Range 
20Km. 

Du rand a I 
nPM| Runway denial 
bomb which can 
easily penetrate 4m of concrete 
before exploding. 



Maverick 



40Km range- 



Television guided 
missile with a 



AGM 109 

Computer guided 
multiple bomb let 

airfield attack weapon. 300Km 

range. 

AGM 88 

"Beam rider' mis- 
sile for destroying 

radar installation. Can be fired 

blind. Range l8Km. 

AGM 122a 

Smaller but faster 
version of the 

above. 8 Km Range 

AGM84 

'Harpoon': a sur- 
face skimming 

anti ship missile. 92 Km range. 




AIM 9S 



AIM 9L 




ASRAAM 



AMRAAM 



AAAM 



AA-ARM 



Fuel Tank 



MK82 



GBU10 - GBU 10 



GBU 10 - GBU 24 



GBU 10 - GBU 16 



GBU10 - GBU 12 



GBU BLU 109 



CBU 55 



_ 



JP233 



CSW 



Dunandai 



Maverick 



AGM 109 



AG MSB 



AG Ml 22a 






AGM 84 



Running TFX on 
'040 or '060 



Some people have had problems 
getting TFX to run properly on 
these more sophisticated prot;; 
sors, The '040 version should in 
theory work on these. In practise 
it works on some r 040s and no 
'060s. The '040 was rare when 
the game was written, and we 
suspect that version was never 
properly debugged. People with 
these processors should try the 
FPU version if they are having 
some trouble. 

The instruction set that the 
FPU version was written for is the 
688£x FPU co-processor for '020 
and '030 processors. As some of 
the commands in this set were 
dropped or altered for the internal 
FPUs in '040 and r 060s, you may 
find that this version does not 
operate too brilliantly. In this case 
you will have to use a patch for 
the code to make it run more effi- 
ciently on your machine. 

The two best solutions we 
have come across are: 

1. Install MCP- You will find the 
latest version on this month's 
CUCD in the Magazine drawer. Go 
to the MCPFYefs program and 
select the processor function. Set 
the preferences as shown in the: 
picture below. This will get you a 
significant speed up. 

2. Get yourself a copy of 
Qxypatcher. It works for us! 



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TIPS CENTRAL 







Each aircraft has three MFDs (the three computer screens in the dashboard}. You can use keys 
1,2 and 3 to Cycle through the different functions of these radars. These are: 



Master Warning Panel; 

Sliows the status of main systems. Green means fine, 
yellow means slight damage, red means destroyed. 
The abbreviations are: 



ENL 


Left engine 


ENR 


Right engine 


WEP 


Weapons 


FUE 


Fuel tanks 


A}'. 


Air breaks 


WBK 


Wheel breaks 


UC 


Undercarriage 


COM 


Communications 


FLP 


Flaps 


HUD 


Head up display 


RAD 


Radar 


OIL 


Oil pressure 





J 




Systems display: 

Details speed, altitude, bearing, fuel, 
range etc. 



Weapons display: 

Diagrams the status of the aircraft's 
weaponry pylons. 

FLIR 

r 

Forward Looking Infra Red shows the 
forward view via the laser target des 
ignator when not targeting a ground 
installation, ► 

DLIR 

Downward looking IR, as above but 
when a lock is made, the view switch- 
es to this. 

Ground Target Data 

Shows the target and your current dis- 
tance from its. 






RADAR Views. 

The radar has various scan modes. 
Not all are available for all aircraft. 



Horizontal Situation Radar 

360 degree scan around your aircraft. 
Use the 'r' key to select 2. 10. 30 or 
50 mile range. 



BVR radar 

Beyond visual range radar gives the 
EFA2000 a long range facility which 
scans a narrow beam at up to 1B0 
miles allowing ultra long range missile 
launches. 

HMD 

Moving map display, A while line 
indictates the direction your aircraft is 
moving. 

Control MFD 

Displays in flight control info. Includes 
adaptive wing indicator for F-22 and 
EFA 2000 and thrust vectoring on F-22. 



Radar Symbols: 

Air to air - 
Red dot; Hostile 

Red square: Hostile aircraft you are tracking 
Red flashing diamond; An airborne missile 

Air to ground - 

Red dot; Hostile mobile ground target 
Red flashing diamond; Airborne missile 
Red flashing dot; SAM radar 
Blue dot; Friendly surface vehicle 





Those 


k 


eys in full 1 


Engine: 




[ 




Engine 1 on/off 


1 




Engine 1 on/off 


■K 




Increase thrust 


- 


Decrease tnru st,-'af teihurnen 


*|numeric pad! 


Increase afterburners 1 stage 


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Kill iiltBiburner? 




Autopilot 


A 




Toggle autopilot 


7 




Auto mode 1 


t 




Auto mode 2 


9 




Auto mode 3 







Auto mode 4 


lib 




Auto recovery 




L.inding 


# 




Turn on ILS 


W 




Toggle Wheel brakes 


9 




Toggle landing gear 


•rt/b 




Drag parachute 


h 




Toggle hunk 


alt 1 




Auto landing 




Combat 


Return 




Select ak tn air weipnn 


backspace 


Select air to ground weapon 


■fMM 




Fir* weapon 


c 




Change target 


1 Atf ivata i' tttget laser targetter 


X 




Break laser target 


< 




Zoom laser targctter out 


> 




Zoom laser targetter in 


BUIWff 




Move taroetter 




Defence 


fl (numeric pad) 




Chaff 


, Inumeric pad] 




rinre 


• 




Eem 


a 




Stealth 


MB 




Eject 


lit | Jettison fuel tanks and bomb* 




Systems 


1 




Cycle mfdl 


Z 




Cycle mfd2 


3 




Cycle m1iJ3 


1 Repeat last message 


m 




Hap 


r 




Change radar range 


•MhVh 




Night fight! 


ahVh 




Toggle HUD 




Game controls 


P 




nwit 


'(above tab I 




Options 


t 




Time warp 


d 


Flight details (external view) 


■MWq, 




Quit 




1 Views 


11 




Forward view 


shHt/M 




Forward view, no cockpit 


n 




Look left 


f3 




Look right 


fa 




Look behind 


ft 




External view 


ft 




Fty-pHt view 


f7 View 


your aircraft and enemies 


IB 




Mrssll* view 


18 Itwice) 




IP. missile eye view 


19 




Target vie* 


9 Ion numeric pad! 


Look up 


% |un numeric pad) 


Look down 




TIPS CENTRAL 





It's time for some more tips and cheats supplied by you, the ever-devious 
CU Amiga readership. So, on with the tips! 



Sensi Soccer 96/97 


Tips Central just wouldn't 




awarded against your 


be the same without 




Ihk^ side, wait until a play- 


some Sensi Soccer ^fl 


* 




. er steps up to take 


tips would it? Jfl 






^ the hick, then 


Here is a tip that jfl 






^t\ with the fire 


you can eat M 






H button held 


between meals 






down land 


without ruining 






don't let it go). 


your appetite 1 , 






press the 


which comes 






replay key (R) 


courtesy of R 


"" 


■T repeatedly and 


Grubb of Bidford 




YF they will eventual- 


on Avon, 


- 


ly get bored and 


When a penalty is 




then give up. 



Theme Park 



It just wouldn't be the same 
without a Theme Park tip would 
it? That sounds familiar.., any- 
way, this everlasting gob stopper 



m— 




WErfrT 



of a tip comes from Gregory Cok 
of Cardiff 

When you're making your own 
rides, like rollercoasters, mono- 
rails and so on, first make them 
as small as possible, so they are 
just a little loop. Obviously that 
won't cost you much, but you 
can then go back and make 
adjustments to expand the ride 
as much as you like. Because you 
are only charged for the initial 
size of the ride, this way you can 
get great big rides for peanuts! 



Ultimate Soccer 
Manager 



Scribbled on the back of Aussie 
Jim Anderson's SI am tilt tip was 
this selection of crumb -coated 
deep fried nibbles with sour 
cream dip (or cheats as they are 
otherwise known} for Daze's 
Ultimate Soccer Manager. 

First enter your name as 
MAKE BELIEVE, then use the 
following keys to cheat your 
way to victory: 
1: win the match 1-0 
2: win the match 2-0 
3: win the match 3-0 
Escape: finish the game with 
the current score 
G: to score an instant goal dur- 
ing the match 
M: get yourself a nice little 
£100,000 bung for no apparent 
reason. 



Slamtilt 



Here's a tasty chocolate cov- 
ered tip for all you SI a mt liters 
to dunk in your afternoon tea, 
coming again from Jim 
Anderson of Sydney Australia. 
To get five balls, rather than 
the normal three- ball multiball, 
type LONG PLAY before you 
start a game when the table 
scrolls up and down. You'll get 
a message to confirm that it's 
worked, if indeed it has. Jim 
also has these codes which dis- 
play hidden messages: 

DANIEL 

WHIPLASH 

BARRY 

COW 

CHEAT 

IAIN 

KLAUS 



Dungeon Master 2 


Old Monty's back again with 


UM FUL = Light 


some more codes, this time for 


UMFULIR = Fireball 


the thinking man's Doom. 


LO ZO = Open Doors 


Dungeon Master 2. 


UM VI - Healing 


EE OH VEN = Poison Gas 


UM VI BRO = Cure Poison 



Teeny Weenies 



This one comes from the 
extremely fleecy and canine- 
sounding Daniel Huskie of 
Stenhousemuir, up in Scotland. 
He has kindly offered up this 
picnic of codes for Teeny 
Weenies. 

Oh, and we can inform you that 
he's only nine years old, just for 
the record. 

2: YODEL HEEE 

3: SOAPY SPONGE 

4: GREAN CHEESE 

5: CRISPY TOE CHEESE 

6: BARB A PAPA 

7; SPEEDY JEWEL BONUS 

8 HECTORS HOUSE 

9; THE CLANGERS 

10: MARY, MUNGO AND 

MIDGE 

11: THE FUNGUS FEELER 

12: INVISIBLE BONUS 

13: EAR WAX 

14: SMELLY LEFT SOCK 

15: SPOTTY PIMPLE BUM 

15: A, RAW PORK CHOP 

17: HAPPY FACED DOG 

IB: THE CATS NOSE 

19: THE AIR VENT 

20: SPEEDY BONUS 



Charlie J Cool 



Lawrence Montgomery seems 
to be something of a fan of this 
little platformer. Maybe he finds 
an affinity with the main char- 
acter, what with them both haw- 
ing silly names (no offence 
mate!) Anyway, here are 
Monty's most useful tips. Pause 
the game and type in the fol- 
lowing: 

CURRY AND RICE - 20 lives 
DREAMZONE - Invincibility 
WAIT DA MAM - Infinite lives 
BAD BOY - Skip a level 



You need help 



If you would like some help on 
any game - or you have some 
tips that you'd like to share 
with your fellow readers. - then 
please write to us at Tips 
Central at the following 
address, remembering to mark 
your envelope Adventure or 
Arcade accordingly: 
Tips Central, 
CU Amiga Magazine, 
37-39 Millharbour, Isle of Dogs, 
London E14 9TZ. 




Capital 
Punishment 

Capital Punishment, gruesome and quite gory Amiga 
beat 'em up, has given people more trouble than a 
porcupine in a barefoot wine pressing festival. 
Authors ClickBOOM come to the rescue with these 
official hints and tips. 




Cheats 



There is a cheat mode in CP that 
joubles the strength of your fight- 
er. Just go to the warrior selection 
screen before the fight and slowly 
press: 

up , down , up , up - up . down 
jCorben Wedge) 
down . down , down , down , 
down . down (Wakantankal 
up . down . down . up , up , up 
(Sarmon) 

down , up , up , up , down , down 
I Demona] 

There is also a cheat to use Ninja 
who is otherwise only available as 
a computer controlled warrior. 
Press - 
up , down , up , down , down . up 



General tips 


1. Head strikes do maximum dam- 


the air and you will appear to be 


age, leg strikes do least, Leg strikes 


fatigued when you land, but you can 


do no stamina damage. 


go on fighting! ^^^ 


2. Blocks stop you losing energy but 


9. While your enemy ^ 


not stamina. 


is in the air, any ji 


3. Strikes do 50% more damage 


hit will throw 


when your enemy is in the air. 


them to the hH _+ ^k 


4. Strikes do 100% more damage 


ground. /A 9W* -ito. 


when your opponent is fatigued. 


fcm ^% m. 


5. Uppercut is your strongest blow, 


Don't ^S__ ^ ^1^ 


use it on fatigued enemies. 


jump with Tf "^ mE ^^ 


fi. Don't be soft, kick your enemy 


your back to >^^J^ n 


when he is down I 


a trap, or a / & 


7, When an opponent gets up from 


single blow will f Br^8 Ml 


the ground he is very briefly invul- 


see your M^j ^^^ 


nerable, watch out! 


skew- y\ X jM 


8. Fool your opponent by faking 


ered. mm 


fatigue... press fine 5 times while in 





TIPS CENTRAL 



/?KV 



* t 




Dirty tricks 



1. In factory player two should 
immediately press uppercut to 
place any 'early jumper' onto the 
meat hook. 

2. Whenever you are in a fatigue, 
switch to auto fire, and you will 
be instantaneously out of it. 

3. In timed fights, if you have the 
most energy near the end, block 
hits - it will take your stamina, but 
not energy. Energy wins the fight! 

4. Throw your enemy to death by 
carefully positioning yourself to 
grab then throw him (forward and 
down) as soon as he gets up. 

5. Ccrben. Sarmon or Demon a 
can backflip (back and up) to hit 
the enemy from behind. 
Demons and Corben should use 
fast low kicks when enemy is in 
the corner. He can't get away, and 
won't fall into fatigue as leg hits 
don't take away the stamina. 

6. Install the CP level cheat file 
from CUCD or download it from 
www.ctickboom.com or any 
Ami net site. 



Beating epic mode 



The Sewers 

Demon a: Use whip (fire + up or 
fire ■ up and back} to keep that 
long-legged monster at a safe dis- 
tance. Try to get it into a corner - 
hard but worthwhile. 
Corben Wedge: Move back as the 
alien jumps, then before he lands, 
use a mid-kick after pulling back 
(fire +■ forward) or a jump forward 
and kick (up and forward + fire). 
This jump-kick you can repeat twice 
or maybe even three times if you 
are lucky. 

Whenever alien falls on the ground 
kick him a couple of times, then 
jumo back. 




The Temple 

Demona is the defender of the 
Temple (unless you choose her at 
the menu, in which case 
Wakantanka is here), kfeep her at a 
distance, and whenever she jumps, 
and is aboat to land, jump forward 
with kick, 

The trap on this level is the trident 
of the statue on the right. 

The Nest 

vour best bet here is Demona. If 
you didn't choose her in the begin- 
ning, make sure that you free her at 
the Teacher's, otherwise you will 
need to be the CP master to finish 
this level. Use Demona's fast whip- 
ping hit (fire + back and up). Get 
alien in the corner and repeat franti- 
cally. Although you may think this is 
unfair, it does work. 

To the secret room... 

Sarmon awaits you here, and he is 
the fastest warrior, so you will have 
to master close combat, or use 



Demona's whip. This level hides a 
secret room to the right You enter 
it after uppercutting the enemy 
from a distance to the right. 

Midway 

Corben Wedge awaits you here, 
and you should use either 
Wakantanka or Sarmon against 
him. His favourite move is rolling 
kick and triple kick-combo, 
When you put him on the electricity 
move back, he will be briefly invin- 
cible when he comes down. Also, 
he likes doing the rolling combo 
right after, so stand back and wait 
for another chance. 

The Approach 

Ninja can be stopped by: 
High-kick while he is doing his 
favourite rotational jump. 
Jumping and kicking before he 
reaches the ground. Don't try to 
fight him in the air, and be especial- 
ly careful not to end up in the cor- 
ner, as he will draw his sword. 



The Master 

If you expecting a regular fight 

here, you are in for a surprise - 

Qwesul has the power to morph 

into animals and objects! 

Bat - use high kicks in order to 

push him back. 

Puma - mid kick. 

Rolling spike ball - get back or 

jump over it. 

Snake get back or use mid kick, 

Cape - mid kick. 

When he disappears into the 

l 

ground, he usually appears right 
behind you, so whatever you do be 
very careful. 



Combos 



These are the real killer moves. 
Press fire three times without 
moving and then push the joy- 
stick in any direction. Depending 
on which way you move the stick, 
you get a different combo. Get 
some practice - you need those 
moves if you want to survive... 




3 







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Do you have what it takes to become the 

champion of charnptons, 1o become 
MysierX? From living legend Master Neil 
rd Degree Freestyle Kung Fu Black 5ash : comes one of 
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ive involvement has produced a game of unri vailed 
y. Learn real martial arts moves as you light your way 
>the top, but be warned - your skill, nerve and 
character will be tested to their limit. 







/ 



mWGQLF 



World Golf 



"An addictive and iruely original 
golf game". 1-4 players in practice 
and tournament modes. 
Five authentic courses from around the World, 
Five skill levels. Select between 1, 2 or 4 full 
eighteen hole rounds. Auto and manual club 
selection. Ambieni sound etfecls and realistic 
ball actions and far more. 



*sm, 






Wendetta 2175 CD 

Take control ol a heavily armed 
spaceship with an expandable 
weapon system. 

1 or 2 player simultaneously 
Ihrough horizontal 20 tertian 
and over super last pre-ren- 
■ tiered 3D worlds, 

Amiga CD : £19.39 



Fasten your seat belts and be prepared lor an 

experience like you've never seen before on 
your Amies. Flyin" HigJi is here and it takes you 
to a new dimension of 3D -Racing Games. Step 
c-n the gas and race over fully 1 ex lured and 
absolutely crazy (racks, c-n asphalt, mud. Held 

paths and slippery Ice. 

On a 63030 Amiga the game is great fun. 

Playing wilh 4 players on a 68060 is real I 

impressive Reg; AGASMBram. Hgrddisk. 



Trapped CD 

13 Levels - Furious Sound 
wilh mors than 10-Q sound- 
fx, Five differem characters 

Hflsses Ol Spells, weapons 

etc, The rastast 3D engine 
ever on Ine Amiga. 

Amiga CD : £1J.$9 



Cygnus - 8 



Construct a large scale I r ad in. 
empire in a rich galaxy of planel 
turn criminal and raid space tf* 
fleets? II ! s your choice in Ihis 
freedom sci-fi simulation. 



"Sixth sense investigations" is a new graphics adventure lor the 

Amiga, based on the classic LueasArts style games. The base 
storybeard tells ol a crazy young guy who has the ability to 
communicate with the spirit of a sarcastic man. A Iriend, who I 
thinks ol himself as a detective, prolils from the psychic abili- 
ties of his friend (the crazy psychic guy), by using his skills to 
solve the most bizarre problems ofihe rich. ■ 
Req: AG A 2MB ram. 




*«, 



Block Head 

-asl thinking puzzle game 

comprising: Intuitive 
ontrols, Challenging diffi- 
culty curve. Random Level 
mode, dozens of power* 
ups, Great music. 



Marblelous 

100 brain teasing levels 

each more difficult ■ you 

control a metalic ball using 

your mouse and have to 

find your way to the exit. 



Card i ax 
St. Dragon 

Diabolik 



Wings 01 Death 

Cosmic Pirate 

International Tennis 



Hybrfs Great Giana Sisters 

ZirJax Charlie; J. Cool 

Kalakis 



Hostages 
Targhan 
Gotcha 



Turn It 
Nor 'is! 



XP-8 

XP-8 is a 256 colour AGA 
vertical scrolling shoot em 
up, featuring 4 way - SOfps 

scrolling, wicked music, 
sound effects and amazing 
animated alien space-craft, 



Kargon 

Kargon is a completely 

new challenge! Up lo 4 

players can compete in 

order to find one thing out: 

Who the greatest magician 

among them is. 



Testament 
When it gets dark, the livi 
dead begin their cel&bralk 
on the graveyard. Make 
your way through swampj 
^fc tracks and dark lom 
monuments. 



Available 
on CDJf 
or Flo 



Build An Empire To Stand 
The Test Of Time. 

.■erson in history 
that builds an empire lhal never falls. 

- Discover New Technologies - 

- Build Wonders Of The World ■ 



mum? 

An unrivalled racing and fight- 
ing experience! (Its lime to 
make some more friends). 
Street racer has been totally revamped 
for release on the newest, fasiest 
hardware available, and it shows, 
£14.99. (Amiga CD & Disk) 



W3 




iK 



Mo<U items ." 



gainment - Epic House, 43 Akers Way, Swi 



il in-stock encuffftg fast delivery. Plo,i*e add B totnl of "1 per title? 
-jo I come. All prices listed include VAT. E&OE Free C 
"aiies payable to ISLONA - Islona is a pai " 



X 




Wahoo! We've a monster 
review of Aladdin 4D, A1200 
Ethernet, Oxpatcher, Visual 
IFX and the Epson Photo 
printer to sink your teeth in tol 



50 



Aladdin 4D 



In this special extended review. John Kennedy takes a look at Nova 
Design's revamped Aladdin 4D version 5. 



58 



Hydra A 1200 Ethernet 



Real A1200 Ethernet via PCMCIA- Mat Bettinson asks if it's worth the 

asking price. 



58 Envoy 2,0 



The network f ilesystem to use with Ethernet or any other kind of net- 
work. How does Envoy stack up after ail this time? 



59 OxyPatcher 



Finally there's an alternative to Phase 5's Cyberpatcher for 68060 accel- 
erator owners. Does Oxypatcher deliver better results? 



Visual IFX 



A brand new effects based add-on for Image FX f bills under the spot- 
light. Just what is it really capable of? 



62 Epson Stylus Photo 

Epson's latest offering in the Stylus range. This one adds two new 
colours for enhanced printing. Larry Hickmott checks it out. 



64 PD Scene 



Jon Brooke r looks at a selection of great new PD-software and man- 
Mies to contain himself for long enough to write about it. 



66 



PD Utilities 



... Basic Note Tutor V2, Tutenkhamun, Directory Opus Help Guide, Class 
HD Utils 24... Andrew Korn gives you the full S.P 



70 CD-ROM Scene 

All of you lucky CD-ROM owning beggars get to choose from a verita- 
ble least of CD delicacies. 



72 Art Gallery 



Add a much needed splash of colour to your day, with the premium 
choice of your art contributions 





PRODUCT TEST 



# 



u 




Here it is... the latest incar- 
nation of an Amiga stalwart, 
Has it come to solve all of 
our rendering problems? 



Aladdin 4D v5 

■ Price: $279 ■ Supplier: Nova Design c +1-804 2821 157 http://www.novadesign.com 




n the old days, there was a 
slew of 3D modelling programs, 
including Imagine, Lightwave. 
Caligari and Aladdin to name a 
few. Of these, none used the standard 
Amiga system of pull-down menus, 
requesters, windows and buttons. 

Around this time, every programmer 
thought they knew better when it came to 
user interfaces, and consequently aban- 
doned the standard Amiga look and were all 



pretty difficult to get to use. This was espe- 
cially true, in my view at least, of Aladdin. 

The latest rendering program released 
was HiSoft's Cinema4D, and thank heavens 
that this time we had the standard menus 
and buttons, and it worked properly with 
graphics cards. There's no need for modern 
Amiga software not to work in this way, and 
at this stage in the Amiga's existence there's 
little point in trying anything else. 

Now, with a change of publisher, it's 



back, We're promised a 100% style guide 
compliant interface, with full support for 
CyberGraphX compatible graphics cards, 
What's that - an ARexx port? Could this be 
the software you've been waiting for to take 
advantage of all that expensive hardware 
you've bought? 

Look and feel 

True to their word, or at least, the word on 
the back of the box, Aladdin is a true Anvga j 







* The toolbars 

make common 

features quickly 

accessible, but 

the icons 

won't win any 

erjMomits 

awards, and 

dragging them 

.iraund the 

screen causer) 

frequent 

crashes, 



program. Screens, menus 

and requesters are ell famil- 
iar and easy to use. 
The concept of tab lists 

has been pinched from the 

PC, and these make it easy 
witch from one list of 

options to another. 

Keeping up with Amiga 

developments, there is a 

multitude of possible dis- 
play modes to work in and 

display renders. Native 

Amiga (including AGA) is 

joined by support for the 

following hardware: DC-TV. 

Opalvision. Resolve r, Retina 

and VideoToaster. 

Picasso or CyberGraphX 
-.. are not included by 

name, although on my 

Picasso II system the new 

screen modes were listed 

under the standard Amiga dri- 
vers. This will probably be 

true for any CyberGraphX 

compatible card. 

Once you have selected 
[your display modes for the 

Bditor, preview and render 

screens, you can roll up your 

sleeves and get down to 
I some serious 3D work. Aladdin is a point 

based program, which classes it alongside 

Imagine and Cinema4D rather than Real3D, 
' which is based on primitive solids. 

Open Sesame 

The program opens with a pleasant enough 

ired backdrop, and a single view window 
onto your blank 3D canvas Two toolbars pro- 
vide access to commonly used editing and 
[processing options. 

The single view can be spun around by 
using 1he numeric keyboard (sorry, A6Q0 
[ owners although you would be mad to 
attempt 3D rendering on such a slow 68000 
based machine anyway). This will allow you 
to quickly get a feel for the object that you 
are creating. When it comes to editing, you 
are more likely to require a flat view, that is a 
head on or straight down view. Pressing the 
space bar achieves this, and you can then 
move points and polygons simply. The 

. is always wireframe, with no hjdden- 
line removal or shading options available. 

Primitive shapes are often the quickest 
way to get started, and there are two fami- 
lies of shapes you can create, "Platonic 
P'im"tives' r are 3D shapes such as 
Tetrahedrons, Isosahedron and 
Dodecahedrons, Though not particularly use- 
ful in their native form, you can quickly drag 
and twist them into more interesting shapes. 

The "Quadratic" primitives include eWlp 
SOkf and torus shapes; it's from here that 
yoi. can create a Sphere for example. Or a 
Hyperbole id Again, more complex shapes 
are maybe not so useful for everyday objects. 

An object which will never actually appear 




in your scenes, but which is vital neverthe- 
less, is a CSpline. 

The "C" stands for Control - exactly what 
the curve does, control other values. Once 
you have defined the curve, it can be used 
for shaping a bevel, or controlling the move- 
ment of an object over time, 

Textures 

Like any good rendering program, every 
object used in Aladdin can have its appear- 
ance altered in several ways. Firstly, you can 
Change the colour and Other physical proper- 
ties. Nothing magic about that, and all the 
usual settings are here to play with. 
These are all included in an "attributes 



Important features 

•> Style -guide compliant user interface 

• CyberGraphX support. 

• ARexx scripting (untested in this 
review copy] 

• ArrtigaGuide help 

• Thumbnail load/save requesters 
(missing in this review copy) 

• External tools and plug ins 

• Spline -controlled camera movements, 
with multiple targets 

• Animate lights, lens flares, textures, 
objects 

• Hierarchial motion paths 

• Gaseous objects 

i Fountain particle system 

» Procedural and bitmapped textures 

• Soft shadows 

• Motion blur 




A With lore 
ground and 
background 
options, yon can 
quickly hue 
previously ren- 
dered scenes to 
create new 
images. Guess 
which pan I 
rendered in ibis 
im*ie... 



JLi± 



aiT 



414 
tlh. 



JUjJ 

I. 4.1 







gw-ti 




nft= 




■4 The »me 
DBJect can he 
rotated to pri- 
dice different 

viewpoints, with 
or without per- 
spective, Only 
Die view can be 
displayed at a 



Continued on next page ►►► 



Walkthrough 






A The Platonic 
objects are 
named after the 
•veH -(mown, 
dead philoso- 
pher Greek gay, 
who used in do 
a lit of 3D ren- 
dering in 
between tlriiik- 
ing Din aid 
lying on the 
beach. 



til «*rt. fct» nft ln-,1 




Ptofmh] iitny) Cdorl Comb*] CMvl 




ww „^j n. ,/i 






PUMQ jjrj !ii.TiJl nf | 






Tw*r» ^[Tnnwanfc/: 






nvw </J FUd-lB-S: ^f 






E»> _s£j *n«ft»i: 






httorand ^ I frjuv-nd _ 






Qw* . J rm(Dmiaijc _ 






ten*, . j Vftaiir | 






2 jjfnpDiitrtfl ! _ 






OW 1 tW>. | irai | 



A Tabs make it easy to squeeze lots el settings into 
one window 

list". Each attribute setting can change per 

frame, and this is altered using the sliders 
which control the time line. It's unusual con- 
trolling the settings for time here in the 
attribute window, but it makes sense. 

It's also unusual to separate these attrib- 
utes from the textures, hut that's how it's 
done. Probably in order to prevent a gadget 
melt-down, the textures requester is invoked 
separately. From here you can apply both 
procedural (mathematical! and bitmap tex- 
tures. These can define the usual colour or 
bump settings. 

For extreme cases, it's possible to apply 
an Anti-aliasing filter to blur the bitmap 
slightly and avoid chunky pixels appearing 
where you least expect them. It can also* be 
useful when using bitmaps with few colours 
- a texture with- 16 shades will develop many 
more when a nti -aliased, and therefore look a 
lot better in 24b it renders. 

Animated bitmaps are possible, for use 
both as textures and background and fore- 
ground images. The usual sequential num- 
bering system is used. Annoyingly there is 
no way to preview a bitmap before using it. 
There is one more window associated with 
these settings, and that brings up the shad- 
ing options, required to round off the corners 
of shapes such as spheres. 

As all objects are composed of facets, 
this is a required step if you want to render 
realistic objects. 

Animation/ Special effects 

As mentioned, the appearance of the objects 
over time is defined from within the attribute 
and texture requesters. This means that 
objects can completely change how they 
look as time progresses. 





■ I M". -•■■. .■ 



3* 



■ 
- 1 ' , 






™ I »*«■•*»- ,Bf ilB .nn Jil , T 









■•I — [ 



A The first step to rendering an image is to define a 
model, You might want to cheat, and mike use of 
some previously created objects. With coaling, 
Aladdin will load Light Wave objects. 



▲ Bananas are yellow. Using the Attribute list win- 
dow, assign a yellow colour to the banana object. It 
lakes practice to discover the best settings for 'hard- 
aess' and 'specularity'. 






* i 

F~1-H 




■— M= ■*, — i-- | .«| r m | 



ii L 




pret-p.! ™M*T 1l"l Si fml 

->>^i . .W'i> r^Tij- i ir ■ jiFii 



A Naw we can add more objects to the scene in 
this case a dish for the banana to sit on. and a table 
to hold them all. We'll also neEd a light source, and 
background to the scene so it's iot totally black, 



A Here we apply a procedural teiture to the table 
top to make a lovely bright tablecloth Similarly we 
apply a tenure to the background, although this time 
a bitmap image of a cloud is used 




A The final image. It looks rather flat, because there are no shadows in the scene. Creating the image agaii 
with shadows switched on increases, rendering times considerably, and so yen should only use them when nec- 
essary; not in an animation for e*ample 



It's also possible to change an object's posi- 
tion, by creating a path and setting up the 
object to follow it. 

Aladdin deals with camera objects to pro- 
vide the view. As with other packages, the 
camera is locked to a target. However, you 
can switch the targets mid-animation, and 
the camera will pan between them. You can 



even have multiple cameras to make cutting 
between different viewpoints possible, 

There are three other effects which 
Aladdin is proud of: gases, flares and foun- 
tains. The gas system makes it easy to 
ate areas of space which are less 
transparent than usual. 

The volume of the gas cloud is contained. 

Continued on page 54 ► ► 



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serial port £46.95; 14.4K modems £24.95; SX32 from £149.95; RED=Price down, Blue=New product. 



The All-New Eyetech EZ-TOWER 



kis definitely one of the easiest solutions to building your 
i own tower, " John Kennedy, Amiga Format - July 1997 
Iff ton can use a screwdriver you could build your own 
A 1200 tower system in less than half an hour! 

mCttuttfii't br t asiert 



SX32Mk2 & SX32Pro Internal Expansion for the CD32 

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U hat do the reviewers say ? 

Amiga User lnl'l "VS'i ■ infinitely 



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A12M main board with 
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I keyboard ntjrin n 

gvai' .'«? L'lffKl J 

I in the ribbon table 

i [he optional PCi' 

■ keyboard 

tt. 

i Uounlcx stii'CI jnri 
IfjarriarfiBOd ilnppy 
| **w*andCOBOM 
wrut in the bays using 

I Ik (crews provided, 
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I bjukt and data tables. 
h (Id Ihe A" 200 

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I tah drt the powBt.WIDf' 

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LQrbitv a CDPIus unit (below) and get on El-Tower* for just £99,95 

* ihe repiUi i 11 • 



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WEIV.' Mk2 EZ-Tower with PSU - stfff only £119.95 
W option - sH partt/iTiiitra provided - £95.95 

EZ-Key MMO a-dapler Mr PC 6, Amiga kbds- jusl push m lfte ribbon cable! 
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HF A I TH "-'* buffered IDE interface is essentia! to avoid overloading of 

W A RN I N G - ioArt AVh rr^rfv - Amiga Ftfrmdf - /«/>' / *W 

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I J 1 40 IDE cable* lis 1 5PV5 f anctose drawinfl) 1 1 «.9b 
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1(5X3= internal tooling Ian - iaifcpare that Btfra pOWBn £H.K 
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rtH coiMWCt dBla#a* mo<Jan« E49.S5. H 4f14,4 Irom £:!*.» 
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tarn 

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ttjf.ftfdinljerlsefftaf BonyTloppy £14.t5 
gZ-OfO Lfl. *lth Samy floppj ft cable CSB -nt 
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tor A13O0 hard drive IDE pan £64.09 

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- p«r amhm IDC port tt» *5 
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ThmKing ol bvyifq a BH3 drnHe- 3 Oont waste your monay on ANY DRIVE OVER 

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A. Look at the 
gaseous 
ibjects nud 
lens flair in this 
image if t«u 
need convinc- 
ing aa to why 
they are such a 
good thing. 



T The lextute 
settings define 
the hitman or 
procedural set' 
tings used lo 
civet Your 
objects. 



within a shape, such as a sphere. 

How transparent the gas actually appears 
is defined by its 'turbulence', which is a mea- 
sure of how much fractal noise is applied. 
There are many settings to experiment with, 
and with a little effort you can render some 
very realistic planet atmospheres, photon 
torpedoes, galaxies and candle flames. 

Lens flare effects are still all the rage, and 
Aladdin provides these star-shaped flashes 
of light by cunning manipulation of bitmaps. 
It may seem a little like cheating, but the 
approach is flexible - flares can be hidden 
behind objects, poking through the detail on 
the top of your star cruiser as it slowly 
moves across the screen for example. 

Fountain objects are really a simple parti- 
cle system, used if you need a spray of small 
objects. Like lens flares, they are actually 
bitmap images. However, their movements 
can be quite complex: affected by wind or 
gravity, but are rarely worth the effort and 
time involved in setting up and rendering. 

File support 

As well as saving and loading projects in its 
own native format, Aladdin is capable of 
loading various filerformats, Files saved in 
the prehistoric VideoScape .geo 
format may be loaded, as 
will DEM files from 
Scenery Animator. 
Lightwave objects 
may be inserted into 
your scene, and 
Aladdin will have a 
go at understand- 
ing EPS Postscript 
files too - although 
as this format varies 
wildly from program 
to program, platform to 
platform no promises are 




made. There is no support for Imagine or 
Cinema4D objects or scenes. I tried a 
CDRQM of Lightwave objects, but only a 
few would load successfully. 

Brush bitmaps can be stored in JPEG for- ' 
mat, good news, as JPEG maintain 24bit 
colour whilst consuming a fraction of the 
disk space of their IFF cousins. Bad news is 
that some I tried appeared as coloured 
mush, Rendered images can be saved as IFF 
or IFF24 images, though not JPG format. 

Conclusions 

Aladdin's documentation takes the form of a 
250 page manual and some online help. 

The manual is reasonable, although fool- 
ishly lacks an index. The online help is sup- 
posed to appear in an AmigaGuide window 
when you press the Help button. It didn't on 
my system, but I read it by loading into 
Multrview. The promised details on ARexx 
were missing, meaning I was unable to test 
these abilities. 

Beneath the fancy displays and standard 
Amiga windows, there's nothing new or star- 
tling - most of the features are present in 
Other rendering software. If you are an exist- 
ing Aladdin fan, then you'll rush to upgrade 
to the latest version. Otherwise, it's not 
worth changing from your existing package, 
Aladdin is awkward to use. providing a dozen 
settings when one would suffice. 

You can't create a sphere: you create an 
ellipsoid instead, If you want shadows in 
your scene, you must select the individual 
objects which cast them, and those on 
which they fall This control is commendable, 
yet close to overkill. 

There are nice touches. Its a pleasant 
change to get away from Imagine's multiple 
editor system, and stringent requirements on 
backdrop image sizes. In many ways, Aladdin 
offers more control over fundamental set- 



A A torus, yesterday. A torus is a quadratic primitive, 
and shouldn't be confused with fori Amos, a singer. 

tings, and this will make for images which 
would be otherwise impossible. 

In other ways. Imagine still rules - its ani- 
mation system is dearer, and Aladdin's pro- 
cedural textures don't get dose. So where 
are the special animation effects? Why omit 
an explosion or melt effect at this stage in 
the game? 

Aladdin isn't a true ray-tracing program, 
although you would be hard pressed to find 
examples which demonstrate this. This 
means, for example, that you wouldn't be 
able to create lens effects. Yes, this really 
isn't an issue, as all the important effects are] 
modelled perfectly well. However, rendering 
times are nothing special given all this. 

To speed things up you need to perform a 
lot of manual work, such as creating shadow 
groups. In an ideal world much of this would 
be automatic. It's good to see support for 
batch rendering, meaning you can set your 
Amiga up with lots of work to do whilst you 
make the tea, have a nap, or even head off 
on your holidays. 

It is a bit of a relief to see software like 
Aladdin continue with newer versions, but 
I'm afraid that a tarted-up user interface just 
isn't enough. We need and deserve more... 
now more than ever! ■ 

John Kennedy 



ALADDIN 4D V5 

Developer: Nova Design 



System Requirements: a™ s *dqs »2.i mi up. 2Mb 

nl ratmirr Recnmmended iWHi, UMb RAN, large hard disk 



Not Hie be si. Unintuitive, aver ciHiEcaded. Steel leirninf, 
cam, 

Excellent images, awt a joy to watch them appear in 74bii 
Cfliour on i graphics card. 

A fjnnd program to mads lie must nl all tlial new hardware 
ITDd'k leintrng ii buying 



OVERALL 

Waiting this long for an Aladdin 

upgrade, we did expect mote. 




TINTERNET?! 

..so what will that do for me?" 




Latest News 



* News available 24 hours a day, 365 days a year! 

* Latest news available realtime' 

* Thousands of topics, including the latest Amiga news ■ 
latest news about Gateway, new Amiga's, OS development! 

* Receive news and information direct from companies - 
press releases, mailing lists, special online offers 

* Debate news and rumours via newsgroups 



Latest Software 

TSsAminet contains over 4 gigabytes of software and is 
ipdated daily. You can download as much as you want 
utienever you want! 

Download the latest demos of commercial software 
Beta-test forthcoming software and download patches 
Access the millions of files on the Internet covering a 
■gnitude of different subjects. You like Star Trek? Why not 
surf some Star Trek web sites and download images, 
WJnds, information? 

Access to Unlimited Information 

* Millions of web sites to surf all over the worldl 

* Thousands of different subjects - whatever you like, you will 
find information, stories, files and more, 

* Professional companies online - many companies have web 
sites where you can read further information about their 
products and order online (often saving money). You can pay 
for tickets online, book a restaurant, find the latest weather etc 





your 




AMIGA 

mthe 



Play Games Online! 



toy multi-player online games "realtime'' such as 
foundation and Free Civ. Test your skills against 
iter players live over the Internet! 
fee part in Mufti User Dungeons via Telnet - online 
nuMi-player adventures. 

oad the latest game demos * Internet users are 
te first to hear and see the latest games developments 
nd even beta-test forthcoming titles! Offer the programmers your Ideas! 




/ 










from 




f 



Contact People, Chat Online 

■ Send e-mail to your friends (and organisations) - emails take 
seconds to arrive anywhere in the worldl Vou can even 
'attach' files to your emails! Email can be sent, received and 
read 24 hours a day, 365 days a year- 
Chat realtime' to friends and collegues via the IRC or chat 
channels for the cost of a local call! Why not have a online 
conference with relatives from different countries all over the 
world? Again, all for the price of a local call! 

Instant Worldwide Business! 

inning a business online can help you find contacts while 

nu converse in your own language (the 'standard' Internet 

mguage is English) 

mediate or quick decisions. Agreements and contracts can 

(agreed or altered almost immediately via the 'net. 

batth of online talentl Need a programmer or artist? Just ask 

Internet and ask for some examples to he emailed! 
ites via the Internet ■ take orders from your web site! 



\NTERNET 

HFORMER 

2 Autumn 1997 - available now! 

a free Amiga 

met pack call 

is number now! 






month 



In association with 





Need more information? Wanl lo connect t>ui are 
comfusftd about costs, ivfiat Is needed ale? Issue 2 
of Our 'Inlemel tnformef ' tries 1q address as many 
questions as possible regarding IhS Irvterrtftl and 
your Amiga! II is completely TTH of CtlSfgtl 



(01325)352260 



' 



01624 677666 






Technical Support: 01325 352260 

http :/Ayww. e nter p rise . net 

Corporate Solutions also available 

Terms & conditions available on request 

*£9,40 inc.VAT. *lo online charges 

All trgnmarks recognised. 




All You Need For Internet And Comms! 



STFax Professional mibm* ocm 



£29.95 NetConnect v2 



STFax Professional is new commercial fan program for (he Amiga <sonl8Nning Ihe sort of advanced 
featirres y&w would find wlfiin commercial PC fa* software STFs* Has own in 1ha shareware for the 
last tow mortlhs, and the brand new commercial "prolesinirwl" version offers even more advanced fea- 
tures plus votce control foe voice modems - use your Amiga as a digital answer machine, creatM ;i h* 
on demand service [ideal for small businesses. Allows your customers lo contact you at any Lime and 
use fan: on. demand to remotely dcwmloaid fascimila information aheut you* products!! and creale 
advanced voice control scripts, You could even set up your own vex* answering service as you find 
When phonmg large companies such as British Airways: "pre** 1 on your telephone to be put through 
to an operator press 2 to...,* etc. 

- Support for all modem i.lujWtMl £1,2, 2,0) 

* Phonebook (Store all your favourite fax numbers } 

- Scheduler tsr#re fax messages to be sent al specified limes) 

- Reports 

- ARexx port 

• Datatypes support for image conversion 

- Printer anyer to redirect all prmt-ouls to a fax file (prim from Wordworth. Pagestream etc!) 

- Viewer for viewing cwtgwnfl/mcommg 'a* message^ 

- Usa your Amiga as a digital answer machine elc! 
i- Advanced voice scripting - create your own voice 

network or fax on demand service 

- Plus many more features 





Main Window \ showing a Fax Uan-smissionl 



Advanced Voice Script Edilor 



from. 



£44.95 



High Speed Serial Cards 

The Hypercom range of high-speed senal cards offer your Amiga (he fastest connection to She Internet 
for comms artd Tan transfers. Available for the Amiga t20Q (these serial cards are placed within 1he 
internal clock expansion port - leaving the PCMCIA port amd trapdoor free!), A1200 Towera and Zorro- 
Ni'lll rjyscd inachines (Zorro version suitable lor At 500^3/4000 or a A120O towarj Just lift 1he key. 
board from your Amiga, locate the dock port and then 
drop in the card - easy. These Ciirds are currently the 
fastest serial cards available for ihe Amiga {allowing 
upto a 4HO.800t)ps connection), making the Intern 
wo* faster for you! The Hypercom 3f3Z cards also 
StiiU wi|.h a buffered high speed parallel port which 
wll drastically improve pnnting speeds on a laser 
or ojualrty ink jet pnnter - the manufacture' claims 
pnnting can be upto 4 times faster than the stan- 
dard port The Hypercom 3*3Z cards contain a 9-pin and standard 2S- 
pin senal ports wherftas. the Hypercom t ships with one 2S-pin po/L 
Serial arte? parallel drivers included. English documentlorv 




rlypetconi 32 



Hfpertcnil 

Kypefc«B3 



machine SpecrlicatiDni 

A'JMT fx4SOJB»t^luah3peedbii'(ef«fMrispixb 
1 i 50OK OjWaeC tpufV wi pwatel ptr1 



HyriPTCOfrJi Zrjf nj-ll ; K <«I.BQ0DfiH hidhtpeed buffered win j»rls £79 95 
1 1 BOOK bylei'iec Buffered parallel pari 




Hypercom 3 



Vaporware Software 

If you are not interested in purchasing NetConnect you cam a»SO buy Vaporware Producls inch- 

vidualh/ either by disk, or a keyfile sent via e-mail. _ _. . „ _ _ _„ _ 

By Oat KtytUt B r hlHil 

Miami TCP/kf &t«k la, ttw Am** £28.00 £26 M 

Voyager N«xt Generation £22.00 £20.00 

Mieiodot-ll £20,00 £18,00 

AmIFIC ■ . £20 on £1$.W 

AmFTP £20.00 £1B.M 

Arnlalk £14,00 £12.00 

XA™ £14.00 £12.00 

AmTelnet £17,00 rififlfi 

AmTerm £17.00 £15.00 

AfiiTi-lnri * Am Term Package Deal £20.00 Elfi.OO 

AmigsNCr* Ar™ B . to Pnwi 3 uHwn £27,00 £25.00 

. 5% Olt«njfil wfi«t 2-4 Vapor products ire beughl. 10*. Diicnijitr 1nr 5* 

Computer '97 - the Amiga Show! 

Come irj Cologne on the 14-16th of Hovemfier 1 The Amiu,* evisni occurs "~" 
inirr ;i year at Cologne in Germany. Last year's ihnw wis more than twice the * J 
sire of the World of Amiga with exhibitor; tuotl as Haage&Partner, Pro-DAD, 
PIOS, Vitlagetronic, Micronik. Eagle, REM, Titan, PhaseS and many mora compa- 
nies, who nei/er appear at » UK Amiga show. Amiga Inc. (the new company besed in the Stales) 
have already tmok«d » huge standi See us on tha Ha*geiParirn;r stand showing fvetConnect vl, 
STFan Prijf««si«ral and voyager v3 - along with Javascript and other new features. Meet Oliver 
w.irjn<u. Mathias Mischier and Stefan SlurMj ! Wiih ihe ability to buy more Deutsche Marks than ever 
you will beablBto ok* upsome/aal tuirrjiiins as well as wrtnesaing the tatast Amiga technrjlogy' 



97 



NelConnect v2 is even easier lo conned to the Internet! Launch the new Wljand GUI. choose your I 
enter a few user details and tet 1he Wizard do all the rest for you! Simple! With version 2 you dont even na 
to worry about the provtdw • i.-verything is automatic, everythirtg is poinl and dick' Amiga Formal corwln 
about MelC(inn*«l vl (June 97 issua): 'Almost the perfecl package for the Amiga Internet user", "If you n» 
10 get online, this « the easiest way to do il" and "Ifs fjoOd value for money too - especialty She bundle inclu 
109 fhe M.'BK modem." We have lislened 10 Our NetConnect v1 users, noted their comments and addad ! 
other new features. NetConnect v? U avaikabte on CD-rom and floppy disk 

10 Commercial Programs within NetConnect v2! 
AMITCP v4,6 DIALUP 

AnilTGP a u iihw lull TCP kik^l. ««Ngvic9d vid 
dmomd by ui ind NSDi aMli lull QUI efinbpll 
Mi» e»m «ih j. WiiufciwiSs '■ mna Wlnnll 



MICRODOT-il 

A- r>i«K*t] combined email jnri nowiraadtf 
w.LriiM diihCUII &7mvnFflll the m^jm- IbMutu 
vi>u ft-ould ■vmri - MIWE D*L»chr»Mii4i : support 
tor RdPaiAPaP, 1i.;l Aihxx pofl *ir>d r"on!. 



AM IRC 



Cuftttirti^^ v*i[h frlenda aftfJAJl lofirci, loin corv 
rorisrrCM, m^injiit mud* mFiHincjn Tho «ftC Ie 

One Df BlC moil JJHldlClrVA lilHirmii'v pf ,h* 
int*rp«i ■ Aml*CC m tha bHt An.ta*i IRC dipnl 



AMTELNET- 



TeinrCtfilo BKltrn»!cam(HJl*fi. HAMRtfnTH^ 
LCirieq for ifQUf W9b EnlQH, chBck \hb liatu* or 

jr^MJT mph-TrX*;. pi By iOTlrTM SflrPME. 



AMTERM 

HDTVWCl bO ■ BB&. td AMthir Limwi I'-dririirl lintaj. ImpflJlfir MM 




rVOYAGER-NG 



VMBd ttM tMflt /UfmQM vnfei tKimv fyf C 

Aml|p* - HMpportfl SS4. 4dt Eflcunng i 
*in, HTTP 14 |*M-4Ji*r*«Hpfc«r 
fp^ltntfirn AAA MJOpDrt ^lrt# lllri fn+* ) 
«frrii iriiH^HKl -nri pr>rjii JwHCmrt?««3 



AMFTP 

AmFTP in *b uhimota *m*aa FTP d 
Dowfil&«LL4iliijiil prr^irmF fruni •mr 1 F 

Irrtft, BilQ lUftpbflik ADT |r> ollrjnB yrju | 

wnrchirJownload RAti from Hh« AmlnA I 



— AMTALK 

A CaV*ct OlriDt efrtflt for thda Amicp Acta ■ 
Hr rwilmr; SflVWVphOfie IlrTVIC* fof f 
lo taBvii n m i>H* i T>W Gbp tflfe f 
"r»*nirr*«-' ba *rian4fc ofi Bit ImIhi nv-f 



NETINFO 



Wottrrfoti ICOOl Luul rur JlnidyningChfi 

uwhi flnrJ ttH people CDrwocifid Id rl 
fM- y^jr IHnr^l* to m rf lK*> nru 
pmgi i*rverii ba find bh* rwajpaat* 



XARC 

K- A^v; Il tha AIWQI'I Jr*«ur lb WinZtf" ™ 
mHEK:iilly dwwff- LM *j1_ZA , i IP ni«, Hit I 

ooMfrti atf Dhu di-t^wwm, cnPBlw your ■ 
arcHrvea. Full InAUtgjrartH with N*iCi>itiMc( v4l 

Free Voyager v3 Upgrade On Release INetConnect v2 Purchasers On}y 

NelConnect v2 q a slate-of-the-ar! Internet package aimed 
towards Amiga users wentinrj lo COfir»BCt for the first 1 me 
{absolute Internet beginners), tfiose **iO bave been eonnected a 
few monlTis (noyiCBS) and nowr, due to (he keyfile nature oi lha 
software, is suitable for advanced Internal users who wan! to use 
flhe modules contained within NetConnect witii their existing TCP 
Stack NetConnect v2 enhancements include; 

- New AmiTCP - NetConnect v2 users will oe flhe first peopJe to 
use a version of the new AmiTC-P! We have Sdded a number of 
changes to this new version - (tie main additions are Ihe new 
Wizard. MUI based dialler 'events' control and a brand new 
redesigned AmiTCP preferences 

- AitiiTCP Wizard - makes configuring your ISP a doddle 
ChOOSu your modem, enter some user details and Ifwn the rest 
of Ihe process is ccmpleleh/ automatic! This is frae 
WindouvsKj"' style connectivity! See the example pictures - 
point and ci.ck Internet eanfigurm nn 1 

■ New programs ■ AmTalk, MeUnfo and X-Arc (X-Arc is a brand 
new WmZIP™ style archive management tool. Download* 
IhaVlzxJzip files from VoyaflerfAmf TP/M«crOrJot-ll, auto-axtracts 
them into X-Arc's CUI and allows you lo control the files, 

- Proflrama are now lieyfil* bated (can be U*ed with any TCP 
stack - Miami ex; 

- Extras pre-eonfigurad: MIME types ;CD only), datatypes (CD 
Only), online help files etc 

■ Updated, latest versions of the modules iVbyagar-NG. 
MicrcKJot-ll. AmIRC, AmFTP etc) 

- Printed installationfinunwJucoon guide - install NetConnect 
Ojuickly and easily 

- Printed manual - using the Internet: and NetConnect 
• Plus many more smaller changes and addition k 




Wizard - EnlBr Your Inlormalim J 




X-Are 







m 










w 


1 »J"-i* -B^^lKh, 

HEBE* 

t™i -if . 

MJ. 1 f ^ift >n 

m nw — p f J llTff '*' ' 




HHLiHIl 1 



Wizard Loymscr 



r 




t»uiv<u j._] it^.i^-j 



AmiTCP 
Wizard 

Wizard - Canfiguratinn Cornpli 
NetConnect v2 CD (comaim many ejlras: datatypes. MIME typwirnr www hfiwsiiia:' and fituth marel £S2.%] 
NetConnect v2 Floppy Disks !on!y canlains the care programs S online help documentsl £54.95 1 

NetConnect v2 Upgrade from vl/vl.1 [rejijieitfhIriCaniHctrlrVl.liiimiHihfl 





PO Box 151, Darlington, County Durham, DL3 8YT 
Tel: 01325 352260 E-Mail: active@enterprise,net 

Fax 01325 482343 S^klEEl 



DELIVERY CHARGES 



SWJ* - Fl VD lor UK itellvcry 

- El SO I'.T EU driivcrv 

- £Z flu Wurld deKnry 
H'Wure - El for 2-3 d»v delivery 

- £6/ for n«jit tiey deliverv 

- Etull for Snlurdny delivery 



M»fce chmueig'P.D.^. piysMF to Activ* 
Software 1 and 4-erid tD Ihe mMtki lutod 
0U|H>^i(r. We can accepl credit ar dnhil 
i ^r,l r.rd?r5. For any addrlHHul informa- 
tion call in ASAP! 



WANT MORE INFORMATION? 



We provide- an nriw infeirrTialin.n pack (Internet tnlormer its. 31 enur- 
ing NetConnect anrt the modules {Voyager. MD 2 Me), ih« motion 
«i« nfffr. connectivity distaunla and a set n-f hriiquentery asked quv 
tionf and answers. Internet InFnrmer is; 2 also gives informal 
ahout the Imeniei, why you shculd connect etc! 



V»u can n,l$.o access the NetCanneei homepage lor addhienal inf 
maiion, latest news and to download a tim»-limhed demo version -. 
the software: 

http://amigaworfd.com/netconnecs 



Latest Technology Modems 






■ modems are here! Download software artci web pages upto twice the 
■peed Qf a 2J3.9 modem ££k modems will ops rale at 33.GK speeds for uptoading but 
.:l csfi cut your phone bll Is d radically when using Ihe E5K techndoy )■ ! Isn't it about 

ime you upgraded that M.4 w 2B.8 mcusam? For furtr«r information about the new 
rseFiu* {Rockwell developed) technology contact us! 

We only supply quality branded modems (Dynalink UK Ltd or Diamond 
$vpra Expr ess) , which may cost slightly more than their unbranded competitors, 
tut they ship with a lifetime warranty the knowledge tTiat a UK company offer's suppor L'lnformation 
ard you are buying a modem wild quality (Rockwell based) components 
K56flex modems need to cutfrvact Its antrihe* KSGFlex modem in orcter to us* 56K technology 
nmke sure your provKJer supports K56F»ex technutogy}. Call for further technical details 

33.6k External Data/Fax/Voice 

■ Quality brsndSCl Supra modem 

- 3J6W tx» DAT'VFAXIVOWE irwdem - tfU9 Y34, 
Thnthighpi.il to 11 r>.7DD HPS via V 43 tin data 
camprcniHm 

• Graup 1, 2 A J irrtdTTcrivr FAX \U.4\ 

• Vuiue Command* - D3VD upi|r*d*able iby scnTwa.'st 

- V fin (irtdffo fioralflrenGingl njiEiAblR 
' Call DiKf:nminAtirip 
' F.ix an demand 

■ Caller ID and DdlincCivc Ring enabled 

• SimutUHnBoun toigc and data (3.Yft| 

■ Upgradable RDM chip 

• Include* hemilplM>nMJnnlert0(HKin»i - tar toica tonlnji 
1 Lir>limr* warranty 

■ Swial cabtc included (Dynalink 25i'9pin, Supra £Epin 
Dnty'l 




£73.35 



56k External Data/Fax/Voice 

■ ate J3.6h eil*r«ai with seme gararaJ infsnnBittno: 
•raEnpress 56 Sp makes sOphtstiCattid 

mnunications more affordable and easier lo use 
ever before With f uil-duple* speakerphorte and 
mail ynu can now use a single phone line for alt 
jttir communications - voice, fax, and file transfer. 

Wat's more, wrtn. advanced messaging capatnlii>es, 
til SupraExpress 56 Sp makes it easy to keep m 
touch even when you're away. An ideal solution for 
lone or small office communications. 



I 




£119.95 




NetCommander 

I ^^ ^_.W 1 11 I ill 



4 






External ISDN 

Tired of wailjmg for your modem to download 

a favourite Wot> page or retrieve- large files' 5 
Imagine surfing me Net at 1 28,000 bps with 
the Supra NelCommarder ISDN digital 
modem, or nearly live times the speed Of a 

33.6 Kbps analog modem. With an analogue 
I port to ring standard telephones, fa* 
machines or modems. Supra NetCommander 
has been designed to be the easiest and 

most cost-affecUva route to high-speed 
£149. 95 aceoss to the Internet and remote LANs 



- S*,i64il 12.126 Kbps CDnnccliam 

■ ^Dicu'daUi an bath B-c#iann=la 

■ Culler lt> enabled iwher* available! 

• AuloiaoittS apphcatkni 

- ft/ijl«fj Support' Ring" UP to- 3 tniflphorwHi 

- Usfflr-.-issKfTKHj distinctive raiding 
' M J -Ilhn-. PPP 

• Flex Channel Bandwidlhtm-dertand 

■ papiCHjW BnttieriticutKni 



ISDN works on your standard Amiga in 
conjunction with a Hypercom or other serial 
card and AmlTCP NetConnect or n*aml. ^ou 
also need an ISDN line installed to use an 

ISDN modei" Please note: ISDN modems 
cannot be used as fax machines, you would 
need a cheap analogue modem bo handle Urns. 



Choosing Your Modern 



below should help you choose the modem far your needs. Far the price, a 33. BK modem 

(best value for money as a senai card is not absolutely necessary. A 5&K modem is a good optwn 

those wanting maximum speed but have a limited budget (the red bar shows the maximum 
lion Speed ■ as most "56K' modems connect around 44 46K 1he e*1enden har snows the 
ic' connection). You need a serial Card with a 56K modem. For the true 'net surler. ISDN is 
|K lAmate option - solid 64K connections, constam speeds bul higher running costs Note that 
Imsfe* rates can vary depending on (actors such as liiie 0;uality Gall for further information! 



12.14 



Modem Comparison Chart * 




Time litwwn In minute*) 
takfMi - in ideal conditions 
- to download a 1MB file 
by various modems. 



14.4 
Modem Type 



ISDN ISDN 

64K 12BK 



Various Modem Pack Options 



ppxus money sai/ing packs are available These are all based on either the 31. Sk. 56k or ISDN 
em plus a a collection of extras. Call us for other pack options if you have your own pack idea! 

PACK CONTENTS PRICES £ 

PK01 33 G Modem & STFasc € 89.95 

PKOZ 33.6 Modem & Net Connect £109.95 

I PK03 33.6 Modem & NetConnect & STFax £119.95 

PK04 33.6 Modem Si NetConnect & Hypereoml & STFax £149.96 

33.6 Modem & NetConnect St HypercorTi3Z & STFax £159.95 

D £30 for a 56k Modem (instead of the 33.6k model) 
D £55 for an ISDN Modem (instead of the 33 Bk model) 

U packs come with one month free connection to a major Internet Service Provider 
Other options may be available - call 

Choose between the CD or Floppy disk version of NetConnect with your modem pack 
STFax Professional will be despatched on release 



CARE QUALITY & SERVICE 



QUALITY INK JET & BUBBLE JET REFILLS 



Our infill n u^t '.nil'. In;i ..|iijlil', inki. YOB fcOJ ihi-v: I - " ■ i ■ us teACr fiur iiipcrti qualm a tefljibfc prices 

rtbtt n;l'itli Fur ill* [Jcskjcl S0O, *l(k*^U. H'fX\ ^MK', SWC hWlif, SMl( 

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6 refill (3 on Ineh capacity enrtidtgei) kit IZOmLpurc Muck, f lft ( W 

CANOK BJC600. BJC400QV4JOO 20 reRIU pure bl*k 120mL £16.99 

EPSON STYLUS 4 refills IHJjnL pure Mucl £16.99 

IRK (HOI H RHH1.I. KITS f 3d.W 

III' UFJiKJET RANOF., CANON Bid 10. WM I 4OQ0 

EPSON STYLUS COLOUR I II / Ml. I 500 

60ml EACH OF YELLOW, MAGENTA. CYAN 

Up to iO refills eadh cehiuT 

■Tum Hem! RKov^rj- J'luir for unWwkinp nwifct new LAROE SIZE NEW 1 0W PMCE! tfhW 

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Colour Printer rihhons & reloads I Spcci;il Kt-lnk 



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For Panasonic (08(VSI, 
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4 eat Ciliitii Swili/ABC/2*) f t^.w 

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Hydra A1200 Ethernet 



Price: £149 ■ Supplier: Hid Ltd £ 01525 21 1327 




thernet has been sorely 
neglected on trie Amiga, the 
main reason being the lack of 
an economical Ethernet adaptor 
for A1200.5. Big box Amigas have been 
catered for with overpriced Zorro cards and 
for a period. Interworks created an A120G 
PCMCIA unit but it's now out of production. 
If one wants to network several comput- 
ers with cheap cable and fast transfer rates, 
Ethernet is the ideal solution, At a data-rate 
of 10 megabits, it's theoretically capable of 
shifting more than a megabyte per second. 
It turns out that the creators of one of the 
Amiga's first big-box Amiga Ethernet cards, 
Hydra systems, have finally produced a new 
PCMCIA Ethernet for the A 600 and 1 200. 

It's not just a problem with drivers, 
apparently the Amiga PCMCIA implementa- 
tion is questionable and for this reason 
Hydra have housed an IBM network card in 
a larger box which has certain electronics to 
'clean up the PCMCIA signals', so Hydra say. 

The box plugs into the side of the 1200 
and an adaptor plugs into the rear which 



provides a connector for either coaxial or 
twisted pair based Ethernet, The former 
would be most common for smaller net- 
works but each unit must he in a chain. Like 
a SCSI bus, the devices on the end of the 
chain need to use a terminator with a T- 
piece. If using the twisted pair options, the 
extra expense of Ethernet hubs comes in. 

The software provided is basic but all 
that's really required is a SANA-II driver, the 
Amiga's standard driver for network hard- 
ware. Programs such as AmiTCP, Miami and 
Envoy will use this device to communicate 
with the adaptor. I got the whole shebang 
working with Miami in seconds. A raw file 
transfer via FTP to an FTP server on a local 
machine yielded around 35QK/S which other 
tests also backed up as being the maximum 
transfer rate that the Hydra unit is capable of. 

I used the Hydra with Envoy to file share 
with other Amigas. managing 320K/S. I'd 
used Miami successfully to access the 
Internet via EMAP's firewall and via a gate- 
way PC also. The Siamese RTG system also 
now runs fully over TCP/IP and worked 



Envoy 2.0 



AMIGA 



SUPERSTAR 



Price: £20.00 ■ Supplier: LH Publishing (?) 01908 370 230 




t's one thing getting a TCP/IP 
connection up and running 
between two machines via 
Ethernet, it's quite another to 
do something useful with it. 

Common applications of networking are 
Internet access and cross-machine file and 
printer access. The former is most easily 
accomplished right now by using a PC as a 
gateway to the Internet and then-each net- 
worked Amiga gets to the net via the PC. 

The next version of Miami is said to con- 
tain this function for the Amiga and it's also 
possible to do something like this with 
AmiTCP though you need to be a rocket sci- 
entist to get it working. That leaves file and 
printer sharing. 

Normally this is happy to work on the 
back of a TCP/IP stack being used over 
Ethernet but there is no Amiga native file- 
sharing service that will work in this manner. 
There is, however, the long running Envoy 
system which was originally developed by 
Commodore and then updated to version 
2.0 by I AM. 



Envoy wilj run instead of or as well as, a 
proper TCP/IP stack. It's a proper file and 
printer sharing package so that drives and 
printers on one machine can be accessed 
on another. It also has a full range of securi- 
ty options so that users can be given access 
to only particular drives/directories and 
allowed to perform only some operations, 
such as read-only. 

Envoy also handles remote printing and 
reconnection of the 'exported' drives if a 
machine crashes and restarts. This feature 
has been improved dramatically over the 
older Commodore Envoy versions as 
shipped with the Villagetronic Ariadne Zorro 
Ethernet card. 

There's no product on the Amiga that 
does what Envoy does and yet Envoy is an 
extremely good networking suite. The new 
price is a complete steal and anyone consid- 
ering proper filesharing between Amigas 
should consider Envoy. Envoy will use prac- 
tically any SANA-II driver, so anything from a 
special 'MagPLIP' parallel cable (see CD- 
ROM) to Ethernet or even serial links can be 



PCMCIA Ethernet with Amiga? 



A little before the Hydra A 1200 PCMCIA Ethernet adap- 
tor was released, news of a generic PCMCIA Ethernet 
card driver appeared. The driver is known to work 
with a particular brand and modal of standard PCMCIA 
card. The driver can be found on the Aminet in the 
hard.'drivr.'cnetdevice.lha path or on the cover CD, If 
you test with a particular brand and find that all works 
well, please drop us a line and we'll list them with 
prices and suppliers in the next issue. 



quickly and faultlessly with the Hydra. 
Despite small reservations on 'cleaning up' 
the Amiga PCMCIA port, I would still highly 
recommend this solid performing unit, ■ 
Mat Bettinson 



System Requirements: 

laipwill) PCMCIA port mi Ethernet entiles. nelwcn* 






OVERALL 

Goad quality Amiga PCMCIA 

Ethernet at last 










h 


eH. ^1 




used with Envoy, 

It's a shame that Envoy is Amiga to 
Amiga o sly and that to fileshare with PCs. 
the headache of getting Samba (see CD- 
ROM again) installed is still necessary. 

Still, if you are in the situation where 
Amigas need networking. Envoy iSthecornB 
plete business and you shouldn't think twicel 
about picking it up. ■ 
Mat Bettinson 




System Requi rem i*nts: 

Ai*r Amiga with OS 2,0* tni a letwtrts wilti SANA-ll Irirei 




OVERALL 

The Amigas definitive 
, networking software 


m 



PRODUCT TEST 



OxyPatcher 




Price: DM39 ■ Supplier: Oxyron <D +49 (0)5465/ 99 23 (Available by E-mail only outside of Germany) 



Jason Compton takes a look at some special soft- 
ware that promises to speed up 68060 based 
accelerators. Oxpatcher is go! 



□ n '040 or '060 system is better 
than any '020 or '030 system 
you could put together. 
One of the reasons is that the 
FPU floating point unit) is built right in to the 
main processor. This is very, very important 
if you want to do graphics work, particularly 
1 30. with any sort of speed. 

To incorporate the FPU (the Motorola 
i 688821 into the '04Q and the '060, some 

•uts wore taken. An W0 does not actu- 
fafiy have a full 68382 instruction set - it has 
[ j very fast internal FPU unit which recreates 
[most of the functions of the 68862 while 
lexers are emulated with the help of the 
!188M0. library' that comes with Workbench. 
The W0 will handle those FPU (unctions 
idoes support very quickly indeed, using 
less clock cycles to perform each function, 
hose it does not can be a major bottle- 
neck. The '060 is quite a similar story, butan- 
. other layer removed - it is even faster but 
[has yet more instructions that need to be 
emulated. 

Incomplete 68882 

So while an '040-based system will beat an 
'C30-FPU system in rendering, and an '060- 

l based system will beat an '040-based sys- 
tem, the '040 and '060s are capable of doing 
so much more. The problem is that the vast 

I majority of Amiga software is making calls to 
old 68682 instructions, instead of using only 
the remaining FPU instructions. 

Phase 5 was clever enough to recognise 
that customers of their 060 boards expected 
a high level of performance, so they created 
the Cyber Pat cher. CyberPatcher sits in the 

■ background of a Phase5 060-equipped 
Amiga and can speed up applications which 




4 What this 
may lack in cine- 
matography, it 
makes ip lor by 
beiig a goad 
benchmark 



access the FPU by 'patching' the program to 
use existing 060 FPU instructions. This 
results in significant speed gains and an 
advantage over other 060 implementations, 
like those on the Apollo cards. 

This has been limited to Phase 5 cards 
until Oxyron released the OxyPatcher, intend- 
ed to work on all Amiga 040 and 060s. 

Using OxyPatcher 

OxyPatcher requires a special program to be 
run as the first line in your startup-sequence. 

You can configure OxyPatcher to run auto- 
matically on startup, or you can call it at any 
point during your session. There is absolute- 
ly no speed advantage to the OS itself but 
unlike CyberPatcher, OxyPatcher comes with 
a configuration and status window which 
you can call from Workbench. It lists the FPU 
instructions currently being patched fby 
whatever program you are running or have 
run that accesses them), and a few user-con- 
figurable fields. 

OxyPatcher should then be more or less 
transparent, although the documentation 
indicates that if you are using your native 
Amiga display rather than a graphics card, 
you may notice that the screen flashes dur- 
ing patched instructions. I didn't encounter 
this during tests and also didn't encounter 
any software that OxyPatcher would not run, 

However, its patch program seems to be 
incompatible with the patch program for the 
new Mac emulator Fusion, Shapeshifter's 
patch program functions properly and SS can 
still be run without difficulty. 

Non-polished patcher 

OxyPatcher is not the most polished of pro- 
grams. The GUI and online documentation 
(which is the only kind) features broken 
English, often missing essential points. 

It also provides a set of speed tests 
which, if not actually cooked books, do seem 
to have been staged for Osypatcher's bene 
fit. promising 3-5X or more speedup on your 
3D work. 

For installed users of PhaseB 06O boards, 
OxyPatcher doesn't offer a whole lot. For the 
rest of the 040/060 world, however, 
OxyPatcher offers a new way to exploit your 
Amiga's power. ■< 
Jason Compton 



Test Interpretation 



Benchmarking these pate hers is best 
done with real-world 3D rendering per- 
formance. Three tests were conducted - 
two in Cinema4D 4, one in Imagine 4 . 



Tesl 1: CftDRamacE. BOUhSOD. DS9 + Enterprise 



Unpfllchei*: ,...,„. „„,„-. ....JSIses- 

OxrPtalched: „„..S1 J see. 

CyberPateh: 413 sec. 



lest l. C4D Raytrace, BOQxEDO. Staircase en ample file 



Unaatched: .„, „ 281 sec. 

QiyPatched: .—■■■.— ■—■-■Hi MC. 

CyaerPalch : 1 (1 sec 



Test 3: Imagine raytrace, 141x400 render 



Unpatthed: 3*4 sec. 

Diypatchei; 325 sec. 

Cyhetfatch: .342 sec. 

If you're a Cinema4D user, these num- 
bers should make your eyes boggle 
While CyberPatcher does have a slight 
edge here, OxyPatcher still offers mas- 
sive gains (nearly a 2X speedup! I , 
The Imagine results are curious, notably; 
in that they do not match up with the 
results we found using this on the Apollo 
1260. 66 board tested last month. Using 
smaller renders we got the results: 

Uipatchea: ,....,,....,...126 sec. 

OiHralche* 27 sec. 

Clearly the results from last month are 
vastly better, and to be honest we aren't 
sure exactly why, Specifics of the render, 
external patches and the version of the 
'040 library used may have something to 
do with it- However the lesson is clear, if 
you have no patcher yet, you're crippling 
your processor for this kind of work- Oh, 
and it makes TFX go like the clappers. 



OXYPAICHER 

Developer: Oxyron 



System Requirements: 

Ai Amiga witlt 6SQ6Q acceleialgr 



The p itclMf and Iba cealigirgtiii mm'! hndly. 



It will seed up tie 3E ■■»» yei're likely to fce reins. 



tie •tterMtin is teyiij a eiase i IH b*aird Gwrf deal . 



OVERALL 

OxyPatcher makes the fastest 
go (aster Fast is good. 



M 



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VisualFX 

■ Price: US$199 ■ Supplier: Visual Inspirations Inc.® +1-813 935-6410 

VisualFX turns ImageFX into an instant 
eye-popping effects machine, for both 
single pictures and frame sequences, 
by just answering a few questions. 



AMIGA 



SUPERSTAR 



□ 



ometimes, software can seem 
to be almost magical in tht, 
things it can do. Visual 
Inspirations VisualFX for 
ImageFX is one of those times. 

Nova Design's ImageFX is, perhaps, one 
of the most capable graphics manipulation 
packages ever released for the Amiga. It 
rivals Wintel and Maic products many times 
its price, and does many things they can 
only dream of doing. 

But all this power comes at the price of 
learning how to use it. While the simple stuff 
[image format conversion, cropping, scaling, 
applying some filters, changing image bal- 
ance, adding text, etc. I is easy, few people 
Spend enough time learning what the pro- 
gram is capable of r or don't have a large 
enough knowledge of ARexx to be able to 
automate effects and processing over a 
series of images. 

With VFXIFX, long time Amiga developer 
Jeff White's company, Merlin Software, has 
de ivefed perhaps the ultimate 'plug-in' for 
ImageFX, Using it, I've been able to achieve 
effects that are at once so beautiful, and so 





easy to do. it startled me. 

Canine capers 

Jeff is a master of ARexx; that 

much is obvious. His scripts 

make ImageFX rear up on its 

hind legs and bark like a dog. 

And yet VFXIFX goes way 

beyond just a pile of scripts 

VFXIFX is delivered on a CD 

and a floppy disk. The CD 

alone can serve as a demo. 

The floppy contains ingredients to install 

everything to your hard drive and make it 

work. Naturally, you must also own ImageFX, 

a hard drive, and plenty of RAW would be 

extremely useful. AGA and graphics cards 

are not required. Nor is a Video Toaster or 

Toaster Flyer, although VFXIFX is also 

designed to work directly with them. Thus 

it's fine for PAL use in markets where 

Toasters never sold. 

Running VFXIFX also launches ImageFX. 
and presents an attractive interface I in your 
choice of 4, 16, or 256 colours) with thumb- 
nails of the transitional effects it can per- 
form. Click a thumbnail and see a description 
and an animation of that transition play. You 
don't have to try to remember "what does 
#12 do?" because there H is, both in words 
and pictures. 

A kind of magic 

Once you've decided on the effect you want 
to use, click the [set up effect] button and 
VFX will open requesters right on ImageFX's 
screen, prompting you with questions and 
file requesters and waiting for your input. 
Once you've told it what you want to do, and 
on what images to do it, VFX 
B has stored the effect, ready 
I for you to choose another (for 
B unattended batch processing) 
or click the (render effect) but- 
ton, and just sit back and 
watch it happen like magic. 
(It's probably not a coinci- 
dence that VFXlFX's icon is a 
picture of a magic wand tap- 
ping an eye!) 

Your processed frames are 
saved out of ImageFX in your 
chosen format, and after 




that's done you can compress them into ani- 
mations, record them to single frame 
recorders, or whatever else is your goal. 

And what effects they are! How about a 
glowing flame eating it away from the cen- 
tre like the titles of the old 'Bonanza' series, 
over the shoulder 'PIP' shots, animated bub- 
bles for an underwater sequence, swirling, 
twirling, tearing, flipping sequences, tons of 
compositing options, scrolling backgrounds, 
letterbox overlays, moving brushes, rack 
and focus, camera jooms, moving spot 
lights, travelling glints, animated lens flares, 
moving magnifying glass... plus a whole 
load more. 

VFXlFX's rendering choices are like open- 
ing a candy box you can't decide which 
one you want to try first. This is truly a 
superlative add-on for ImageFX from a long- 
time Amiga developer whose products just 
keep getting better and better. ■ 
Harv Lazer 



A VFXlFX's. mag- 
nil-ring glass 
effect is very 
convincing and 
take; seconds to 
generate, 



VISUALFX 

Developer: Merlin Graphics 



System Requirements: inapf k ■* n™ .D^ign. 

Mem snd ?DMit HD space. AGA or Graphics card lectmniendtd. 



Stvpeidous, pioleniDiuri effects wilt no Ului lunwltdae 
rapbal 

Tte Inter rovr Amiga, fa faster Ike results. An 131 will gel 

He jafa done. As lit wakes rt wrj entertaining indeed! 



A unique | 
mdt fat, 



r money. 



I el thing ci nnjiten were 



OVERALL 



This is the ultimate plug-in for 
ImageFX so far. Fantastic, 



96, 



PRODUCT TEST 



Epson Stylus Photo 

■ Price: £380 ■ Supplier: Epson UK <B 0800 289622 http:// www.epson.co.uk 

It may look just like any other of their printers, 
but this time Epson appear to have mastered 
the art of creating life-like reproductions. 







ver the years,, printer manufac- 
ture rs have strived to create a 
desktop printer that can pro- 
duce true photographic results, 
Until recently, you either had to pay tens of 
thousands of pounds for such an animal or 
buy a dye sublimation printer, Epson UK 
have changed all that by coming out with the 
Stylus Photo, one of a number of Photo 
Studio products including digital cameras 
and slide scanners. 

The Stylus Photo looks very similar to 
other Epson Stylus printers but instead of 
using four colours it uses six. The two addi- 
tional inks, Light Cyan and Light Magenta, 
are to improve highlight rendering when 
printing photographs and is especially useful 
when dealing with subtle areas like flesh 
tones. I first tested the Stylus Photo from a 
PC along with my own Stylus 1520. The 
Stylus Photo certainly lived up to the hype, 
instead of seeing the dots of colour visible in 
flesh tones from the Stylus 1520, the output 
from the Stylus Photo was almost perfect 
with little or no discernible dithering. 

The Amiga question 

But, will it work with our favourite computer? 
Well, after attaching one to my A1 200 for a 
short while, the answer is yes but there are 
some points worth noting. First, I currently 
have to use the Stylus 5GQ/Stylus II driver to 
output to the Stylus Photo. This worked with 
both TurboPrint 5 and Studio III found that 
the subtle shading I was able to get when 
driving the printer from the PC using a dedi- 
cated Stylus Photo driver, wasn't reproduced 
when using the Amiga and TurboPrint 5 - the 
better of the two packages I tried, The quali- 
ty however should improve when IrseeSoft 




finish creating a dedicated driver for the 
Stylus Photo, something that shouldn't take 
too long as they now have a Stylus Photo to 
work with. I'm not entirely sure what's hap- 
pening with Studio II on this front or En Print 
for that matter. 

That said, the output on the Amiga isn't 
as bad as perhaps I'm making out. In fact, 
for many, the output is stunning, especially 
on the glossy paper. What's missing is the 
subtle shading the extra inks bring and a 
dedicated Amiga driver to take advantage of 
them. Importantly this driver situation was 
the same when I reviewed the Epson 6O0. 
but it wasn't long before a driver appeared 
for it with the popular TurboPrint 5. 

Dedication 

To conclude, the Epson Stylus Photo is bril- 
liant if you are going to be printing pho- 
tographs quite a lot. because, with a 
dedicated driver it performs better than any 
other ink-jet printer this side of E500 that I've 
seen. Those of us using the Amiga will how- 
ever have to wait a short while for that dedi- 
cated printer driver, but I'm sure the delay 
will be worth it. 

The Stylus Photo certainly proves that 
despite a rriaximum resolution of 720dpi, K 
can produce better quality than its higher 
resolution cousins but this comes at a price. 
I expect those five colour ink cartridges will 
also be a little more expensive to replace 
than their three colour equivalents. 

Personally if my budget weren't a prob- 
lem I'd go for the Stylus Photo. You really 
have to see its photo quality to believe it. In 
many respects, it produces images better 
than real photos which can often be blurred. 
Yet another winner from Epson. ■ 
Larry Hickmott 



HHB- 88W8BMU* 



1 1 B 



Print DinrfllLon 
X |1.J M8 | V pTlMM | p Co] | rifer.t 



Do n i i tji f rip i ) 
C| 7 TZB7ZJ 



fas* 01»en«l.. r. e|Fi»t| Stt fap, | 

H 8.6888 H lll.llflff ■...»-, ' , 

' . [ - j Jit pltisUti lie 39'/, 

— ' Cfllnf . . , | hatch, .. | 



■Ruler BltipoTJpn 



F^Df It— s i— CapiM |i j 

h | a aw | h |ii.ieaa ] si*rt Paa» \i 



Erint | 



Siart Paa» [l~ 
5-w* %w 1 1 i iik I C.T1 1 




Specs in brief 



6 Colour Ink- Jet Printer {Black, Cyan, Light Cyan, 
Magenta, Light Magenta, Yellow j 
MicroPiezo technology with Quick-Dry Inks 
Resolution ■ 720 x 720 dpi 
Interfaces x 2 (Parallel £r Macintosh] 
Input Buffer -64Kb 

Print Margins - 3mm Top, Left & Right. 14mm Bottom 
Ink Cartridges- 1 Black (SO2Q093), 1 Colour (S020110 
6*4 Photo Paper |S041134| 
Weight -S2Kg 

Dimensions - 168mm x 429mm x 275mm 
Paper Sizes - A4, A5, Letter. Legal, B5, 6*4, User 
defined 

Paper Weight - 64 to 90 gsm 

Amiga Printer Drivers - Stylus 500 emulation in place of 
dedicated driver 

Print Heads - Black k 32 Nozzles, Colour (*5| 32 nozzles 
Warranty - 1 year Return to Base (Optional 3 year war- 
ranty available) 



EPSON STYLUS PHOTO 

| Developer: Vaporware 



System Requirements: 

Print Enticement Ptcki. je. WB2 w later. 






-4 Fir right: 
Despite having 
drivers, fur the 
latest Epson 
Stalls printers 
such as the 401 
and 600, 
Til r tin Print 5 
iocs lot have 
■ne for the 
Stylus Phati- 




Prinrter couidn't fat easier to operate although configuring a 
primer driver depends an the package chaste. 

Prill f peed depends nn hew quirjk four Amiga is. 

Quality is superb with i dcdicaied driitt which sheeldl't ke 

tnn long is taming tar lis with Araigis. 

Dets setM pricey, but I'm told prices we being reduced 



OVERALL 

Does a good job ol photographs 
but lacks a proper Amiga driver, 



89 







Siamese PC for A1 200 only £799.95 inc Vat 

The Ultimate A1 200 
Upgrade from ifctfQ 




Will run with Amiga 2000/3000/4000 with Kick/WB3+ 
but needs Zorro bus Ethernet upgrade £49.95 
Amiga needs hard drive and 4mb ram. 




Siamese PC with RTG v2. 1 features U 

► Use PC graphics card as an Amiga RTG graphics 
display. Each Intuition friendly program opens in a 
seperate PC Window upto 256 colours & 1024 x 768 
(higher with 4mb graphics upgrade): You can also 
have 24 bit backdrops & Video on workbench. 

If Siamese RTG uses Zero Amiga ram for display in 

any resolution. 
i» Amiga can use the 16bit CD Quality sound card in 

the PC, including Wave sound generator. 
!c High Speed PCMCIA Ethernet card, using TCP/IP 

to transfer Files, graphics, sound, user input etc. 

► Use cheap PC drives from the Amiga including 
CDrom, Hard Disk, HDD floppies. Removable drives, 
Tape streamers at very high speed. 

i, Use any modem (optional) through TCP/IP, use 
f Browse, Netscape 4, AmiFTP, AmilRC all at the 
same time and through one Internet connection. 

► Runs all Windows/Dos programs and games at 
166mhz processor speed, no slow emulation. 

► Use tow cost MJpeg cards to enhance your Amiga 
multimedia abilities, from £15000 for VHS quality 
video record/playback, SVHS versions from £500, 

\t Perfect for Video producers moving from Amiga 
based Analogue to Digital production methods. 



All this for only 




Siamese PC's include the fallowing components..... 

Cyrix 166mhz processor. 512k cache motherboard, 16m b EDO ram, 1.7gb drive, 1.44mb Floppy drive, 
iGbil sound card, 4mb 33d 6Jbit PCI graphics card. Keyboard, Mouse, Windows 95. CE approved Mini 
Tower case. Amiga components:- Hydra pemela ethernel card, Siamese u2.1 Software (no switcher), 

Call for configuration upgrade options 



£799.95 

inc Vat, ex P&P 



Siamese upgrade packs . . . 
. . . for Amiga / PC owners. 




AMIGA FJkMJ 

computing ^^ HHBBHB tS^R^9*dHlfenyfad 





\ rj Siamese Video Switcher 

Original Switcher card and cable kit 

for use with the Siamese PC 

pack above and Siamese RTG v2.1 

software only pack. 

£99.95 

includes Siamese v1.5 software. 



// Software only v2. 1 1! 

Supports optional High speed Ethernet network. 

"the diference to the SiameseRTG was astounding" 

Mat Bettinson CU Amiga 

Launch special only £ 99.95 

Siamese / Hydra Ethernet Card A1200 (pcmcia) - £149,95, A2/3/4000 ■ £169.95 



SHU not convinced, then take the Video Challenge. 

Buy the Siamese Video or Siamese MPeg CD 
for £5 inc P&P. Then if you want to buy the 
Siamese system we wilt refund double 
the CD / Video price from your Siamese order. 
Don't wait, buy it TODAY! 




Designed and manufactured by HiQ Limited software by Paul Nolan, email steve@hiqltd.demon.co.uk 
"JM 9 Church Lane, Hockliffe, Bedfordshire, LU7 9NQ, UK. www.sfamese.co.uk 

tel 01525 211327, fax 01525 211328 No surcharge for Credit cards. 



WEMM 



PD SCENE 




Temporarily filling Mr Korn's size nines is 
Jon Brooker, who strides his way through 
this month's choicest PD titbits. 



This may be worth looking at. especially in a 
later incarnation, it-k-k* * 

Teddy 

■ Bomber Man Puzzle Game 



••••• 


Totally blinding 


**** 


Good 


*•••• 


Average 


*•••• 


Substandard 


••••• 


Oh dear 



Ami Bee 

■ Vertical Scrolling Shoot 'em Up 

■ Available from: Classic Amiga PD, 11 
Deansgate, Radcliffe. Manchester M26 2SH 
Tel: 0161 723 163 B 

■ Price: £1 plus 75p P&P per order 

In this Amiga version of a popular Bee relat- 
ed Nintendo game, you are required to guide 
our hero through wave upon wave of nas- 
ties. A collision with any of them or the 
many bullets they fire at you cause you to 
lose one of your lives. 

Clouds add to your problems, as they can 
mask wandering bullets You can get power- 
ups or bonus points by shooting at these 
clouds as they glide happily by. thus releas- 
ing, naturally enough, a bell, which must 
then be caught. Shooting the bells after they 
Hre freed from their clouds can cause them 
to change colour. Beware if they turn black, 
as contact with these will cause death. 
Below you, pleasant trees and villages can 
be seen, oblivious to the fighting going on 
above them. 

The action is fast and furious, and your 
bee moves smoothly so complex dodging 
manoeuvres can be achieved. The graphics 
are fine and this is a playable little demo. 
The title screen lists a multitude of additions 
which will be included in future versions to 
make this a more complete game. .Highly 
derivative, but still mildly entertaining. 




■ Available from: Classic Amiga PD, 11 
Deansgate, Radcliffe, Manchester M26 2SH 
Tel: 0161 723 1638 

■ Price: £1 plus 75p P&P per order 



One of the best things about the Amiga soft- 
ware scene is that it is so international. The 
advantage of this is that you get share-ware 
like this with introductions that are in come- 
dy English. 

The game itself requires you to guide 
Teddy, for whatever reason, through the vari- 
ous screens collecting all of the gems before 
making his way to the exit. His path is 
blocked by lots of stone blocks which he has 
to blow up by leaving bombs in the adjaetmi 
squares. Trying to escape to the exit before 
all of the gems are collected leads to a pro- 
mature loss of life. 

In the pre-game build-up, this is billed as 
just a bit of fun. which is lucky really 
because it's not very good. The screens can 

hardly be described as fiendishly Cunning, as 
it's just, a matter of blowing up blocks until 
you find the squares that open the doors. 
And as for the baddies who have been left to 
stop you. fiendishly cunning does not even 
get a look in. Their movements are com 
pletely random which takes a lot, if not all, of 

the skill out of killing them, When they finally 
realise that you are there (ie; when you are 
in the adjacent square). Teddy's movements 
are too slow and cumbersome to allow him 
to escape, meaning death is a certainty as 
both Teddy and baddie alike can walk past 
the primed bombs at will. Vaguely entertain- 
ing but ultimately slightly dull, if it * * ■* 

Brazzle Atkins Collection 

■ Old Demo Selection 

■ Available from: See below 

This set of revamped A500 demos mark the 
resurrection of the legendary Brazzle Atkins, 
a man with a penchant for all things of a psy- 
chedelic nature- 
Mr Atkins has gone to a certain amount 
of trouble hacking and fixing these demos so 
they run on your AT 200, utilising its 
improved graphics capability. Furthermore, 




by allowing them to be dumped straight into 
RAM, you are now able to view them 
smoothly and without loading delays. As 
befits these masterpieces, they are available] 
in limited quantities only, in a glorious signed] 
and numbered boxed set. 

The box contains four digi-movies (Laurel 
6 Hardy. Horror Show. Monty Python and 
Clockwork Orange), which require 2Mb of 
Fast RAM to run. Chaos Rock and Erpland, 
and the marvellous Reincarnation Of Sgt. 
Pepper. Thi^ trippy demo plays Lucy in the 
Sky with Diamonds over related pictures, an 
mated by the constant colour scrolling. The 
movies are worth a look, but come with an 
advisory notice, particularly the one entitled 
Horror Show (Directors Cut). Computer 
images of Heads exploding can cause 
offence, even in artistic shades of grey. 

We were sent the set in a lovely video 
case collection box which added a nice pro- 
fessional touch. These demos can be 
Obtained either individually Or in the video 
box (if there are any left), try Classic Amiga 
PD, Saddletramps, or your usual library, Well 
worth a look, particularly if you are of a psy- 
chedelic disposition. +■*■** 




Metal Mayhem 

■ Gothic band promo 



■ Available from: Saddle Tramps PD, 1 
Lower Mill Close, Goldthorpe, Rotherham, 
SG3 9BY Tel: 01709 868127 



Price: 80p plus 50p P&P 









This disk is a public airing of the works of a 
cheerful bunch of lads arid their band which 
is called Genocide. 

The band comprises three members who 
hail from the mythical depths of Tottenham 
in North London. They have added to the 
Shroud of mystery which surrounds them by 
giving themselves the Tolkienesque names 
Glorfindel. Turin and Morgoth. Well. I'm 
guessing that these are assumed names, 
but I could he wrong. 

The disk contains seven songs and seven 
pictures which can be accessed by some 
simple mouse clicking action, 

The tunes, which revel under such Tolkien 
nspired titles as Gollum, Riders of Rohan 
and Saruman are aimed at those who like to 
be a bit moody and a bit heavy metal, 
Profiles of Ihe band members include lists of 
their favourite bands, in which recurring 
themes are Iron Maiden, Carcass, Def 
Leppard, Death, Mega Deth and so on. This 
rather morbid list of names (which, rather 
sloppily I feel, excludes Death in June, poor 
work fellas) gives you a taste of the type of 
music you can expect, as do the band pho- 
tos which are shot in graveyards and outside 
of churches. 

As there are only three band members 
and one group shot, the symmetry of seven 
tunes and seven pictures is made by three 
scanned images with a vaguely Tolkienesque 
feel. Perhaps unfortunately, this is quite a 
reasonably put together little showcase for 
trie works and interests of this group of IT 
students with a love of dour music The 
main menu is laid out quite sensibly and the 
music and images are summoned relatively 
quickly and easily. If there is anything at all 
tJiat lets it down, then it has to be the quality 
of the samples. 

But if you share a love of Carcass, Cradle 
of Filth and photos of students hanging 
around in graveyards, you well may want to 
Check this out. ***** 




Operation Firestorm 



■ Green Beret Clone 

■ Available from: Saddle Tramps PD, 1 
Lower Mill Close, Goldthorpe, flotherham, 
S63 gflY Te L; 1 709 ©88127 

■ Price: £3.95p plus 50p P&P 

By straining my memory a bit, I can remem- 
ber when Green Beret was released onto 
home computers such as the C64 and the 
Spectrum amid a blaze of publicity. I can also 
remember that after loading it up I was left 
wondering why I had bothered, so perhaps I 
am not in the best position to comment on 
this game, But I'm going to anyway. 

Your mission is to guide your single sol- 
dier Iwho admittedly has more than one lile} 
over various crates and barrels, past seem- 
ingly endless hordes of enemy soldiers 
armed only with his gun and his wits. I for- 
get why he's doing this, but I don't think its 
important, His task is made easier by the 
fact that various crates have been lell along 
his route which, when shot, collapse to 
reveal weapon power-ups, extra health and 
so on. But beware, some boxes also contain 
bombs which will blow up in his face if he 
gets too dose, 

* The game is played out in a bland, two- 
dimensional world, where interaction with 
the background is limited to the objects and 
ledges that the writers decide are solid. I 
always want to step around the barrels, not 
jump over them, or go and investigate the 




truck in the middle distance, but this just is 
not an option in the flat world of Operation 
Firestorm. 

Success in this game is best achieved by 
learning the route and knowing whether it is 
best to face the next set of baddies from on 
the floor or up on top of the wall. Its fun 
when your weapon gets the flaming bullets, 
because then it doesn't matter what route 
you take, you are still going to kick arse. 

Clearly time and effort has gone into cre- 
ating this game, and if it was freely distrib- 
uted share-ware, I might be more prepared 
to concentrate on its virtues. However even 
from a budget release. I would hope for 
more creativity/originality. **•** 

Shoot 



fcmta Alktns 



■ Overhead view shooting gems. 

■ Available from: Saddle Tramps PD, 1 
Lower Mill Close, Goldthorpe, Rotherham, 
S63 9BY Te I : 1 70S 8881 27 

■ Price: 80p plus Sop PEtP 

The aim here is to guide your soldier through 
the enemy base to the HG, where it ends. 
On your way you must pass several build- 
ings which generate endless other soldiers 
who'll try to stop you reaching your target by 
shooting you. Fortunately they only fire one 
bullet every few seconds, whereas you can 
deliver a hail of leaden death. Also, by 
remaining stationary then holding down the 
fire button and rotating, you can strafe the 
immediate area for maximum death action 
However, your rapid fire advantage suffices, 

The demo opens with a mental picture of 
a soldier and a rousing tune, which filled me 
with great hope. Alas, I began to worry at 
the time it took to draw the screen, and wor- 
ried more at the speed my soldier crawled 
across it. The collision detection is fine, I 
tended to know when a bullet had found its 
target, apart from occasions when either I or 
the enemy chose to disappear for a few sec- 
onds. I also found that living enemies could 
effectively disappear in a heap of their dead 
comrades. Given the title of the game is 
'Shoot', I don't expect you're meant to look 
too closely at whether they're alive or dead. 

It's the slow speed at which the charac- 
ters move around that was the downfall. You 
can get all the way to your destination, and 
its fun to kill little blokes, but after a couple 
of minutes, I was quite happy to give up the 
quest and let them shoot me. ** * * * 



65 



PD UTILITIES 



Inutilities 



Andrew Korn takes a good, long shifty at 
a handful of top-notch utilities... observ- 
ing a selection which ranges from the 
educational right through to the musical. 



••••• 

•••* 
••••• 

••••• 
• • •• 



Totally blinding 
Good 
Average 
Substandard 
Oh dear 



Utility of the Month., 



Name: Tutenkhamun 

■ Type: Educational 

> Available from; Online PD, Unit 5, 
Embassy Building, 51 A Pie reef ield Road, 
Formby, Liverpool L37 7DG, Tel 01704 
834335. 

■ Price: £1.50 2 disks + 75p P6rP 
There's a fair demand for decent educa- 
tional software judging by the number of 
people who ask us about it. There's 
actually a fair bit of it around on the PD 
scene, but unfortunately a lot of it is so 
unprofessional it is worrying 
Tutenkhamun, an ex-licence ware title 
now being carried at normal price by 
Online PD is a happy exception. 

This package impresses nicely, once 
you have got past the Amos installer 
routine (please guys, Amos is about the 
worst possible thing to use to write 
installers with, spare me!). In the July 
issue of CU Amiga you may have noticed 
that I raved over an educational title 
about the Titanic. This one is basically 
an identical package but about the 
Pharaoh Tutenkhamun and the back- 
ground history of ancient Egypt, 

Layout is all nice and straightforward, 
with a big list of on-screen gadgets to 
navigate around by divided into 'groups 
by subject matter (ie. pictures, diagrams, 
background history etc.). Vou can ctick 



your way through in pretty much any 
order you like, and view the pictures 
either one at a time as seems appropri- 
ate to the text or select slide show 
mode. Once you have examined all the 
information available to you, there is a 
quiz for you to test out how much you 
have taken in, 

The pictures are well scanned and rel- 
evant, the text literate and interesting, 
and all the preferences options ensure 
that the working environment is con- 
ducive to learning - no irritating music 
here, you can choose from five or have 
none at ail, 

Finally, this is very well researched 
and a nicely presented package which 
might not have the gloss and expertise 
of a professional package but is a damn 
fine piece of PD. 





WKV 

| IIFH 



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efs 



Directory Opus Help Guide 

■ Type: Book 

■ Available from: Christopher Jeff ery. 45 
Apollo Drive. Crockhom, Waterlooville, 
Hants, P07 8AD 

■ Price: £7.50 inc PtiP 



This is an interesting and unusual offering, a 
self published book instead of a self pub- 
lished disk, Christopher Jeffery has directed 
his literary talents at producing an in-depth 
guide to the workings of Directory Opus 4. 
Liberallv sprinkled with tips, step by step 
guides and screen shots, depth is impressive. 

Thie introduction clearly explains the func- 
tional blocks of Opus 4, which is exactly 
what it needs to do. It then gives a complete] 
explanation the configuration of screens and 
how to tune Opus 4 to your liking. 

One of the most useful features of Opus 
is the filetype handling which allows Opus to 
recognise what ought to be done to a file. 
There are a some presets, but you can 
define your own. The guide has a clear 
explanation of the process and step by step 
guides for filetype recognition of Lha, Lzx, 
Zip, Zoo. DMS, Gif, Jpg, Pcx, Fli, Mov, Mpg, 
Midi and Wav types. A similar if briefer set of 
instructions cover adding your own buttons. 

The whole thing comes in 50 loose leaf sin- 
gle sided A4 pages, which you'll need to bole 
punch and stick in a folder before all the pages 
disappear. Production quality is reasonably 
good, with clearly laid out pages and a logical 
progression, The only real downer is the lack of I 



iLi- 



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Direclary Opus Help GwNe 




PD UTILITIES 






chapters, which would help navigation. 

Plenty of people need some help on 
Opus 4, since we cover mounted it a while 
ago without a full manual, I think that the 
rather trickier Opus 5. which we cover 
mounted more recently, would be a more 
topical subject, but M it's 4 you want help 
with, this is the monkey for you. **** 

Basic Note Tutor V2 

■ Type: The name says it all 

■ Available from: Gordon Mc Hendry 6 
Mc I ver Terrace, Huntly, Aberdeenshire. AE54 
8LF 

■ Price: HinTPfrP 

That's what I like to see, software which 
comes clean and tells you what it is all 
about. A delightfully garish purple floppy 
disk with a label on it saying 'basic note 
tutor' and a picture of some music staves. 
When you sort through a crate Ml of PD 
disks with nothing on them but a cryptic 
name such as Amiborg or YA8MWAG. that 
kind of thing stands out. When the software 
stands out, it's even better. 

Basic Note Tutor, thankfully, does stand 
out, Not because it is the greatest software 
on the planet, but because it does the job it 
sets out to do cleanly, competently and with- 
out any fuss. The idea behind this program 
is to supply an easyandfun route to learn- 
ing the basics of reading musical notation. 

In operation, BNT is very straightforward, 
The mam menu screen offers help options, 
high score tables and so forth. Entering the 
main screen you are presented with a bass 
and a treble stave and a number of gadgets 
which at first look confusing but with reference 
to the quick start guide soon become clear. 

The object of the "game' is to follow the 
program's musical lead. A note plays and 
appears on a stave, and you have to figure out 
what it is Get it right and you score a point 
and the note turns blue. Get it wrong and the 
program tells you what it should have been. 
You can play on either stave or on both, and 
there is a teach mode which allows you to hit 
the notes and see where they should appear. 
You can set the amount of time you have to 
think about it. so in theory you can keep going 
until you get adept at reading notes, 

BNT may be programmed in Amos Pro. 
but I'm almost prepared to forgive it that. 
You won't learn theory from this, but very 



?fflrc-,5a'J&HgBfa& mb'im i 3E» 



il 



t 



** 



§ 



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□ZBEEIDH 



Basic Mule Tutor VI 



much atong the lines of a decent typing tutor 
it will teach you notation without the tradi 
tional tedium involved, **** 

Class HD Utils 24 

■ Type: Utilities compilation 

■ Available from: Classic Amiga PD 11 
Deansgate Radcliffe, M26 2SH Tel: 0161 723 
1638 

■ Price: £1 plus 75p P&P per order 

Classics compilation disks reach number 24, 
You might think that at 24 they would be 
starting to wear a little thin. Not a bit of it, At 
24 disks, this still represents around 3% of a 
CD, and with 20 CDs worth of Aminet to pick 
from for starters, Classic really ought to be 
able to pick out the cream for their floppy 
disk creations. 

What you'll find on this disk, in short order, 
is AMguide, an Amiga guide about the differ- 
ent models of Amiga, the latest issue of 
Jason Compton's excellent Amiga Report 
magazine including a preview of the HTML 
version, Blizzkick, a major bonus for Blizzard 
accelerator owners, Disksafe, which stops 
disks being invalidated by an incautious reset, 
Fixdisk in case you forgot to use disksafe, an 
Amigaguide for h§rd drives, a GUI bootblock 
installer, a hack to use cd32 controllers as 
mice, yet another password protection thingy, 
NewReqLibs. SuperDuper and Version Copy. 

If you have a CD-ROM drive, then a few 
cover CDs will see you fine on the small utils 
front, but if not these Class HD utils are a 
good way to go. Another solid collection 
from the guys at Classic Amiga. ***** 



I* "oHeli and specs 
Contents I in Be* I He_lj 



1 1 MHi»«ct_| :»eeWB* ■;] Hra>i*i_>_ 



TtlM* arc -the ruin -poc itmtUfll Of » I 

to the fKteso rawer. I haven't Included 
upgrades of standard nodelo.. 






Rniu conpjtirt Bald froti the 111 Mi a 
special nodeli brciutr most of then i 




I 



Best of Aminet 



It's all go on the Aminet again after last 
month's hiatus, and the big Amiga 
revival is happening here as much as 
anywhere else. Even the elusive Lyle 
Zapato has been | U red out of hiding to 
release an overdue update of 
Mind guard. If you are one of those peo- 
ple who didn't notice that we put this 
excellent package on our coverdisks 
about 6 months ago, you're the ones 
who need this package most, Go to 
utils. mise MindGuard.Iha (66k) and 
download this psychotronic influence 
jammer at once. The author's own LZl 
and LZ11 decryption algorithms make 
this about the best psychotronic jammer 
on any platform. 

Just to prove the international 
flavour of the Aminet, here are a couple 
of foreign language items. The lovely 
Automatic Insults and Flowers 
Launchersuti 1/ wb/CdBS_AI FL 1 . 53 . 1 ha 
[61 k) constructs either insults or flowers 
{compliments). It will sit happily in the 
background scrolling its random mes- 
sages across your menu bar at predeter- 
mined intervals. What's more, if 
messages like "Notre copain Billou est 
un protozoaire" aren't your tasse de the, 
you can edit a text file for your own lan- 
guage. For German speakers I have 
picked out docs,, hyper/ smurftv guide, lha 
(63KL a guide to those foul blue 
midgets known in Germany as the 
Schlumpfs, Germans with taste may 
wonder why t picked this one out - pos- 
sibly by sense of the absurd, possibly 
my revenge for your attempts to force 
us English to consume your highest 
quality beers instead of our own home- 
brewed sludge. 

You've probably heard of 
Tamagotchi, the toy "virtual pet" craze 
which has been gripping the world. 
Now the Amiga gets in on the act with 
game/wb/tama.lha (36K|, a Tamagotchi 
Simulator. If you like more sophisticated 
graphics than a mono LCD game can 
provide, check out demo/intro/DKG- 
Crash lha (63K) where you can witness a 
fearsome looking racing game graphics 
engine. Finally check out Thierry 
Dichtenmu ller's recent raylraced 
uploads, including pics trace, chess, jpg 
(61KJ, and this month's winning pic. 




67 



Why Apple? 



One day we all hope to see the 
rebirth of the Amiga with a 
PowerPC processor and other 
new features to enable it to 
compete again with today's 
systems. Sadly though, more 
than 2 years since Commodore's 
demise, lirde of substance has 
actually happened. We've seen 
prototypes and heard promis* 
we all hope to see new Amiga 
developments. 

If you can't wail and need more 
performance today, without 
paying the earth - there's only 
one real alternative to consider.., 
There's never been a better time 
to chink Apple' 



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* 




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desktop and portable computers 
that truly match the ease of use 
the Amiga brought to your 
desktop. Affordable Apple 
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thousands of off-the-shelf 
programs available in areas 
where the Amiga was always 
previously so strong. 

And. if you need the most 
compatible of all computers, 
Macintosh is currently the only 
system that can run Maci )S, 
DOS and Windows applications 
via optional DOS Card? or 
SoftWindows software , 




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Performance: 



■VI M.iis have ihe latest PowerPC RISC processors ipoor 
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■Why Macintosh? 




Software choice; 



Over 1,980 native software packa^a (written 
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ImliKry standard programs such as Microsoft 
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FileMaker I 'jo, Qiiafk Xpress, Photoshop and 
many others tvere developed far the Mac 




ISDN, the Internet & Communk 



Macs are iniiTnci e-mail ready and m.im include JB)*\. 
modems whJi lull ssrid/mcivc rax and answer *. BE^tl^ 
phone, j^jddLnjT an ISDN connection In easy, <W 

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and Micfosofl Internet fepicner. tme developed for the 
Mac meaning Access to Worldwide Web sites is easy. 
QuickTime, the Internet's standard Formal lor video 
Mies, « QuickTime for Windows, are both Apple 
products. Of course QuickTime comes as standard 
wirti every Mac. 




Multimedia: 



- Macintosh siitl dominates the creative 

world with an 30 • market share in 

colour puhlishinjz,. 
* of post-production video editing it 

■ Macintosh is i lit most widch used ^ysuan tor the 
creation of Internei web pages 

■ Most magazines (including the one you're reading 
nj^lic now) arc created on Macintosh. 

Apple i* the World's No. I Mulcimcd .i 

1 K, vendor. 

All desktop Macs have a fast CD-ROM drive 

;ir- standard (many pitiable* h.:ive internal CDs too). 

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so TV dip-- eari lie Hax *ded directly lotfek as 

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r.ir direct recording do W Rs 

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r.i«.-i I itn.-K as standard and mam others can include 




v* 



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Unlike other PCs, all Macs Iwx* networking huilt in as 
standard, so connecting systems logsihrt and adding 
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Being die TOsrld's Nu.l education supplier, quality 
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Top games like The Lflttaale Doom, 
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CD-ROM Scene 



A multitude of Megabytes on 
CD for your complete satis- 
faction. If you haven't invest- 
ed in a ROM drive yet, you 
know what you've gotta do... 

Light Rom 5 

■ Available from: Weird Science, Q 
House. Troon Way Business Pack. 
Humberslone Lane, Leicester LE4 9HA. 
il Tol :"+ 44 "( OH 16 246 3BQQ~ 

■ Prit* :" £29M i + £1 pfiip '.'"' 



Graphic Detail's Light ROM 
CD collection hits number 5 
with this 3 CD gathering of 
Lightwave. Imagine, and 3D 
studio -objects. The Light ROM 
collection is drawn from contri- 
butions from 3D artists around 
the world 1 , all contributors accept 
ed getting a free copy of the 
next disk. As a result the 
quality of the models varies a bit, 
as does their copyright status, 

The first CD consists of a collection of 
Lightwave objects, a little short of 300 of 
them ranging from a simple extrusion repre- 
senting a barrier to a very detailed model of 
a dragon. There are a collection of scenes 
to go with the objects and the data is repre- 
sented in two forms to make the scene 
structure more compatible with LW3.5 and 
below as well as the more recent versions. 
There is a completel collection of ihumbriail 
Jpegs so that you can see what the models 
look like before going through the bother of 
a test render. 

The second CD contains a collection of 
image maps and studio 3D mesh collection. 




Disc three consists of a large collection of 
backdrops and a whole bunch of Imagine 
objects. The 250 or so backdrops are all 
good quality 24 bit images, mostly in the 752 
by 480 pixel resolution most Suitable for 
broadcast images, but there are also a few in 
640 by 400 backdrops too. The collections of 
Imagine objects are unlikely to amaze and 
excite any long term imagine users as they 
are on the whole well circulated objects- 
Anyone who bought the Imagine PD 3D disc 
will find this collection very familiar indeed. 



It is interesting to compare this collection to 
the Dinosaur ROM disk reviewed last month. 
At a third of the price, this offers a lot more 
objects. The difference is that this is a huge 
object jamboree while the Dinosaur ROM 
disc was a collection of only ten models but 
with a very high attention to detail, while this 
is a mass collection of rather varied objects, i 
If you need a high quality Dinosaur model for j 
professional work you are a lot better buying 
last month's offerings than searching 
through this. This disk is much more appro- 
priate to the amateur or semi pro Tenderer, 
for whom it offers a very useful and very in 
depth collection. 

If you haven't got enough object yet, you 
won't do much better than this, 89°/o 





CD-ROM SCENE 






MJDINet 

■ Available from: Weird Science. Q 
House-, Troon Way Business Park. 
Humberstone Lane, Leicester LE4 9HA 

■ Tel: 01 16246 3800"" 

■ Price: £19.95 plus £1 p+p 



One of the most useful examples of the 
Amiga's ability to fit in with the world around 
it is the ease with which PC CD-ROMs can 
be used. 

While it's not possible to run PC applica- 
tions without an emulator, there's still a 
whole world of data files doing the rounds 
that can quite happily be loaded into your 
favourite Amiga applications and put to good 
use. Take MIDI files for example. Like all the 
best fiJe format standards, they were 
designed to be independent of any particular 
manufacturer's equipment, and the system 
works beautifully. This CD, although intended 
for the PC market, is packed with MIDI files 
which can be used on any computer that 
can read the CD, and that Of course includes 
the Amiga. 

These days you don't even need a MIDI 
module to play back MIDI files - you can do 
it from a standard Amiga using GMPlay - but 
realistically this is going to appeal mainly to 
those with some real MIDI gear. There are 
thousands of them here, including hundreds 
of cover versions of well known pop songs, 
national anthems, game theme tunes and 
original compositions. 

Possible uses for these range from back- 
ing tracks for karaoke Systems and cabaret 
performers to inspiration sources for bud- 
ding MIDI programmers, passing through 
the most obvious one of all: a load of beats, 
tunes and riffs to pilfer for your own produc- 
tions. Then of course you could simply use 
them like a collection of mods, purely for 
your own listening pleasure, There's far too 
much on here to comment on the general 
quality of the files, and anyway, they will 
nearly all need some degree of tweaking in 
order to play back perfectly on your particu- 
lar set up. 

Aside from the MIDI files there's also 
plenty of software on the CD that for most 
Amiga users will never be used, as it's all PC 
specific. Still, you never know when some- 

I tiling on there might come in useful. As for 
whether that PC software is any good, your 
guess is as good as mine, so the overall rat- 

I ing here is based purely on the Amiga-rele- 
vant content of the disc. Basically if you 
.. m; a massive collection of MIDI files, look 

I no further. 78% 




■ Available from: Weird Science, Q House, 
Troon Way Business Park. Humberstone Lane, 
Leicester LE4 9HA. 

■ Tel: +44 |Q>1 16 246 3B00 

■ fttM^cTo'Q&'+'eVp&p"'' 

The Aminet CD Collection hits the big 20. The 
collection is as huge as ever, another gigabyte 
or so compressed down to fit on a CD-ROM. 

As usual, there is a bonus package, this 
month a special registered version of the bril- 
liant image processing/animation utility 
Wildfire, with a special upgrade deal for the lat- 
est commercial version. 

Amongst the archives all the normal areas 
are well represented, from biz/clean filled with 
the latest locales, patches and upgrades for 
Cloanto's excellent Ppaint to util-'wb for all 
those little' WorkBench utilities, a directory 
which may be last on the list alphabetically but 
it is always crammed full of goodies. Examples 
this month include the latest Class Action, a 
hack to make gadtools look better on 1 by 1 
ratio screens, the latest Magic Workbench 
archive (well, some people like it!) and a new 
virtual floppy program. 

As you can see from the list below, this is an 
Aminet disc with plenty to keep you enter- 
tained. The demo collection isn't the best I've 
seen but has plenty of swirling plasmas and ray- 
traced tunnels to keep you amused. Broken 



Promises from the demq/aga 
drawer was a particularly 
choice one with some lovely if 
rather too blurry glow effects. 

The packed game section includes about a 
million dogfight and tanks style games, pre- 
views of Shadow of the Third Moon and 
Nothingness, a Myst like game from France and 
a huge collection of patches and installers, One 
of the best games is oddly to be found in 
comm/tcp - FreeCiv. the network Civilization 
clone which is taking the Internet by storm. You 
should also find that the pix drawers and the 
mods drawers have been popular places to 
upload to lately with loads and loads of really 
good offerings. 

The more serious user shouldn't feel left out, 
There are all the usual new datatypes, patches, 
hacks and rexxscripts, plus all the oddities we 
have come to expect, from a sieve of 
Eratosthenes prime calculator to a disk port 
based Amiga networking system. Aminet diisks 
vary a little, wobbling backwards and forwards 
around the excellent mark. This one is well on 
the upper part of the curve, one of the better 
disks in a while Unmissable, yet again. 91% 



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. ..3Mb text,....,.. 36Mb 

. -27Mb util 34Mb 





Send pictures to: Art Gallery, CU Amiga, 37-39 Miliharbour, 

Isle of Dogs, London El 4 9TZ or E-mail them to artgal@cu-amiga.co.uk. 





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WORKSHOP 



I 




From 3D rendering to image processing 
sound files, this month's Workshop pro- 
vides keen instruction for every genre of 
Amiga computing going. Get stuck inl 



76 Imagine 4.0 



John Kennedy talks about recursive rendering to save time on those 
Imagine 4 created 3D masterpieces. 

80 C Programming 

More coding tips, this month looking at modules, screens and menus. 
Get with the program. 



82 Wired World 



Foil owing the European Computer Trade Show, we temporarily put 
our Net tutorial aside to cover Internet gaming. 




■^^^ 



84 Surf's Up 



The Net God offers comment on the latest developments in the 
Internet arena, plus all the hottest news. 

85 Surf of the Month 

Including a plethora of sites which devote themselves to the com- 
plete annihilation of self built robots in Robot Wars, 



88 



Sound Lab 



Dhomas Trenn takes the unique approach of utilising Image process- 
ing techniques for audio. 





ntjoj 






yfflH 




ft^ iy 




1 ^^^^^^^ 


Mr £ -' 






L \ *w^ —A 


.J2 




k_Jx 3 


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S.ur1 al Ihe Mo«lli m 



90 



DTP 



miw,w.ww R& 



The ProPage article editor falls under Larry Hickmott's scrutiny in the 
Desk Top Publishing tutorial this month- 



96 



Q h A 



Readers write in seeking help from our panel of Amiga experts. 
Incorporating tech tips for those DIY oddities. 



99 



A to Z 



Our A to Z guide to the Amiga hits the letter B. More thrilling expla- 
nations of all thing B found here. 



m._ ii.u. ji-.i 




lilflM 



Back Issues 



Misserl an issue of CU Amiga? Shame on you! Still, all is not lost since you can find out 
how to order one from here, 

102 Backchat 

Comments, criticisms, suggestions and general information from our dear readers appears 
here. This is the place to see your name in print, 

103 Subscriptions 

Get CU fast Slid get it cheap! Life is good when you subscribe to CU Amiga, the UK's hest 
selling Amiga Magazine. 

104 Points of View 

CU's panel of opinion this month features Mat Bettinson on the DIY phenomenon and 
Andrew Korn on Amiga gamine), or rather the lack of. 














75 



UTORIAL 



SD Imagine 4.0 

Wheels within wheels within 
wheels,., create your own recursive 
renderings to drive yourself mad. 



We touched last month 
on using backdrops. 
and specifically how to 
speed up rendering 
times by pre- rendering 
the background. Obviously this tech- 
nique isn't suitable for every case, 
but there are times when it can be 
especially effective - not to mention 
saving hours of processing times. 

The backdrop image used in 
Imagine doesn't have to consist of a 
static image. Instead, you can use a 
series and frames, given names 
which include a number to keep 
them in order. This opens the door 
to all kinds of weird and wonderful 
effects. Nevertheless, you still have 
to pick your projects carefully, as not 
all images will benefit, 

Skies h Starfields 

There are two common situations 
when a background animation won't 
be affected by anything in the fore- 
ground: background skies, and 
space starfields. Whatever happens 
in the foreground (barring events of 
cataclysmic proportions) the back- 
ground is unchanged. When your 



spaceship flies past, the camera, 
you really don't want the light 
source contained in the engines to 
illuminate a nearby planet. So it's 
practical to pre-render a background 
and use it, maybe even 
several times in one pro- 
ject. Here's some important 
tricks for using backdrops 

1. The backdrop, animated 
or not, must be the same 
dimensions as the final pro- 
ject. This can be a nui- 
sance, especially when 
rendering a preview, There 
is no way round this, if you 

want to render a small file as a pre- 
view, switch off the backdrop or pro- 
vide a new, correct sized, one 

2, Backdrops will -appear behind all 
objects in your scene and will show 
through transparent materials, how- 
ever, they won't act as accurately 
optically as other objects. You also 
should beware the lack of reflec- 
tions, If you create a shiny sphere 
and place it in front of a backdrop, it 
will look strange because there is 
nothing in front of the camera to be 
reflected m it. You could try using 




A Here we have a shiny sphere with first the bachdrep only, 
and then the global brush setting switched in as well, 



the Global Brush setting with the 
same settings as the Backdrop to 
cure this. 

3. If you're using an image in the 
background, but want to get away 
from using a backdrop, try this. 
Create a rectangle object, the same 
dimensions as your background 
images (for example. 320 by 256). 
Apply the background image to it as 
a texture, and make sure the rectan- 
gle is bright so it won't be shaded or 
have any shadows appearing on it- 
Then position it in your scene, so 



that its edges cannot be observed. 
Brushing up 

In the same way backdrops can be 

animated, so can brushmap tex- 
tures. Not only is it possible to 
monph between various procedural 
texture settings as we've seen in 
previous months, but it's possible to 
animate the very texture itself. Again, 
all manner of neat effects are possi- 
ble, from an<mated control panels on 
spacecraft to moving television set 
objects and realistic moving people. 



The monitor's screen 



These are the images which are going to appear on the monitor screen. 
There is no point rendering them any larger than 160 by 128 pixels, 










Blobtts Into 








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▲ Appier an animated texture to the monitor screen. You can still 
apply other te mures, tn create realistic reflections or stratclies 



One irritating future of Imagine is a 
contradiction between the names of 
any rendered frames and the names 
required for brush maps. So although 
the program will create files such as 
"picOOOl". "picQO.02" and "picOD03" 
the brushmaps are expected to be 
named "frame.0001", "frame.0002" 
etc Unlike other packages, it's 
impossible to use the previously 
rendered frame in a currently render- 
ing scene. Instead you need to take 
a few passes. 

Here is how to create an anima- 
tion project with two layers of ani- 
mation:. To begin, there's a table 
with a monitor on top. Behind, the 
sky slowly drifts by. The monitor dis- 
plays a moving image of the same 
scene, with its drifting sky... 

Recursive 

Firstly, render the scene which will 
appear on the monitor. Most impor- 
tant is the drifting sky texture, which 
you can create in various ways, 
drawing a series of douds in Deluxe 
Paint is easiest. I elected .to convert 
some video film footage of passing 
clouds into a series of IFF files. This 
alone took all morning - I filmed the 
sky then digitised it on a non-Amiga 
system - but there's no reason why 
I couldn't have used VideoMaster or 
ProGrab. The hardware used created 
an AVI file., but a quick run through 
the Main Actor Broadcast utility 
soon split it up onto IFF files which 
Imagine was happy with. 

Back to the Scene Editor, where I 
loaded the required objects and 
positioned the camera etc. Then to 



the Action Editor, in par- 
ticular the Global set- 
ting. It'S here the magic 
happens. Use the 
Backdrop setting to 
enter the name of the 
first of the cloud 
images. To keep 
Imagine happy, strip off 
the numbers (so 
cloudOOOl becomes 
cloud) and then enter a 
number in the Max Seq 
box. This box should 
contain the number of frames which 
make up the background animation, 
and Imagine uses it to check that at) 
frames are used When it reaches 
the last frame, it starts again at 1. 

Small is good... 

Mow the scene could be rendered. 
As this was going to appear 
mapped to an object, there's no 
need to render it as a large file: 320 
by 256 is too much. 160 by 128 is 
sharp enough. After rendering all 
fifty frames, the names "picQQQI" to 
"picOOBO" have to be renamed. This 
is the sort of thing an ARexx script 
is ideal for, but no matter how you 
do it you should end up with frames 
called "pic. 0001" to "pre.0050". 

Now you can render the final ani- 
mation. Use the same objects and 
settings as before, but this time add 
a texture to the monitor screen. This 
is done in a very similar way to 
adding the filename to the backdrop 
requester, with a base name and 
then Max Seq setting. 

Once again, Imagine will cycle 
through all the frames applying each 
in turn. For each frame in the pro- 
ject. Imagine will not only load a 
new backdrop pattern, but it will 
also load a new texture for the mon- 
itor object on the table. I also took 
the opportunity to move the cam- 
era's last position, so that it pans 
around and then zooms into the 
monitor screen. 

The final result is extremely 
pleasing, but there is no reason to 
Stop there. Time it right, and the ani- 
mation will loop perfectly when the 



camera has finished 

zooming into the screen, 
the image displayed will 
match the first frame of 
the animation - and so 
the entire sequence will 
replay over and Over 
again in some recursive 
nightmare, Or, take the 
last batch of frames, 
rename them as before, 
and use them in yet 
another animation. You 
may want to batch- 
process the files to blur 
them slightly, or change 
their colours. 

Any art program with an ARexx 
port can be coerced into doing this 
(yet another reason to own an 
Amiga) as writing batch control pro- 
grams on other platforms is often 



The final frames 




A Main Aclor is ai excellent Amiga utility, which every anima- 
tion fan should have. 



impossible, And don't worry if you 

can't make your only cloud anima- 
tion, I hope to provide it and other 
animations ready for you to use, on 
next month's cover CD-ROM. ■ 

John Kennedy 




A These frames from tie final animation show the moving background altering camera 
position and the animated texture or the monitor screen. Coil! 




Wnkiaitqr&Thindar 

iMidJ-M|pm 



t us on the Web! - http:/7www_firstcom, demon. eo 

^w c °?J.?, ELIV S Tel: 0113 231 9444 

i £££?£!£, <f"5 Fax: OH 3 231 9191 BBS: 0113 231 1422 

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* Ni-mWi.-i.kDar £5.99 

• S.-icu,-day Delivery £ I 4.9? 

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Showroom Address: 



Dept. CU, Unit 3, Armley Park Court 
Stanningiey Road, Leeds. LS12 2AE 



EAST wuCESS RfOM MftI H I .jnriAl 
_"*ar^.._. 



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Amiga Hardware 



Amiga Magic Packs 

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A 1200 - 68030 EC/40M Hz 10Mb RAM 260Mb HD 
A1200 - 68O40/2SMHZ - 18Mb RAM 1,3Gb HD 
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All Hard Drive versions of the Amiga range come with Scala MM300 
preloaded. Amiga 68040 machines include 250 Watt PSU as standard 




Monitors 



AMIGA 

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only 
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CD-ROM & I/O 



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£549.99 
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oniy 
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Hard Drives 



2.5" IDE Hard Drives 3.5" Bare Hard Drives 



Includes installation software, screws, ami 
HVahufclkaiW. For A600V A1 200 macMraM 

210Mb £64,99 1.6Gb £147,99 

B 1 0Mb E11 9.99 2 1GB CI 99-99 



| Build Your Own SCSI Hard Drive ' 

■ SCSI Case wilh buill in PSU £49.99 1 

■ SCSI Hard Drive (Select from right) 

■ SCSI Squirrel Interlace £45 .00 

■ Op.ional Cc*istruc(ion £10.00 
« inctudes Full i? Month Warranty, 

I All Cables a Software 



IDE SCSI 

1.2Gb £115,99 540Mb El 59,99 

1.6Gb £1 40.99 840Mb £199.99 

2.1Gb £152.99 2,1Gb £229.99 

3.2Gb £179.99 3.2Gb £263.99 

4.3Gb £227,99 45Gb £664,99 



3,5" IDE Hard Drive Install Kit 

Induces **t-up soft**™. cables *r.i -.,n 
nstnEiwnf. Sea aluiwi lor Haul Orwe pngas 

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ATOM 

Heavy Duty PSU| 

■ High Quality 200 Watt PSU 

■ Colour Coordinated Casing | 
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Standard Amiga PSU £29.991 




Software 



r?9 H 

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ttm MM-4O0 tlfl.H 

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For A 1 ZDO/J.WKJ. Compl*!*; Ktl. 
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Ultra Drive KitfNoCDHOMi £99.99 
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k J 4. .l J, 

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li llil. M l H H bnughl iinnti lp 

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Toshiba 41 01 Bat spaad £49.99 
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Toshiba 3801 1 6* Speed £136.99 
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^Pnrna Al2rXl4ral)RAIU 


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ttn 


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£20 99 


4MB 72 Pin <1"321 «*S S*IM 


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Iomega n 



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• IrKlud** Orw iDOmb CadrWije 
Fast SCSI Interlace Version 

a Includes Cable & Amiga Zip Tools 
Zip Dn*«j lflQrr* M«1ia leaen) £1 0.96 

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A SC9 Imanac* mar b* rayj^ad il an wis «ai Bta 

t 5qj*aj saOKp <gi fvt paoi. abw* right 



A500r'A5O0+ Inlomal Dnvo £34.991 

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only £39.99. 



lir. Dpu^ 



iii r.crT*-u-.-liiii--L.i'-r i:it-:;--/l ^J »■ m 1 * a v ,^^ 

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&J-30 Mono InkJet £159-99 

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BJC-620 Colour Inkjet E249.99 

7K ■ ?30 0"^ .fan 5«paivi9 Cannigf &*»>! Fn-*ng 



c:iti/en 



ABC 24 Pin Do! Mabrix f119.99 

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EPSON 

StyMs 400 Colour Inkjet E16B.99J 

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Stylus 6-00 Culour I nkjel C334.MI 

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HP-990C PKiS Colour SIW,^ | 

TOi3WUP1&*»e»nTlnsrl>af.r)rF»i 

H P-370CXI Cotour £349,99 1 

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HP-6P l^ono Lutf £569. 



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Power Hand Scanner Mono V4 £ 

256 ijirpctt on AG* ,*n*jal. 64 Gvyacak) « 

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htgh SpKrttiaHm mi M*on Cofc>. 24 H Sohiw 
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3etK>DPIO,in.i K&iCooj »»**« 5oti*i 
Amiga Epson Scaring Pac* 5:49 99 1 
r"Ou*r! Fj| Ulaje SitNMta 50*l*y» i R«u«? CJfcft | 
Genlocks 
Lola L ■ 1 000 Genlock £«9. 99 1 

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itoru.iWAauMJEnDryTadl. HO DPI. 2W RAM. i Pan Par MnuB Prnana 
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r%i To 15 PinWuhis^neAdapier 5S 5rf| 

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parallel ^rarter Ca.Me 1.BW f fl ssl 

■ Parallel Pi mei Cab* 4.SM ' 1 1 i r <| 

■ Parallel Prnler Cable 10M C 19 991 

■ ParallnlBi'OiPnnlarCaUal AM £4 9«l 
IParra.tCatapSPaiOTj'r* EH.WI 
iNUi MoKerr, Cable 250F-MDF i:a a ? l 

■Modern cable MDF-25CW isssl 

■fiqb B Pin Mbrnor Caale Eatenten 5 i4.nl 

■ Muta-fnt MonilOi Cabkt Ert. EH 49l 
Il4'«. iaP-nTo If, OnO Arlap £9 99l 

Sca^CabajfCMBJWSMm) £9.991 

|9 p n EjdsnBlon (JBbla 3M tt.w| 

|Anvqal0PMipsB8 , 33Mt.l | 19.39I 

|£50TaCB«rtf»c»Mak> ril.wl 

ICanknntcsMalaTa Fnmale 1H [14 991 

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ISCSI JOe^iCT Inwimsl Cnhle E1 3.991 
I SCSI 7 Device lr4«mal CsbH eib.mI 
IMiCWD Mate TO IflcN) Dilate 53? sal 
iMicr^ D Male To Camlranic* Male [32,991 
|3&DToCemrora=sFeniBaa 117.991 
|lr*Hnal6tiwaySCSirc,E:itarnal [12.9ll 

■ Amiga AJ600,AI2W?S- IDE C9W9 E9.99I 
{Qui «'l lECaita CUM 

A60Q'A1 300 3 5' to 3.5" Cable SM £l a.ssl 



iiiiiiiiii 



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Supra Express 56 Voice 

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Supra Express 36 Voice 

• BABT £ CE Approved 
a Voice Capabilities 

• 30 600 DM 

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\* 6 ¥«r Warranty 

Only £69.99 

Amiga Surfware Internet Pack 

Ti« Gnwpinr Softwik S,.; - r Fr» Ail Vcun 

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ItrrtrfffT At:::r r,v nciuac lqcju cm.l ewuhvs 
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rC £yr-l SpeaHerS 

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III 



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ZyFi To Amiga Cabta 
Chip Upgrades 

I BB8S2 Co-Pro 33MHz PLCC 
I W632 Co-Pro 50MHZ PGA 
Aonus2MbtWS-ie(A£00t) 
ClA 6520 \K> ContKiler 
Kickslart Z 04Z-Q3 ROM Chip 
Miscellaneous 
A52C' TV Modulalor 
Amiga Jsysticks From.. . 
ilrtEMt SnOPIMoiiM 
QuaMy MouMmat (4miri| 
3.5" Floppy Dme He*J Cleaner 
60 Cap. Banx Lockable Dsk Boi: 



C4.99I 

£24- 99 1 

C27.99I 
£16.98 1 
£24.99 1 

£34.991 

£15.991 
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C2.49I 
C1.99I 
£9.991 



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I Canon 

lK.31 BJia > SJ4SBIacJ< 

|ett(]2ri-<2COBIack 

|K0SBhrCji9Eaack 

K BJCaW PlhotoM 
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F8jC340FHnmM. 
ClOBJMHeaoalnk 

CIIRJTOMajfltCW- 

tUMBrtnaXBlBj 

[DCS* BJ4O0O Head * Ha 
IBC32 BJC43M Ptmto Carl 
IBCSW BJG42W Photo K« 
IBC39F BJC4200 FkiSIM. 
IBCHOBJM Black 3 Pack 
lBClliBKej7oeUKs3.Pl 
lBCI11CBJ7D^olau!iPk 
iBClilBel BXaJWBIadi 
|BCI21C S.JU-1003 Coteir 
■BJI2aB8JC6.iOBlad! 
iBJliOCBJOeBOOjan 
■BJI30M BXJfliO Magenta 
■BJOartUCfilO ValKTa 
|BJK4f BJXOT3-MI Back 
|R«rHII»/f|*-inK* 
iHa-lr* flWKKl Sf»ay 
laiac Irk Car! 9nhf 80ml 
la Ccuxir Ink Hnlil 75ml 



514.99 
514 99 
£19.99 
!T34 OT 

[33.99 
EZ3.SS 
5JB-99 
ID3.9B 
I3J.SS 
£31.99 
£33 99 
£37.99 
rjran 
£10.99 

E7.W 
£13 95 

[4.99 

tli.95- 
5599 
[4 99 
£4.99 
£4,99 

£1099 

£>J9 
E39-M 



Citizen 

AEC'Snih Mono Action 54,99 
ABC'SirltlCotoulHIboon 513 99 
£29.99 

cue 

E41 H 
£5.99 

£5.99 
55 99 

C1MQ 



p-<isliitCok>jiC*l. 

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Pfl^ecl lie Mono * Head 

P-nli.j Blacji 

P-nlr.,1 Cyan 

P i-iii.a Magerta 

PiMtA tellop 

Pfln|MaS#«f 

tpson 

Sty Cd. *ra>s»9iao« CI 1.93 

51yt Coi.40fJ«Mi«WCtil diss 

St/. Col BMV1520 BlaO. 5 1 H 3=1 

Hewlett Packard 

340HH;apBlaiSi 51S.SS 
SiOSawsB**! C2B.S9 
SjCWK Cokmr Cii.99 
faOSefWBIrKtt 520.99 
6i0 5ef«C(*Mir 527.99 
...8i0Se«4BlK* £22,99 
D»Sl!ie.l8i.0 5er«C;okHj' 524.99 
PfliX. r 

SO0ShaelBiFfi*wl!5«>r>ei E4.9S 
■COJ5-»«l,f4«ai*5vAii ES.9S 
■003^«{«Ej»on73Dr]|ii £12.93 
?XiSr«"Csnnrh,.Hs<. £24.WI 
500 iiheel HP Boaril irynrtB£l0.9S 



St 



3.5" 
Floppy 
Disks 

Bulk OS DD 

I&k £3.49 1O0x C2«.99| 
30k £9.98 2O0x £49.9$l 
SQs E14.99 5O0n £114.99| 
Branded DSDD 

10k £4.99 100X £4 1.99 1 
SOX £13.99 200x £7t3,99f 
SO* tS1.« SOOx t1T5.99| 

Bulk DSHD 
10k £3,98 I 00k £29.991 
30x £t0-90 200« £55.991 
50k E16.S9 50O.it £129.99| 
Branded OSHD 
10* £5 99 tOO* £44.991 
30* £15.99 200*. £62.9»l 
50* £23,99 500* E1B9.9 9| 
/ £00 Drsk Labeli £4,9 
ItOOO Disk Labels E9.S 



fmrri nur lA/aahi «zit*»t - ht+n-Z/innnnn fii 



TUTORIAL 



Amiga C Programming 




This time around we delve 
into the world of modules, 
screens and menus... get 
with the program. 



In this month's tutorial we're 
going to look at a number of 
different things, from code 
structure to screens and 
menus, in some ways we're 
going to get closer to a real program 
and move away from toy examples. 

The first step on this path to a 
proper program is to break our pro- 
gram into two parts, by acknowledg- 
ing that the old code to set a 
clipping region on the window is 
actually fairry generic and not depen- 
dent on our particular program. In 
fact, we can generalise further to 
allow any rectangle to be set as the 
Clipping region. 

To do this we've created the files 
"clip.h" and "clip.c", which together 
form a small module providing the 
three functions "setClipSized()" r 
"setClip Interna If \" and 
"removeClipO". These functions are 



Menu 



A textual and/or graphical list of 
commands and options that 
invoke and control features of a 
program. The lists pop-up whan 
the user presses the menu 
mouse button (usually the right 
button). They are normally 
grouped logically into 'Project' 
items. 'Edit' items etc, On a 
standard Amiga, you'll notice 
the menus appear qn a her at 
the top of the screen. 

Progra mat ic ally, a program's 
menus are contained in a menu 
strip, This is an array of menus 
(or menu groups) in "Menu" 
structures, and each menu group 
is an array of menu items in 
"Menultem" structures. There is 
one deeper level, as each menu 
item can contain a further array 
of menu sub-items {again, in 
"Menultem" structures). 

The GadTools library provides 
functions for creating menus 
very simply indeed from a 
"New Menu" structure. 



declared in "clip.h" (as prototypes, 

like we've met before) and the defi- 
nitions are given in "clip.c". 

In StormC you merely add these 
files to the project window and it 
takes care of the rest. For other 
compilers you'll need to start worry- 
ing about creating object files or 
inventing a 'Makefile', since once 
our main program file ("screenO.c") 
has been compiled it must be linked 
with the compiled version of "clip.c" 
i if*, the "clipo" object file) in order 
to create a complete executable. 

This month's first example, 
"screenO.c" contains only two 
changes to last month's final exam- 
file: the clipping code has been 
removed to "clip.c" (and slightly 
generalised) and the call to 
"setClipO" has been replaced by a 
call to the new "setCliplnternalO". 

Custom screens 

The main two Amiga themes of this 
tutorial are screens and menus. The 
next example, "screen 1.c", builds 
on the last by opening a custom 
screen for the drawing window. 
Because of the neat way our exam- 
ple has grown, the charges are 
quite subtle. We've replaced the 
.code bracketed by 
"LockPubScreenO" and 
"UnlockScreenfi" with the wrapper 
shown in Example 1 to create a 
new screen. The second change is 
to link the window to this screen, by 
passing "scr" to the window cre- 
mation function and using the 
"WA_CustomScreen" tag when 
opening the window. 



Example 1 



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Mpbk 



t To World! 
. '. Lo Wor'.d! 

IS :' Id' 



: tor'.. 

HetLo 14c 
He' 






iff 



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lo 



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Wo r I d ! 
■'•'d! 



Ii net u, 
UJfl Wo 

iflT 



d! 



A Hello to a world of menus. 



Example 2 


/* Tha description of our manua */ 


struct NewMsnu nymanu[] 
( 
{ HM_TITLE, "Project" r 


= 






0, 


0, 0, 


e,}. 


< HH ITEM, "Quit", "Q" 


, o, 


r 0, 


,>, 


{ MM END, HULL, 0, 0, 


a, 


0,1, 




>l 









If you run "screen r you'll notice 
that the 3D look is missing (on g 
standard Amiga machine, at least), 
The window and gadgets all look 
very flat. This is because of the 
backwards compatibility with the 
older versions of the Amiga OS, SO 
to get the 3D effect we need to do a 
little more. 

The thing we should do is add a 
"Drawlnfo" specification of the pens 
that can be used for drawing the 3D 
bits. This is an array of pens to over- 
ride the default pens (as set by the 
Palette preference program), The 
minimal value for this array is a sin- 



gleton ~-0", which specifies no 
overriding of the default pens, The 
third example, "screen2.c", contains 
this change and modifications to 
make the window fill the screen (by 
making use of the "Width" and 
"Height" elements of the "Screen" 
structure). Run "screen 2" in order to 
see the difference 

What's on the menu? 

There are two ways of creating 
menus; the hard way (using Intuition 

function's) and the easy way (using 
GadTools functions). We'll opt for 
the easy way, since we're already 



/* Try 
if (scr 
I 



to Open a new BCEVWH wltb 1$ Colours (four hit -planes deep > 

■ OpenScresnTags (HULL, S A Depth, i, TAG DONE) ) 



/* Rent of the coda. 



CloBeScreeiUBcr) ; 



} 




TQRIAL 



Example 3 



call IDCMP MENTJFICK: 
( 

UWORD menuCade, menuNunber, itemNuraber ; 

/* Loop over all the menu selections in the menu code */ 

for(menuCode ■ intuimsg->Code,- 
going hi menuCode ! ■ HENUNULL; 
menuCode - ItsjJiAddreaa(win->MenuStriE. r menuCode} ->Next Select ) 

{ 

/ * Do something based on what menu item was selected... */ 

> 

break; 
> 



3D Look 



The 3D look is created by using 
bright and dark colours (speci- 
fied by 'Shine' and 'Shadow' 
pens} to draw borders around 
gadgets and other window furni- 
ture. The pens used for doing 
this are stored in a "Draw Info" 
structure for each screen- The 
user can specify a preference for 
the colours using the Palette 
preference program. 



Example 4 



/* Extract the menu number and menu item number from the menu code */ 
menuHujnber ■ MENtTNUHfmanuCpde ) J 
itemWumber = ITEMNUK (menuCode } ; 

/* How decide what to do based on whet menu item was selected •/ 
/* Only one item; Project*:* Quit V 
if (memiNumber >■ o fcfc itemnumber ■ ■ D) 
going - FALSE i 



Drawlnfo 



A structure associated with each 
screen that contains information 
necessary for drawing the 3D 
look and other Intuition graphics, 
This includes, for example, speci- 
fications of the shine, shadow 
and menu pens, as well as font 
and display aspect information. 



Example 5 


St3 
{ 
( 


-uct NawManu mymenu [ ] 


= 








NM TITLE, 


"■Project", 


o. 


0, 


o, 


0,}, 


{ 


NM ITEM, 


"'Quit^, 


**Q" 


, o, 


0, 





,}, 


( 


NM TITLE, 


"Pen", 


o, 


0, 


0, 


o. 


}. 


{ 


MM_ITEM, 


"next". 


"N" 


, 0, 


0. 


o 


,>, 


{ 


HM_ITEM, 


"■Prev" , 


YipM 


, 0, 


o, 


D 


,1, 


{ 


HH_ITEM, 


NM BARLABEL, 


o. 


0, 


0, 


0,}, 


{ 


NM_ITEM, 


"Reset", 




» R « ( 


0, 





r 0,), 


{ 


NK END, 


NULL, 


0, 


r 


o, 


0, 


Q,}< 


}| 

















Module 



A {largely} stand-alone section 
of code, factored into a sepa- 
rate compilation unit jie; a sep- 
arate file}, and norm ally 
containing code that is re- 
usable or unaffected by changes 
to other parts of a program. 

In C, this tends to normally 
be s pair of files; a header file 
(ending in *\h") and a code file 
fending in *.e"), The modules of 
a program are compiled to 
object files (ending in ",o") 
which are linked together with 
the main code fie; the module 
containing "main|)") to produce 
an executable. Factoring code 
sensibly into modules makes it 
easier to maintain the module 
code {since it's in its own file} 
and speeds up compilation 
(since the module code needs 
to be recompiled only when you 
make changes that directly 
affect it). 



using GadTools functions. 

The next example, "screen3.c", 
shows how to add a very simple 
menu to our program. This menu 
contains just the 'Project' menu 
group with a 'Quit' menu item. The 
menu description is shown in 
Example 2. As you can see r we can 
specify a key for the 'Quit' menu 
item. This indicates that pressing 
the right Amiga key together with 
the 'Q' key (with or without Shift) 
will do exactly the same as selecting 
the 'Quit' menu item (and it's pretty 
much indistinguishable at the pro- 
gramming level, too). 

To create the menu we've fac- 
tored the most relevant code (using 
"CreateMenusO" and 
"LavOutMenusO"} into a 
"createMenuStripO" function. This 
function must be passed the 
screen's visual information so that 
the menus can he laid out using the 
correct pens, in just the same way 
that we needed this to create the 
gadget context, 

Once the menu has been created 



Example 6 



v 
*/ 



/* Extract the menu number and menu item number- from 
the menu code */ 
menuNumber a MENONUM (menuCode ) ; 
i t emNumba r ■ I TEMNUM (menuCode ) ; 

/* Mow decide what to do based on what menu item wee 
selected »/ 
switch tmenuMumber) 
{ 

case 0: /* Project menu 
f* Only one item: Quit 
if ( itemHumber ■■ OJ 

going ■ FALSE i 
break; 
ease It /* Pan menu */ 
switch ( itemWumbe r ) 
{ 

case 0: /* Next */ 
e e t FgPen ( win , pen+ 1 > * 
break; 
case lr /* Prev •/ 
setFgFenCwin, pen-l}; 
break; 
case 3: /* Reset (item 
setFgPen(win, MYIMITPEN) ; 
break; 



2 is the bar!)*/ 



break j- 



it must be set to be the window's 

menu strip. This is performed by 
using "SetMenuStripjf" after the win- 
dow has been opened, The 'closing 
bracket' for "SetMenuStriplJ" is 
"ClearMenuStripO", which must be 
called before the window can be 
closed. 

Menus will generate 
"IDCMP_MENUPlCK" messages (so 
this is added to the window's 



"WAIDCMP"), and each one of 

these messages can indicate a num- 
ber of menu selections (this can 
happen when you click the mouse's 
select button on different items 
before releasing the menu button). 
The code to handle 
"IDCMPJMENUPlCK" is therefore a 
little more complicated than normal 
(see the outline in Example 3). 
The core of this is the "for'" loop, 




TUTORIAL 



which has three parts: initialisation, 
loop check, and end-of-foop action, 
The initialisation sets up 
"menuCode" from the "Code" of the 
iDCMP message, The loop check is 
that this code is valid and that the 
program has not been requested to 
quit, The end-of-loop action is the 
update of "menu Code" to the next 
menu selection. 

The result of "Item Add re$s(}" is 
the "struct Menultem*" correspond- 
ing to the current selection in 
"menuCode". You can use this to do 
more advanced things, but in gener- 
al you need only the "NextSetect" 
item. Again, you might like to treat 
this as an idiom. It's the body of the 
loop that's really important end the 
one for the simple "screen3,c" 
example is shown in Example 4. 

As you can see. the menu selec- 
tions are couched in terms of menu 
and item numbers (and maybe sub- 
item numbers), extracted from 
"menuCode" by the "MENUNUMO" 
and "ITEMNUMiJ" macros. These 
numbers relate to the positions in 



the menu description (see Example 
2 again). Our single menu item is 
'Quit', which is the first item in the 
first menu group. So. if this item is 
selected the "menuNumber" and 
"item Number" will both be zero. 
Other values are also possible, SO 
even in this fairly simple case we 
don't assume that if we get a menu 
selection it had to come from 'Quit' 
being picked. 

More on the menu 

The fifth example, "screen4,c", 
advances further by making a more 
useful set of menus (see Example 
5J. A new 'Ren' menu group has 
been added, with 'Next', 'Prev' and 
"Reset' (terns. A nice bar separates 
the first two items from 'Reset', 

This requires a more complicated 
body for the "for" loop in the 
"IDCMP_MENUPiCK" case, as 
shown in Example 6, To support this 
change we've factored the pen 
changing code twhich updates the 
palette gadget) into the function 
"setFgPenj}" and made "pen" a glob- 



al variable. The menu selections are 
handled using "switch" statements, 
with comments to remind us to 
which items the numbers relate. 
Take care to note that the bar item 
is counted as an item, so 'Reset' is 
item number three in the "Pen" 
group, not item two! 

It's worth noting at this point 
that this is a very 'raw' way of han- 
dling menu selections, With larger 
menus it becomes rather unman- 
ageable, and m those cases it's 
worth using the "nimJJserData" 
data item (the last zero in each of 
the "NewMenu" structures in the 
"mymenu" array) to identify the 
menu item or, for the really 
advanced, to specify the function to 
be called on selection. We'll see this 
in a later tutorial. 

Tidying up 

The final example, "screenB.c", 
tidies up the "handlelDCMPO" func- 
tion, which is now rather long and 
unwielding. The main culprits are 
the "IDCMP GADGETUP" and 



"IDCMP_MENUPlCK" handling code. 
These both depend only on the 
"win" and "intuimsg" to do their 

work, so we've factored the code 
into the functions "doGadgetUpO" 
and "doMenuPickO". Both of these 
take a "struct Window*" and "struct 
IntuiMessage*" as arguments, and 
are passed the "win" and "intuimsg" 
that they need, 

These changes again help to 
make the code easier to maintain. 
As the program grows in both com- 
plexity and in size we will need all 
the hefp we can get in keeping it 
readable and understandable, but 
still logical. 

This month there's lots of scope 
for incorporating your own menus 
and gadgets. You might also like to 
try out some of the screen attribute 
tags (those beginning with "SA " in 
the header file "intuition/screens. h"). 
See if you can work out how to 
make the screen a certain size and 
resolution, or how to set the colours 
of the pens. See you next month! ■ 
Jason Hulanqe 



Power Up 



We told you it was com- 
ing, and it's finally here, 
phase 5's Power Up accel- 
erators bring the process- 
ing power of the Motorola 
PowerPC range to your 
Amiga, catapulting it into 
the forefront of personal 
computing once again. We'll 
he taking a thorough look at 
the first Power Up cards to 
make it off the production 
line and onto the shelves. 



Further adventures in DIY 

^ Following this month's fascinating AIR 
q Link project, the portable Amiga and 

Project XG, we'll have yet another exciting 
adventure in do it yourself Amiga gear, but 
we're not going to spoil the surprise just 
yet... 

TFX gets serious 

' Now you've got the hang of the basics and 
mastered the state of the art weapons systems, we'll be 
taking our TFX tips to the next level, with tips and guides 
to take you from Rookie to Top Gun. 





December issue on sale 13th November 



Contents are subject to change without notice. 



OMMS 



Wired 



While writing this, the 
European Computer 
Trade Show is in fuN 
swing. The ECTS, as 
it's commonly known, 
covers every aspect of computer 
and console gaming. 

On this footing, we've decided to 
put the technical Net tutorial on hold 




This month we take a little break 
and look at the lighter side of the 
Net, multiplayer gaming. 



for a time and check out the Amiga, 
games and the Internet. 

Gaming on the Net is a big thing 
on the PC and it's even coming to 
consoles with plug in modems etc. 
It's quite obvious that the Amiga is 
ideal for Net games with superb Net 
connectivity and the multitasking to 
hold it together with a game. 



It's also taken until now for people 
to think seriously about Amiga 
gomes on the Net. Discounting the 
promised but never defive-red. "set 
Worms from Team 17. A game 
which is multiple playe-" Internet 
compatible is one of the most enter- 
taining possibilities to using the Nei 
This month we'll look at. a couple of 
Amiga Internet playable games, how 
to create a Net playable game and 
what's coming for the future. It 
might be an idea to keep an eye on 
Raul Burkey's Amiga Net Games 
page at http: //www. sneech. demon. 
Co. uk/net link.co.uk 

Netris 

:1 to happen. Tetris gains Net 
Support in this simple four player 
Tetris stand-off that uses AW a rq use 




M«rtJBM[] : 



for the Net support. It's an extremely 
simple game, it won't even open on 
a screen mode of your choice but it 
does show how easily that a net- 
work game can be written with 
AMarquee. You can find Netris on 
the Arninet in the path 
comm/net/Netrisl.1 1 B.lha Or on the I 
cover CO-ROM as usual. 






Battle Duel fantastic network gaming implementation, shame about the game. 



72 <?> 

A. Netris in ill its graphical glory 



FreeCiv 

comm/tcp/ReecivlD.Iha ' 
FreeCiv is a port of a unix clone of 
Microprose's Civilization. It allows up 
to fourteen players to play a game 
simultaneously over the Net. Sound 
good, well it's not only good but it's 
free and generating considerable 
interest in the Amiga Net communi- 
ty. So what do we need to get 
FreeCiv up and runnjn 

You will need a 68020 or better. 
AGAor better, AmigaOS 3.0: MUI 
3.8 or higher, an AmiTCP compatible 
TCP/IP stack (Miami), a GIF datatype 
and the ixemul and ixnet library V46 
or higher. This is fairly straight for- 
ward but we also need a 24-bit 
aware picture.datatype commonly 
referred to as V43 compatible after 
the CGraphX picture datatype. Users 
of CGraphX can use the V43 picture 
datatype, Picasso 96 users already 
have one and in fact AGA users can 
use the Picasso96 picture datatype 
from the Picasso archive. This can 
be found on the Arninet in ■ 
gfx/board/Pvcasso96.lha. 

Here's what you need to get 
FreeCiv running and the complete 
FTP paths, including the stupidly 
convoluted path to Ixemul 46, 45 is 
the latest on the Arninet. 
From ftp ninemoons.com 
Ixemul 46.0 /pub/geekgad- 
gets/97041 4/amiga-bin/ixemul-4G,0- 
bm.iha. From the Arninet 
FreeCiv 1-0 comm/tcp/FreeciviO.IK-i 
Picasso 96 gfx/board/Picasso96.lha 
GIF datatype 

u til/dty ps/ZGI F DT39. 1 S.iha 
MUI 3.9 util/libs/myi3Susr.lha 

Naturally all this software can be 
found on this month's cover CD- 




COMMS 



AMarquee 



One or" the reasons that Net gaming has been so slow in taking off on 
the Amiga is that games programmers often have no experience of 
accessing the Net via whatever TCP/IP stack the Amiga is using, 
Jeremy Friesner has come to the rescue with a shared library and dae- 
mon system called AMarquee. This handles the technicalities with 
communicating on the Net and provides a simple communication 
method for games programmers. 

Gaining access to AMarquee naturally requires that the game, or 
parts of it be programmed in C. Examples are provided and the 
archive itself will install AMarquee into a users AmiTCP or Miami 
quickly and easily. The result being that AMarquee leaves the pro- 
grammer to concentrate on the game and not waste time implement- 
ing networking code. 

AMarquee is available in the Aminet path, 
comm netAMarquee1.43.lha and on the cover CD-ROM. There's 
already some small games using the system, so hopefully it won't be 
too long before some of the larger games catch on. Perhaps 
ClickBoom will consider AMarquee for Net support in their conver- 
sions of top PC games such as Quake and Red Alert- 



ROM. Once this software is 
Installed, all tt tins is to e 

FreeCiv 's icon tooltypes to enti. 
server to connect to you. One 
option to start with is to run the 
'civserver' program locally and run 
FreeCiv without editing the 
tooltypes. Then y; will con- 

nect to your own server so you can 
play a game by yourself and get to 
know the ropes. 

When you're ready to connect to 
another server, simply enter in their 
hostname in the SERVER^ tooltype. 
save the icon and launch FreeCiv 
Away you go! FreeCiv has excellent 
online help but it is a complex 
game. If you're not familiar with the 
original commercial Civilization then 
it may be somewhat confusing. 
However, it's definitely worth a bash 
as being turn based it plays perfect- 
ly over the Internet no matter the 
quality of connection. 

Battle Duel 

Battle Duel is an artillery /tank game 



that has full CyberGraphX and net- 
work support, lots of game modes, 
OS compliant GUIs and basically all 
the hall marks of a well pro- 
grammed game 

Unfortunately the game itself is 
completely rubbish and is so utterly 
simplistic that I tan hardly imagine 
anyone wanting to waste time and 
play against someone else on the 
Net. The graphics are fairly well 
drawn and the Net support is excel- 
lent but it seems this is where the 
authors ploughed all their efforts. 
| It's worth checking out to see 
how a modern Amiga game should 
be implemented in terms of features 
and networking If only this front 
end was present on top of the 
superb Scorched Tanks or Charr 
AMOS artillery /tank games. Perhaps 
some day a developer will take one 
of the excellent multiplier games 
and add networking via'Amarquee, 
we can only hope, I 

Battle Duel implements the Net 
communication internally and is 



Grid" 



li'ttMT'M' tlr-vJlimi 




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AO,nnn p«qp1v 

Tax [40 Lux t §0 fc i : 4 

□□■■-■- 




DB 



Year: 3580 BC 
Gofflfl : L oncton & flrtth 
v«r.35erjec 

Game: 5r, we cant to 



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▲ Here's & giro* of FreeCiv up aid running. It's a hassle te install and get running, but when it 
works it's the greatest Amiga network game to date. 



f FfMWlV IWalP 



Ji_L 



■ Control 
Copyrg 

BW5 



H 



About 

B-Oly eTprwemejnrts 

AquexUet 
Bar* 

Barracks 
Cathedral 
OtyWate 
— Coastal Defenc 

QftMMUn 

— GwrtfrtQuw 

Factory 






PLAYING THE GAME; 

Thrr. is kind O-f m basic »tr*leai' * * 
the tminniiw o-f the nan* or 
at least* Knt plirin follnu the 
pattern below it the start of each 
«an«, (defending upon server opt lent 
etc > 

U. Whor* to build the * I r»t citr- 
ic Hapf i na the c suntr jrm I da 

2. De-fend ina the cities 

3. Units to build first 

<4. Agrlculturt Inprovaaanta 

5. Uhrrr to build 

6. Taking car* af cities 

7. Explorer that world 
U. Keep in m i nd 

P. Hake four own strategy -for thai 



v 



A Thankfully there's ssme usefil online help fur FreeCiv also 



A Gridlock is s Quirky but fan l a "»e front CfJ's Snundlab contributor Modem and network game- 
play Is on offer so try it out. 



extremely easy to use. You can find 
it on the Aminet at 
game/2play/BattleDueUha or on the 
cover CD. ^ 

Grid Lock 

Grid Lock is an older Net link-able 
game which is based on a rather 
unique puzzle style gameplay. Again 
it is not possible to change the 
screenmode and the program 
defaults to trying to play via a null 
modem link, however by manually 
adding an entry into AmiTCP or 
Mian ) :i.jtabase r Gridlock 

will play vis the Internet. 

It's an extremely good game and 
well worth a try between yoursel"' 
and a friend, either locally or via the 
Internet. You can find it iocated on 
the Aminet at 
game,''2p!ay/GridLock.lha 

Foundation 

Paul Ber key's Foundation is coming 
along nicely as we went to press. 

The God's-eye-view action strate- 
gic war game claims to mix ele- 
ments of Settlers, Warcraft II, 
Command and Conquer, Populous 
and Mega-Io-Mania together along 






with several new ideas. 

Mow, we wouldn't even bother 
mentioning this much anticipated 
game if it weren't for the fact |Kal 
TCP/IP network/Internet gaming 
Support is being touted as one of its 
major features. 

This could give the game a whole 
new lease of life with competing 
players building their towns, com- 
manding their subjects and ultimate- 
ry sending them into battle against 
the opposing players. 

Some other features slated in 
addition to the network gaming as 
proper CGraphX, even AHI sound 
card support and the novel idea of in 
game rriug-shots from many individ- 
uals in the Amiga community. 
Foundation could be hot news on 
the Net this Christmas, meanwhile 
we've got FreeCiv to tide us over in 
the meantime. 

Foundation is due to be released 
round about November and you can 
see Sadenesses Foundation web 
site at 

http ://www. sad eness: demon, eo.uk/ 
foundation. html if you would like 
some further information, ■ 
Mat Bettinson 




UTORIAL 




I don't need to remind 
Amiga users that even the 
most powerful 68060 based 
machines don't compare 
favourably to the latest 
PCs and workstations. At 
least not in the CPU stakes 
This in mind, it seems 
strange that there would 
be an Amiga team entered 
into the RC5 Secret Key 
challenge. Until you con- 
sider that the Amiga RCS 
team is actually a study in 
the Amiga Net community 
and its ability to pool 
resources and organise a 
common campaign* All 
around the world, Amiga 
users are bending 
University and Work main* 
frames to the Amiga RCS 
cracking effort. Hundreds 
more Amiga users have 
their Amigas chugging 
away at the RC5 cracking 
client in the background. 
All this is before the Bovine 
RCS cracking client is port- 
ed to the PowerPC which is 
due before you read this. 
If the Amiga can reach 
#6 in the daily stats with 
CPUs that are several years 
behind, imagine what they 
could do with PowerPCs. 
It's heartening to see the 
Amiga Net community 
stands together for a com- 
mon goal. Give us the next 
generation hardware and 
they'll be no stopping us! 



Surf's Up! 

Feast your eyes on this months gaggle of websites. 
Lurking below is a cool E-mail client and a groovy co-op. 



No Amiga to Waste 

No Amiga to Waste is a brand new 
Web site which is designed to be a 
place where both developers and 
users can come together as one. in 
order to share ideas and comments 
with each other. It appears to work 
on the basis that there are Amiga 
developers who don'i know what to 
write and so they go to the No 
Amiga to Waste site to get some 
idea for a new, forward thinking 
Super application that the Amiga 
should have. 

No Amiga To Waste plans to 
implement a source code database. 
a development tips database and 
also an on-line help/chat system via 
the web site and IRC. During the 
meantime, Amiga users can 
includetheirown suggestions to a 
variety of different categories of 
applications via the web interface. 

The No Amiga To Waste's home 
page can be found at 
http : // thunderstorms ore I N ATW/ 






Eucalyptus 

Eucalyptus is a new ClassAct based 
E-mail client which does look 
incredibly impressive for a newcom- 
er to the scene. 

Starting out multi-threaded and 
MIME compliant is a very good start 
but the clean and functional 
ClassAct based QUI also adds to 
the professionally of the new pro- 
gram, Eucalyptus is in public beta 
as of going to press, it requires OS 
2,04, the ClassAct GUI classes {sup- 
plied) and only a single megabyte of 
RAM, 

Recently the POP mail download 
functions of Eucalyptus have been 
activated so that the package is 
fully operational for standard E-mail 
use. If you fancy a crack at a good 
looking new E-mail client and don't 
mind doing a bit of beta testing 
yourself,, check out the author's 
home page at 

httD://www.a&ocities. com/Silicon 
VslleWPines/3517 




Amiga RC5 effort 



The RSA Secret Key Challenge is 
9 competition from the 
American RSA cryptography 
company to prove that the cur- 
rent encryption schemes are 
insufficient for the Net, The US 
government endorsed DEC 
encryption standard was 
cracked early on by the 1997 
Secret Key Challenge. This 
involves RSA offering prize 
money for cracking the key. 
From here, collaborating efforts 
arise on the Net which co-ordi- 
nate the CPU horsepower from 
many computers towards a 
brute force cracking effort. 

While DEC has been cracked, 
the RCS algorithm is next under 
attack for a total prize money of 
$10,000. The leading effort to 
crack this RC5 key challenge is 
the Bovine group, Bovine is a 
multi-platform, multi -client 
effort which has the Amiga well 
represented. 

There is an Amiga version of 
the cracking client but due to 
the astronomical quantity of 
CPU power required, the Amiga 
RC5 team is more of an exercise 
in Amiga users pooling 
resources, usually other com- 
puters with extremely powerful 
CPUs. 

CU Amiga Magazine has a 
variety of Power Macintosh's 
and 68060 based Amigas con- 
tributing over 2 million checked 
keys a second, CU Amiga is just 
one 'company devoting CPU 
power to the Amiga RCS effort, 
greater still is the huge number 
of Amiga individuals which has 
pushed the Amiga up to #6 in 
the daily statistics and 07 over- 
all, The Amiga HC5 team was 
still climbing quickly as we went 
to press. 

To contribute yourself, check 
out the Amiga RCS team home 
page and the other relevant 
pages. Here's a list. 








Surf of the Month 



Mat Bettinson roots out 
some of the better Net sites... 
Move, and the teddy gets it! 



First the UK Robotics Club 
home page is a pretty ordi- 
nary affair with little to rec- 
ommend in it The 
entertainment lies in the list 
of members where you can teleport 
yourself to their home pages. 

There I found loads of details 
abom an American robotics compe- 
tition called "Robot Wars 97', In this 
competition one doesn't compare 
engineering skills, oh no, If your 
robot can summarily dispose of the 
other robots, you win I There's sev- 
eral weight classes, manual, auto- 
matic and the incredible 
all-against-aU melee rounds. 

In addition to The Robot Wars 
Home Page I discovered a whole 
bunch of other cool sites about the 
entries, including the winner of the 
Robot Wars 97 heavyweight class 
Biohazard For some reason this 




A Scant seconds before teddy meets Hie business eiri if i 
11,901 rpm diamond cutting saw, these guys play lor keeps 1 



chap's ISP complained 

about his DIY Tactical 

Nuclear Warheads 

pages. Still, stay tuned 

for the next CU Amiga 

DIY scene. 

David Ft! Woloschuk is a 

Canadian student with 

an exclamation mark in 

his name. 

Obviously studying the 

'Visualisation of Parallel 

Program performance' 

proved too much and so 

he turned to cartoon 

strips in his clearly copi- 
ous spare time. 

The After Life of Bob is 

a sequential comic Strip 

story that tells of the 

afterlife of an American student who 

appears to die in the first episode. If 

you'd like to find out how and what 
happens next, then 
check out the archive at 
this website. 
Where has Movie Critic 
been ail my life? It 
requires you to register 
by rating at least 12 
movies. Big deal? 
Wrong! After that it will 
present to you a selec- 
tion of moviee which it 
thinks you will love and 
hate, on the big screen 
and small, It hit a golden 




▲ Top: Wedge ul Opgei wins feather weight championship. 
Below: The heavyweight champion Biobaunf. 



bull's eye on every count for me 
though I needed to rate 25 movies 
before it became accurate, 
This site is the absolute canine 
nether regions, so check it out for 
yourself. 

On the Amiga front. Mark Wilson 
AKA Tecno, has been threatening to 
fire up an Amiga specific live adver- 
tisement site for some time. 
He's finally done it at the AmiBench 
Adverts Page, where you can place 



URLs 



http s / /web . ca . ualberta . ca 

/ -dlavi dw/ ALoB / s t rips / st r i 
p_intro . html 

https //ww,moviecritic .com 

https //thundaretorms.or^/ 
AmiBench/ index . html 

http: //www.thonuLS- 
Itay , demon .co.uk/ 



http i / /www . r obotwar a . com 

http : / /www . webspawner . com 
Atsera/fciiohasjardpage 

http : / /www , tinwab . com/ rob 
ot /index. html 



http: //www. 



riser s page 




free live adverts for Amiga equip- 
ment and software and view various 
other adverts. 

Interestingly enough it describes 
CU Amiga as "One of the most vocal 
magazines left', Hmm. thanks. 

The database broke when I sub- 
mitted an advert but it was fixed 
quickly, and up and running shortly 
after, It doesn't explain Mark's fixa- 
tion with Hooch though. ■ 
Mat Bettinson - rnat@mats.net 



■• || " J 



Welcome to Amibench 

\X* 1** r*m. mtmrt «w Hm* twd *n u*u fw a vib lib liiu W« hr*. jmt ttitUd l> nUu« 

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boU-r^ =*h «*,™ hrtp. «, pi.,*. tof «d »Wt 4 aJ ^„, ^ „_ „ }m a Aarfl « nflu0rbn . 

Aw-WeMcfc at a glance 



ft JlUnmy^tMndTit 
About AiaiJinclL 

CuJjueliOiiB 
tauett 



# SjyAim^j 

hmdww/fdttattn hmt 

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A a#i i iieti *n4 v. ihr Amdf* wnrtd the Aouf* 



lay aid sell Amiga hardware aid software, instantly, Irom Anikencb. 




A lie life and tines ol Bod, the dead Canadian student, 







Looking for a specific Amiga article, game review, program, feature, 
tutorial, or even news story? Your search could well be over... 






JULY 1 9111, 

Disks: XiPainto Primal 

Rage demu 

f i:alun:s A special repnrl 

on what's happening in 

lumpe. b news en Visorp 

btin 

InsJd* Image FX Z.fi. Swr1 

Squirrel. MOOD Tower, 

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aid more reMievmd 



|AMIG/ 



flUfrlJS1 1995 
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giaml b> Valhalla III demo. 
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new PIOS machine and the 
second pan oFlhe 
Luroscene Tealure. 
Inside Siamese Twin, 
Pyogenics 2.B, Valhalla 
III and Tin Toy reviewed. 



AMIGT 



SEPTEMBER IMS 
Disk Vista Ute lllfll pro- 
gram I h a demo el ESlinn 
Lara Cricket li 
Features The Arainet 
exposed. AN & gigabytes! 
UsJdt: Fiial Writer 5, 
OctaMEO SauitdS.tunio. 
Atapi CD-Horn drive. Plus 
a* ucclisim preview ol 
ihe new AGA Worms. 



amic 



OCTOBEtl HIHIi 
Disks: Upper Disk Toils 
ideal fur sorting ntil (hose 
awkward disks aid drives 
Features The Amiga in 
America. Nel software.. 
Inside; The speed issue. 
or something, three top 
accelerators, a TCP 'IP 
stack comparison h 
Capital Punishment 



I.AMIG' 



r^ v 



NOVEMBER 1 SHU 
Disks: XCAD 2009 -The 
premier }D CAD package, 
plus Chaos Engine 7 CD- 
ROM or floppy edition 
features: Palmtop Amiga- 
Psmn linh-ip 
Inside; Dp us 5.5. Dellina 
DSP swidcaid. Web 
Browsei War, Alia Ouatrs, 
CD-RDM miter 



* MARCH 1 99 rf 
Disks: OctaMED 
, SoundStudii (lull pre- 

ifsqiMkS J0 A\ graml Chaos Engine I. 



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Chaos Engine I ADA rJ-Efl»r> 
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Inside: luickcira, Cybet- 
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AMIGA 

flilj-il liihMli 






^~ZT\ JULY 199) 
\J\ Disks: Free Nel soiware 
' " Quarterback fit inc QB 

tools. Big Red Adventure 
features: Telil Internet 
SoltWon, Ihe history el 
the Amiga b » lank al 
Amiga, artist Eric Sehwarii 
Inside Final Writer '97, 

ll.l Siamese RTG 2.0. 

Zl-SI Bunt ll . 



;i j a 



AMIGf 
/ ^ 



OECEMEtfR 1996 
Disks Hofdwwth 2 I 51. 
Warms demo. ED-RUM or 
Huppy edition 
features. CD-ROM drive 
Far Ehl! Amiga and PC 
games on CD-ROM 
Inside Draw Sludtn. 
Apnlln 1230, Storm C, 
Siamese ATI] system. 
tiny Troops 

APRIE 1997 
Disks: Diieeiaiy Dpus 
5.11 (Full program! Tiny 
Tioops demo 
Features. Bind your awn 
Tower Amiga Part I The 
hi hest Amiga Games 
Inside: Massive Cinema 
40 31 Renew, new DTP 
series. PriErao. Simpler. 
leletenl Decoder 



JAM 



fCrach 

Mil- lull' 



**6» 



AUGUST 1997 
Disks: Doglighl, Turbo 
Prim 5 Lilt. Sinrm C 
■' Compiler 

f PMNm Power PC is 

' earning. Crack (he Cede. 
f plus Power Gaming 
'1 Inside' Cinema W. 
Voyager M 2,91, 
(Browse 1.12 h Tewei 
add-ons .. 



JAMIC 



r'c v 



Vista Pr 




ummtnw 

Disks CD-fKHH or Happy 

edition. Imagine 4.D. 



ever IIIMh of liugiou nVwfJfl 

extras on CD 

Feaures: Eet a gih in 4 

graphics, plus Imagine 4.1 j^ 

Inside: Art EFFetl, PPaint V 

7. SWOS 90 ST, fighting . . - 

Spirit, Chans Engine 2 ... '— "~ 



AMIGaV 


■ 


,.- - - 

* 


jig 


f\ 1 



MAY Wl 

Disks Image Sludim Hull 
prigram) Kargtn RFC. 
eiclutiveclipart ai CD 

The Future's; 
Bright: Gateway fanys 
Amiga! Tuv.tr Amiga Pari 2. 
Insirft PageStream S.2, 
Big Red Adveolure, 
LighlMaue 5, Epson Stylus 



SEPTEMBER 1995 
1 Disks Siath Sense 
" Investigatiens, Visia Pio, 

MakePiil, GeoMorph 
- Feaiires: New Faces nl 
jj Amiga Canting, Amiga: 
. The Mill Generation, Olf 
I Sinod Card 

Inside: Art AFfecl 2, Aft 

Studio 2Jk. Mic-ronifc gen- 
locks Flying High 



V^s 






F£BRUARY 1 99) 

Disks: Design Wnrks. 
Minskie? Fnrhalls phis 
Worms -Hie Direcler's 
Cut extras and Imagine 

extras ei Ihe CD. 
FealiHB'. The new A'Boi 
Inside Heidworth E 
ONice. Turha Cak, 
Minskies Furballs, 
Bngrsts renewed. 

JUNE 1917 

»isks Pre Paige 4 1 Hull 
program I MPEGA 2.4. 
Sysmspecler. The Sn 
game mere! 
fdilllHGS. CD-R 111 Amiga 
cut yam ewn CDs lor t 
lew huridied pounds pins 
Fewer Amiga Part 3: Zarro 
Inside Turbo Prinl S, Net 
CdooccI, Cyhervisino.. 

OCIOBIIt 1SHT 
Disks TFX, TB JBJ 
Emulflter. Vims L Video 
E nsel. Visual Frets 
Feattjres TFK: Oiiekslari 
GuideTechNigiies Er Tips 
etc.. Jnianne The 
Parlafale Amiga 
Inside: Fusion Mac 
Emulator, Civiliralinn, 
Mk II E2 Tower, Slorm C 



Priority Order Form 

Complete this Form and mnd it with your payment l«: CU Ami|t Mtgjlill Back Itsies. TlWlr Fnhlishing. 
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Please rush me the following issues of CU Amiga Hagaiine 



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millhle Fir th* April 199E issit, and manlhly Starling from the November 1996 issue. 

Method of payment 



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AWhCA" GOKS POWSRPC" 



58k Series Accelerate 
For A3000 / A4000 



[W PPC Accelerators 
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o 



Now Shipping I 



PPC 



NEW CYBERSTORM MK3 

68060, 50MHz, Ultra & Wide 

SCSI interface onboard £ 519 
|MK2 SCSI-2 Controller £ 65 

ForA1500&A2000 






BLI ARD 






BLIZZARD 2060 

I68060, 50MHz + SCSI £ 409 

For A1 200 Only 




BLIZZARD 1260 & 1230-1 V 
68060,50MHz £335 

68030, 50MHz £ 99 

SCSI Controller £ 65 

FPU for 1 230-1 V £ 46 



I ini t w r r Kj Acceie* 
ForA1500&A2000 



QIUI O 



150MHz PPC 604e & SCSI-3 

with 68060, 50MHz £ 755 
with 68040, 40MHz £ 585 

180MHz PPC 604e & SCSI-3 
with 68060, 50MHz £ 825 
with 68040, 40MHz £ 655 

200MHz PPC 604e & SCSI-3 
with 68060, 50MHz £915 
With 68040, 40MHz £ 745 



Phass 5 PPC Accalarator* an also available 

without b 6BK CPU. far existing 03Q, MO or 064 

■Generator ownara. Call u» for lurtrwr details. 
rt you already have a Cyberstnrm or Blizzard. | 
please call U* tor *pectal upgrade prices. 

150MHz PPC 604e & SCSI-3 
No 68k Series CPU £ 509 
180MHz PPC 604e & SCSI-3 

No 68k Series CPU £ 579 

200MHz PPC 604e & SCSI-3 

No 68k Series CPU £ 669 



J>PC 



Details to be announced. Call 







Expected Release Date 10/97 

1150MHz PPC 604e & SCSI-3 
with 68060, 50MHz £ 769 

With 68040, 40MHz £ 599 

with 68040, 25MHz £ 569 

180MHz PPC 604e & SCSI-3 
with 68060, 50MHz £ 849 

with 68040, 40MHz £ 679 

with 68040, 25MHz £ 649 

200MHz PPC 604e & SCSI-3 
with 68060, 50MHz £939 

with 68040, 40MHz £ 769 

with 68040, 25MHz £ 739 

[Also available without 040 060 and as an 
I upgrade for Blizzard 2040 / 2060 m 



For A1 200 Only 
BUZ ARD BUZ ARD 



/ 



Expected Release Date 11/97 

Upgrade available from Blizzard 1230/ 4CfB0 

175Mhz PPC 603e & SCSI-2 
with 50MHz 68030 £ 349 

without 50Mhz 030 £ 309 

200Mhz PPC 603e+ & SCSI-2 

with 68060, 50MHz £ 659 
with 68040, 40MHz £489 
Without 040/060 CPU £ 399 



24-Bit Graphics Card 



For A1 500/200O/3000(T)/400C(T} 
CYBERVISION 64/3D £155 
CV 64/3D Scandoubler £ 65 
CV 64/3 D MPEG Decoder £ 1 25 



Hard Drives {3.5") Bare 
SCSI-2 & ULTRA 

1 2Gb SCSI-2 Quantum £ 1 95 

1 2,1Gb SCf* 2 Seagate £ 235 

3.2Gb SC«f-2 Quantum £ 299 

1 4. 1 Gb SC/il-2 Micropoiis £ 449 

S 9. 1 Gb SCSI-2 Micfopoiis £ 849 
WIDE SCSI DRIVES ON REQUEST 



4.3Gb S'*3l-2 slow Microp £ 315 

4.5Gb £*,SI-2 Microglia £515 



Hard Drives (3.5") Bare 
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These drives are NOT suitable for A1 200 



1,6Gb E-SDE 
2.1Gb E-IDE 
2.5Gb E-IDE 
3.1Gb E-IDE 
4.0Gb E-IDE 



£155 
£165 
£170 
£210 
£230 



Hard Drives (2.5") Bare 
E-IDE - For Amiga 1200 

1.4Gb E-IDE £175 

1.8Gb E-IDE £195 

Cable, S/W & Screws E 9 
Only when purchasing drive I! 

CDROM Drives (Bare) 

Internal Fitting - NOT for A1 200 

£125 
£299 
£ 75 
£ 79 
£ 85 



12 x Speed SCSI-2 
SCSI-2 CD Writers 

8xSpeedATAPI/IDE 
12 x Speed ATAP l/IDE 
16 x Speed ATAPI/IDE 



Cartridge Drives (SCSI) 

SyJet 1,5Gb E*i*csbte £375 
SyJet 1 .5Gb mt . cabi* £ 285 
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ZIP 1 00Mb Ext. 4- Cable & Term £ 1 35 

ZIP 100Mb fjEW. Internal £ 135 
ZIP 100Mb Disks (x 6) E 75 

JAZ 1Gb Em. + Cable & Term £ 375 
JAZ 1Gb interna! 3.5' version £ 285 

JAZ Disks {x 3) £ 245 

EZ F I ye r 230 Mb Ext. + cat* £ 145 
EZ Flyer 230Mb o^o*) £ 70 

ALL DRIVES SUPPLIED WITH ONE DISK 

Networking 

HYDRA Zorro Ethernet £ 175 
Ariadne Zorro Ethernet £ 179 
A1200 PCMCIA Ethernet £ 149 

Memory SIMMS 



8Mb, 72 pin, 60ns £ 40 
16Mb, 72 pin, 60ns £ 70 
32Mb, 72 pin. 60ns £ 120 



Genlocks 

LOLA 2 000 sv h s a vhs £ 349 
LOLA 1 500 vhs only £179 

^ A SIRIUS SVHS4VHS 

^Pl^^^ Plus Audi6 4 Ctirflflta Ksy. 

Software oonjrpt. £ 699 

NEPTUN As Sinus, but without 
audio & Chroma Keyer, £ 529 



Now Available Again 

AMIGA 4000T 

With 040/25, 6Mb, NO HL) 

£1,179 
Without CPU, 6Mb, NO HD 

£1,049 

Add Cyberslorm, Drive & RAM 



Monitors 

17'Microvitec17Q1 £439 

17" Hi-Res SVGA £439 

15"Hr~ResSVGA £199 

14" Hi-Res SVGA £ 165 

Amiga Software 

ART EFFECT 2 E 1 49 

MAINACTOR BROADCAST £169 
AM I BACK 2 Backup S/W £ 30 

TWIST 2 Relational Database £ 50 

MULTIMEDIA EXPERIENCE £ 40 
TURBOCALC 3.5 S/sheet £ 25 
INFONEXUS 2 File Manager £ 15 
WORDWORTH V5 £ 20 

PERSONAL PAINT 6.4 £ 10 

CLARISSA Professional V3 £ 179 
ADORAGE V2. 5 £ 109 

MONUMENT DESIGNER V3 £ 239 
MONUMENT CREATIVE CD £ 69 
ANIMAGE V1 £ 99 

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Many pricas subject to exchange rate 
E & OE- 17/09/97 



TUTORIAL 



Sound Lab 



"TxJiiJjjjjjjjj^ij Jdjt iiujJjD 

It sounds like we've got our wires crossed, but no, you 
can use image processors to mangle your samples! 



Requires: 
S0KPIay16& 
. ImageFX 




Normally if you wanted to 
edit a sample, you would 
use some sample editing 
software naturally enough. 
However, if you have 
exhausted the effects and options 
offered by your audio software and 
are still hungry for new ways to cus- 
tomise your sounds, here's a sug- 
gestion. 

Image processing software pro- 
vides all sorts of interesting func- 
tions for manipulating images: 
morphing, rippling, convolutions, etc 
What if we could apply some of 
these processes to audio files? It is a 
great idea, but if you try to get an 
tmage processor to load in a stan- 
dard format audio file it is not sur- 
prising that it will fail. But that does 
not mean it is impossible,.. 

From the computer's point of 
view, image data and audio data are 
no different from each other, ft is all 
just numbers to a computer. As far 
as the computer is concerned,, you 
could just as easily listen to an 
image file as look at one, 
Unfortunately though very little, if 
any, software allows you to directly- 
do these kinds of things. But, with a 
little creative exploration it can be 
done 

It works like this... 

Before we get started, tt is important 
to understand some of the inner- 
workings of this process. 

There is one major difference 
between audio and image data. 
Audio files are single dimensional, in 
that they are played back one data 
item (sample) at a time in a continu- 
ous stream (width), images, howev 
er. are two dimensional in that they 
have width and height and are dis- 
played as such. In order to relate the 
two, we need to understand how 
audio and image processing soft- 
ware handles data differently. 

For discussion purposes, we will 



use a small sampling of raw data 
(Figure 1). As audio data, this is 
processed as a single stream of 
data played back from left to right. 

In order to use this as image data 
though, it needs to have width and 
height. We want to be sure to use 
all the data, so it is necessary to 
choose our dimensions appropriate- 
ly. 

Figure 1 : 
01234 56 78 9 10 11 12 13 1415 

We will start with a simple example 
that simulates the single dimension 
of audio data to recreate a simple 
reverse waveform audio effect. To 
do so, we will use width = 16 and 
height = 1 . The image processor's 
equivalent of reverse waveform is 
the flip function. A horizontal (left- 
right) flip of the data in Figure 1 will 
result in the data in Figure 2. 

This gives us the reversed wave- 
form that we wanted. Note that a 
vertical flip would not have altered 
the data at all. Alternatively, we 
could have used width = 1 and 
height - 16 with a vertical flip, to 
achieve .the same effect. Read on to 
find Out why, 
Figure 2; 
1514 13 1211 109676543210 

That was interesting but not very 
exciting or new. We could do this 
much easier with most audio wave- 
form editing software. 

To better demonstrate the useful- 
ness of using image processing in 
this way, we will start again, but 
with width - 4 and height = 4. 
When loading the raw data in Figure 
1, the image processor will arrange 
the data in a table based on the 
dimensions you give it. Data will be 
read in column by column, skipping 
to the next row when the full width 
is reached. If there is insufficient 
data, the remaining will be filled 
with zeroes, 



If there is too much data, the extra 

will be ignored. In this case, we have 

just the right amount of data, 

arranged as in Figure 3. 

Figure 3: 

0123 

4567 

8 9 10 11 

12 13 14 15 

Because the data is now arranged 
two dimensionally. a horizontal flip (a 
single dimension operation) will have 
a different effect, resulting in Figure 
4. If we were to then reorganize or 
Store this data one dimensionally, we 
would have data as in Figure 5, This 
will cause some interesting things to 
happen to the sound. 

Instead of reversing the whole 
waveform as before, it divides it into 
four separate parts with four values 
in each and reverses each part indi- 
vidually, all in one simple step. To do 
the same thing with an audio wave- 
form editor would have required four 
reverse processes each with a differ- 
ent set range. 
Figure 4; 
3 210 
7654 
11 10 9 8 
15 14 13 12 

Figure 5: 

3 2107 6 5411 10 9 6 15 14 13 12 

In order to do a proper waveform 
reverse with data organized in two 



dimensions, it is necessary to flip 

both horizontally and vertically, If we 
now flip the data from Figure 4 verti- 
cally (up-down), we get Figure 6. 
Storing this data gives a reverse 
waveform, again, as in Figure 2. 
Figure 6: 
15 14 13 12 
11 10 9 8 
7654 
32 1 

Now that we have a better under- 
standing of what happens internally, 
we will try working with some real 
data. For this tutorial we will use 
ImageFX 1.52 from the coverdisk of 
June 95 CU Amiga cover disk to do 
the data manipulation. 

However, the methods described 
here can be easily applied to most 
image processing programs. We will 
also be using two audio utilities 
included in the SoundLab directory of 
this month's cover CD: Play16 for 
audio playback and SOX for audio 
format conversion. 

STEP 1 : Preparing the 
audio file. 

The problem is that it is very unlikely 
that you will find an AIFF WAV or 
other audio file format loader or 
saver in an image processor. It is also! 
unlikely that you will find an image 
data loader or saver in an audio 
processor. Fortunately, there is a stor- 
age format that is common between 
audio and image data formats and 
that is RAW, 

We have included a sample IFF 
audio file for this tutorial: Piano.iff 
(seen in Figure 7 as it appears when 
loaded as a RAW graphics file), It is 
an 8- bit sound with a sampling rate 
of 16,780, To begin, we need to con- I 





TUTORIAL 




vert the sound file to RAW format. 
SOX is smart enough that it will rec- 
ognize what we want it to do, bo 
from the CLI. 
SOX Piano. iff Piano. raw 
is sufficient. This will result in the 
creation of a new file called 
Piano, raw. 

STEP 2: Loading the 
audio file. 

Most image processors do not 
specifically contain a FiAW module, 
and ImageFX is no exception. The 
SCULPT image format, however, is a 
RAW data format and ImageFX con- 
tains two SCULPT modules: 
SCULPT GREY and SCULPT RGB. 

The difference between the two 
is that SCULPT GREY is an 8-bit data 
format while SCULPT RGB is 24-bit, 
Because our sample audio file is 8- 
bit, we will be working in greyscale.* 
Load Piano. raw. When prompted for 
the format select SCULPT GREY 
(Figure 8). Because the RAW image 
format does not contain the dimen- 
sions. ImageFX will prompt you for 
the width and height. 

It is important to use dimensions'" 
that are large enough to accommo- 



date the entire audio file. Generally, 
we want dimensions such that 
WIDTH ■ HEIGHT = RAW BYTES. 
Piano.raw is 86,700 bytes so enter 
300 for the width and 289 for the 
height (see Figure 9). 

We have instructed the software 
to load this audio data as an 8-bit 
greyscale image, so the data will be 
represented as shades of grey. 
When loaded as an im age, the Piano 
sound looks very different {see 
Figure 10}. 

STEP 3: Processing 
the loaded data. 

To perform a reverse process on the 
sound we need to use the horizontal 
and vertical flip transformations, as 
explained earlier. Select Transform 
Isee Figure 1 1 } and then Flip 
Horizontal. Then Transform, again, 
and Flip Vertical (see Figure 1 1 1. 

STEP 4: Saving the 
data. 

In order to playback the new 
reversed sound we need to save it 
as a RAW data file. Select SAVE and 
then SCULPT for the Save Format. 
ImageFX knows thai this is a 



greyscale image so it 
will use the appropri- 
ate SCULPT GREY 8- 
bit format, Select 
SAVE AS and name 
the file Piano- 
Backward. raw. 

STEP 5: 
Listening to 
the modified 
sound. 

We could convert the 
new RAW file to IFF 
format using SOX 
before playing it back, 
but it is not neces- 
sary. However, 
because the sound is 
in RAW format we 
have to tell the audio 
player what sampling 
rate to play it back at. 
Entering the following 
in the Shell will do the 
trick : 

Playl6 

FREQ=167£0 
Piano- 
Backward , raw . grey 




A If you thought 
dish, think again: 



We have used the original sampling 
rate of Pi a no. iff for reference here, 
but you can try whatever rate you 
want. Note that ImageFX automati- 
cally appends a suffix: ".grey" to the 
name you give it. 

STEP 6: The weird 
and wonderful. 

Earlier we talked about the strange 
effect that happens if we only flip in 
one direction. To hear it. do one 
more FLIP VERTICAL transformation 
and save it as Piano-Horizontal. raw. 
Because we have already done a 
vertical transformation once, we are 
now flipping it back again. 
Effectively, doing just a horizontal 
flip. To hear this weird thing enter 
this in the Shell: 

Playlfi FREQ=1G780 Piano- 
Horizontal . raw . grey 



you'd got the most horn our ImageFX 1 .5 comr 
it cin be a sample manipulator too! 

We have only touched on the basic 
procedure here. Next time, we will 
delve a little more in depth into this 
process. In the mean time, explore 
this technique further and if you 
come up with anything particularly 
exciting please drop me an email. 
These ideas are presented only 
as a guide to possibilities. Hopefully 
they will be used as a starting point 
to something new and wonderful. ■ 
D ho mas Trenn 

You can contact Dhomas via E- 
mail at dhomas@youngmonkey.ca 



Next month 

You've made a funny piano 
sound - so what? Weil next 
month we'll he following up 
the theory with plenty of 
examples of how ImageFX can 
be used to really chew up your 
sounds like nothing else. 




89 



UIORIAL 



Desktop Publishing 



Professional Page 4.1 

Helping you put words on 
your page is Larry Hickmott 
with a processor that is 
both integral to Pro Page as 
well as a standalone utility. 




Word processing and 
desktop publishing go 
hand in hand and 
Professional Page gives 
you the best of both 
worlds with not only a powerful 
page layout program, but also a very 
useful word processor called Article 
Editor (or AE for short). 

AE can be used in two ways. 
One as an integral part of 
Professional Page where text on the 
page can be sent to AE for further 
editing and spell checking. The sec- 
ond way of using AE is as a stand- 
alone text editor stroke word 
processor. The only function that's 
missing for this latter use is printing, 
but that isn't such a problem as any 
text file produced in AE can be print- 
ed out using any word processor or 
DTP application 

Using AE as a stand-alone pro- 
gram also stretches to editing 
scripts and so on for your Amiga, I, 
for example, have AE linked up to 
my file manager so that when I need- 
to edit my Start-Sequence and so 
on, I can do 50 using AE and the 
click of a right mouse button on a 
file, Having suffered from using Ed, I 
can heartily recommend AE for 
adding assigns to the User-startup 
and such like. 

You can do this too r because 
unlike most word processors these 
days, AE is text based with the files 



it produces being ASCII, the most 
basic form of text you are likely to 
use. This also enables you to create 
ARexx "genies" for use in Pro Page 
with AE. 

Getting the most from AE 
though does require some knowl- 
edge of its inner workings and 
although I don't have enough space 
here to explore everything, the fol- 
lowing should help you get more 
from t*ie program, 

Word power 

Lets start looking at AE from a 
Professional Page perspective. That 
is, using AE from Professional Page 
rather than a stand alone program 
The idea behind AE is that when 
large amounts of text are required, 
it is generally better to type it into s 
text based environment (like AEl 
rather than on screen in 
Professional Page- This is especially 
so if you're Amiga is 'not accelerated 
and your monitor is a single scan 
|ob (like a- 1084) or even a TV set. 

Lets say you have a letter to 
write containing hundreds of words. 
You can create the letterhead in 
Professional Page but write the let- 
ter in AE before placing it on the 
page to print. The way to utilise AE 
for such a task is as follows. 

Before you can send text to AE, 
you need to create a box on your 
page, Make sure the box is created 









Insert Hade Q. ON 


Text Color rj | ij^ij^ij^H 




Sav« Icms G YE! 


Pajje Color B| 


Curiar Flub CM MSI 


Border Color &| 


Cursor Mi 4th +- ■* 


Title Color &l 


Howie K*v**4 Ol Haiti 


StoU C*d*s r*| Active 


lab lutein* | 4 


Paragraph Sum bo I J |~1 




1 « 1 


I Cancel 


1 




A Ti send text to tie Article Editor knowi as U. on dish, choose from the Edil menu the item 
"Article Editor" The shortcut lor this is "Right Amiga-,"', 



using the Box tool which is on the 
top left of your tool box and not the 
Rectangle tool used for creating 
structured boxes, Once a box is cre- 
ated, click on the Text tool and click 
once inside the box where you want 
the text. 

You can now starling typing in 
Professional Page or choose the 
"Article Editor" item from the Edit 
menu to take you to AE. I use the 
short cut which is the "Right Amiga" 
key and the "forward slash-question 
mark" key pressed down at the 



same time. This keyboard combina- 
tion works for sending text to AE as 
well as from AE back onto the page 
in Professional Page, 

Here's looking at AE 

Once you have AE in front of you, 
there are some worthwhile things 
you should know about this applica- 
tion, Lets discuss how it looks on 
your screen. Because I run a 
Productivity screen mode, I have AE 
open up on Workbench. This is done 
by choosing Screen 

SI 




A Various aspects of how AE works aid looks tan he controlled (torn the Options requester 
which is opened hf choosing "Set Options'' from the Special menu. 



A AE isn't that font sensitive. However, the importance of this screen shot is to highlight die 
"Guess Spelling" button, which brings up a list ol Nora's ar word for yiu ti choose horn. If none 
are correct, refffc the word in the teit gadget containing the misspelt tent 




TUTORIAL 



JDI 



aa»ffirM?lHiaa'fliMw» ■ 



' i . tr. I'.'ti P«y Tttft 



|g] r 



Uni'iu* Murdi 





GraEiFF 



lb a* 




A You will fmd that many words in common laige are out in Hit main dictionary. To correct this 
you can create i list if words, gil AI to remember to each one as you spell check the file and 
then save that list ti disk ti be reloaded the nun time coo use At 



Format/Workbench from the Project 
menu, There are two other choices 
available and when you have the 
one you want, choose 
Environment/Save Configuration also 
from the Project menu. 

Continuing with the look of AE 
on your screen, lets now turn our 
attention to the Options requester 
which can be made to appear by 
choosing "Set Options" from the 
Special menu. From here you can 
set various settings like the colours 
of the background and text for 
example, You can also alter the 
width of the cursor and the speed at 
which it flashes. Icons for text files 
saved to disk can be created or not, 
depending on how you prefer to 
work. Just be sure that you choose 
Save Configuration after you make 
any changes. 

Within AE, there are many othe-r 
features worth mentioning. One of 
the simplest and yet most useful for 
me is the ability to insert a text file 
into your current text file. So many 
word processors do not allow you to 
do this directly but AE does, Most 
of my writing for features like this 
are written in the more powerful 
Pretext but even it doesn[t allow a 
direct insert text function like AE 
and it can be so annoying, 

Spelling bees 

Text typed into AE can also be 
checked for spelling mistakes. This 
is done by placing the cursor at the 
start of the text and then pressing 
Alt-8 or choosing "Spell check to 
End" from the Commands menu. 
Single words can be checked as 
well by pressing Alt-7. If the word is 
correct, a message "Spelling is cor- 
rect" will appear in the status bar at 



the bottom of the AE window. 

You will however, come across 
many words that are not in AE's 
extensive British dictionary. Whether 
it's a person's name or the title of 
your favourite city, it can be annoy- 
ing if commonly used words contin- 
uously come up as not being 
recognised by AE's spell checker. A 
way around this is to click on 
"Accept & Remember" in the 
"Checking Words" requester You 
can then save all the words you've 
told AE to remember, to disk so they 
can be part of AE J s dictionary the 
next time you use the program. 
Saving the words to disk is easy. 
Once checking is finished, click on 
the Transpell interface which is a 
small rectangular box and then use 
the right mouse button to choose 
the Dictionary /Save menu item. The 
Dictionary menu is the middle one 
for Transpell. Give the file a name 
.and then each time you use AE, 
load that file and your unique words 
will be there as part of AE's whole 
dictionary of words. 

Exceptional 

Also worth a mention is an 
'Exception Dictionary. This again, is 
one you create and is used for com- 
piling a dictionary of words which 
■are in AE's main dictionary that you 
want AE to stop at when spell 
checking. Lets take the word 'can't', 
You might have a situation where by 
abbreviations like this are out of the 
question and as AE won't tell you 
about them because the word is in 
its dictionary, you create an excep- 
tion file with the word 'can't' in it. 

This is done by using AE to cre- 
ate a list of words you want AE to 
pull out when spell checking a file. 



y.Tl 



tudiu 



Ami 



CFU 
FasvSlrtoti 

npfldbvip 
Mn?dJ»rlh 
£ I v I «* 
f hi on 

DTF Ia«H»* 
Grit ITT 
Hwn*» 
Br i rti»n» 
Rrantat 
nndnn 




A When spell checking i file, yiu may nidi AE mrlookiig words that ynu see a inconect lor 
four work but ire Nonetheless in the miin dictionary and therefore deemed to be correct by AE, 
This cat he avoided by using an Inception Hie, which is- 1 list ol words saved to dish and then 
loaded into the spell checker "Transpell" when required. 



<U. 



iai'l 



ft? 4 

unu) in' \ 







on* 
> 



Fit. i-r...;i [».JUt 



m 



|nmj] |a»in] | rsi -J [»»' : 1 !■"■■■ 

!<-»•: 1 ;■»■: ] I .J»H« I I DM I I | t>T t z 




A Press "Right Amiga-fT aid ynu will see is well as your text style codes used by Professional 
Page which dictate haw a piece ol tent looks di the page. Press "Right Amioa-7" in order to 
bide these codes. 



Save the file to disk and then use 
the Transpell Exceptions/Load menu 
item to load that file into Transpell. 
Now when you check a document 
which has the word 'can't' in it, AE 
will stop at it and ask you for the 
correct spelling. 

Doing it in style 

I expect many of you will not be 
aware that when you create a piece 
of text in ProPage, that internally, 
ProPage uses style codes to 
describe how that text looks on the 
page. These style codes are normal- 
ly hidden from view but you can 
make AE show you these codes. 
This is done by pressing either 
"Right Amiga-6" to show codes or 
press "Right Amiga-7" to hide them. 

This may not seem all that use- 
ful, but you can use this once you 
get to know all the codes and how it 
works, to format text within AE, Lets 
say you want a piece of text bigger. 
The code "\fs<24.000>" tells 
ProPage to make the text 24 point. 
You could change this while editing 
the text in AE to "Afs<12-0QO> and 
the text would then become 12 
points in Professional Page 

On its own, this revelation may 
not be a lot of use but once you 
know all the formatting codes for 
Professional Page, it means you can 
create a piece of text with all the 
necessary codes in it and when this 



text is placed on the page in the 
main program, the text would 
already be formatted. I used this a 
lot in my early Professional Page 
days, when formatting text on slow 
machines was a real bind, 

Time for one last major feature 
and that's "Search and Replace". AE 
enables you to look for a word or 
series of words, or if required, 
search for a word and replace it with 
another of your choosing. It can 
even look for 3 word that not only 
contains the same characters but is 
in the same case 1 upper/lower). 

Precious time-saving 

This search and replace function is a 
real time saver for many tasks, 
including times when you want to 
format text as explained earlier by 
using search and replace to substi- 
tute simple code's of your own mak- 
ing with the more complicated 
Professional Page style codes, 

Before I go, I want to urge 
ProPage users to look very closely at 
this wonderful editor because I 
haven't seen a DTP program on any 
other platform with an editor that 
comes close and when you think 
how old AE is now, it just goes to 
show how good a job Gold Disk did. 

Don't miss next month's exciting 
tutorial as we'll be looking at using 
pictures with Professional Page. ■ 
Larry Hickmott 




277*77 




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NM 


£149.00 



"(far A500,'ASOO+ Alfapower hard drive controller and Hard Drive is required'. A15QO/A2QOO supplied with 
IDE controller & software. A4000 supplied witti AlfaQuatro Interlace & Full IDEFIX software, 



Miscellaneous Products 





External Floppy Drive 

for al I Amigas £39 .9 5 

Internal Floppy Drive 

A500/50D+ £28.00 

I [i ten i al Floppy Drive A600/ 1 200+ . . .£28 .00 
Internal Floppy Drive A1500/2OOQ ...£28.00 



IDE Hard Drives 



HARD DHIVES + BUDDHA CONTROLLER. 

FOR Al SW/A2000/A4OO0 1 -ZGlsj £189.00 



IDE 2.5" Hard Drives 



TDK 2.5" Hard drives come formatted and installed 
with Workbench, Cable, screws, sorrwarc and 
instructions supplied, (please ring for araiiabiitty) 

80Mb.... -669.00 340Mb £109.00 

120Mb. '..... £79.00 420Mb....... £119.00 

250Mb .£89.00 540Mb. „ ..£129.00 



IDE 3.5' Hard Drives 



44pin 3 connector Cable £5.00 

44pin 2 connector cable £3.00 

■iipn .^ connector cable 90cm £5,00 

AlfaDuo 44pm to 40pm Interface & IDE tables, .£20. 00 
Al&Qumo 3s40pij] iMerfice & IOH cables....... £39 .95 

DD floppy disks (SO) 

xwiuAtnjx muilicoiaajrif rfitk Fsthrlt . . JL\ 3.UU 

DD floppy disks I 100) 

mrhtiirg w mfliiwttx rwd rfuf mM . ■ , £2it . 00 

3.5" Hard Drive Kir for A600/ 1200 

• ImttaB ttftwart £15.00 

Distbox to hold 10 discs £1.00 

Animal Jungle design and Dinosaur ilcwgii ,..£2.00 

Optical Mouse Mat ,,..£5.00 

2 in I Scanner/Mouse Pad 

f ir;i tr surd bi a nurmiT ffaj L ?\ . \ )\J 

Amiga Power Supply 4.5 amp £1 5-00 

Plain Wrisrrest ....£2.00 

1230 33MHz + 4Mb £135.00 

1230 33MH? + 8Mb £14500 

1230 33MHz + 16Mb £175.00 



Accelerator for Al 200 



IDK 3.5" Hard drives come formatted and installed 
with Workbench. Cable, screws, software and 
instructions supplied, (phase ring far imtiluinUi 

850Mb X125.00 2.5Cig £175.00 

1.2Gig £135,00 3-OGig £200.00 

l.ZGig .£155 00 SOGij; Maxtor £329.95 

"Amiga Format Gold Award August *97* 



Memoi 



Viper MKV 1230 50MHz plus SCSI interface 

with 4Mb.... £159 00 
with S Mb... £169. 00 
with 1 6M h £199.00 

50MHz FPU £35 00 

VJpaMKiV 42MHz + 4Mb 

I ni>1 upjcratkihlc;. £80.00 




4MbSunmi £15,00 16MbSimnis ...£60.00 

8Mb Simms ....£25.00 32Mb Simim.. .£140.00 

Zip RjmsfifctrtWf for AMioo &-(Jktas<»uK\tty 2Mb £40.00 



C 



Viper A630 40MHz + 4Mb £1 1 0.00 

Viper A630 40MHz + SiMb om unnduMr) £1 20.00 



AH prices include VAT. Please add £3-50 P&P for items under £30.00, £5.00 for items over £30.00, 

£8.00 P&P for Scanners, Speakers fit Hard Drives, £10.00 courier for next day. Tax Free Export Orders Welcome. 

Golden Image adapts tocos, Vlrt, Cheques & Pusta! Orders. EScOH. Price;, subjea to change without nonce. Gof*!* Mbject to tnkbiEty Spccificnirxu subject to chin^e withtut nutkc 

Goldenlmage (UK) Ltd 




Unit (o. Hallmark Trading Estate, Fourth Way, Wembley, Middx HA9 0L B 

Sales Hotline No: 0181 900 9291 Fax: oiei 900 9281 

hi i|i :// ww w. reserve.co.uk/gold Tiilking Pages; 0800 600900 

ms apply - available un rcqucft. Wi <li> mu lapplj <j" a trial bwtl. 



reserve, 
Our standard terms and Condi) 




[TRTil 




No matter what the level of your 
technical problems, if you put them 
to our experts they'll try their best to 
fathom things out. Also, please 
remember to provide us with as many 
details on your systems and problems 
as possible, to help us in helping you. 



Logos 



Mysteries end meanings 



WORKBENCH 











Solutions to 
those everyday 
troubles with 
your Workbench, 

If you need help 
getting more 
from your 
Amiga, just ask! 

All your Internet 
and general 
comma problems 
swiftly solved. 

Trouble making 
your Amiga sing? 
We've got the 
answers here. 

Technical mat- 
ters beyond the 
scope of plug -ins 
and plug-ons. 

Answers to 
queries Oil 
particular pieces 
of software, 

General queries 
which just don't 
seem to fit in 
anywhere else- 
Specific help 
with CD-ROM 
solutions and 
driver problems. 

Problems with 
art and design? 
Help and advice 
is at hand. 



Printers, moni- 
tors, we'll solve 
your peripheral 
blues for you. 




Zorro without Towers 

Now that ! have seen the 
Zorro circuit board it 
seems possible to me 
thai you could have it 

external {for those without Tower 

systems - like me) in a separate box. 

I'm not bothered about a tower. I just 

want a gfx card. 

Jay, E-mail. 

It's certainly a good idea in princi- 
ple, but alas probably impossible. 
The biggest difficulty is that the 
bus boards connect to the accelera- 
tor slot with a pass through leav- 
ing insufficient space in a desktop 
console style case for the accelera- 
tor to be fitted as well, There are 
also likely to be problems with reli- 
ability running all that data down 
long ribbon cables. The only sug- 
gestion we can give is that you 
contact Eyetech on 01642 713165. 
They have a single slot Zorro board 
which may fit in your case if you 
remove the keyboard and Fit a key- 
board adaptor. 

680x0 for sale? 

I own a Bli;zard 1260 
accelerator with 1 230 
SCSI, and I am contem- 
plating purchasing a 
603 i Power Up card. If I use the 
68060 processor from my 1260 card 
I am left with a lot of redundant hard- 
ware. If I could purchase a 6806O 
cheaply enough, I could sell my 1260 
+ 1230SCSI and defray the cost of 
the Power Up card. 
(a) Where can I buy a suitable 68060 
processor? 
{b} How much will it cost? 

Tony Poole, CyberLeicester 

This is a common question. The 
easiest solution is to buy your 
PowerUp card with a 68 K proces- 
sor supplied (White Knight: 01920 
322321, for example), offer the 
2Q0MH2 Blizzard 603e+ board 




costs £399 without anything, up to 
£649 with an '060/50 

The 68K series chips can be 
bought from Motorola stockists 
Future components +44 (0}1753 
763000 and EBB +44 (0)1626 
783666 seemed tike the best bets 
to us. You may find that buying 
singly isn't such good value - we 
were quoted from £100.75p for an 
040/25, while White Knight only 
put a £50 premium on for this. 
However the stockists mentioned 
will supply you chips if you want 
them, Motorola inform us that 
they have the full range in stock. 
Ask for part numbers 
MC66040RC?? where 77 is the 
clock speed - for instance 
MC66040RC50 for a 50 MHz job. 
For an '060 ask for XC6&060RC50 



Amiga USA 




i wonder if you could 
help me with a query I 
have,. I currently have an 
Amiga 500+ with an 
A590 20Mb hard drive + 2Mb Chip 
RAM (therefore I have 2 power sup- 
ply blocks), I have a Ferguson MC01 
TV/monitor, and use- it via the RGB 
output on the A500+ with the cor- 
rect cable, 

My brother, in America, has an 
A1 200 with internal HD, 6Mb of 
RAM. an external HD, external CD- 
ROM drive and a modem. He runs it 
in PAL mode by default, He's bought 
a Pentium 200 with MMX for com- 
patibility with work, and no longer 
uses his A1200 - which he's giving 
me when he visits later on this year. 
My questions are: 
1| Can I use the A1200 here if I use 
my A5O0+/A590 Power supply ? 
2) If I bought a multi-plug/voltage 
mains adaptor, if they had the cor- 
rect connectors on the end. would 
this be able to power the 

modenVCD-ROM/Ext HD? 

31 Can I use the monitor with the 

same cable on the A1200? 

Fred, Cyberspace 




1. Yes. 

2. Yes. 

3. Yes. 

Gosh, isn't it nice to be able to be 
so positive? 

CDs are too quiet 

Hi! I'm a big fan of your 
mag - I've been reading 

it "for about 7-8 years 
Until now I haven't had 
that much in the way of technical 
trouble with my A400O, but recently 
I have. 

I own a Toshiba internal SCSI 4x 
CD-ROM drive. It all works fine but 
the CD sound is so much quieter 
than the computer chip effects, this 
causes all sorts of problems with 
games and doing serious work 
whilst listening to a favourite CD. Do 
you have any ideas for increasing 
CD output without altering computer 
sfx volume? 
Thanks for a cool mag. 

Chris Brown, virtual reality 

Could be a software issue. Check 
your CD DA player, they usually let 
you change volume levels, and 
tend to default low. If this doesn't 
solve your problems, you have 
another alternative. The output 
from the CD drive isn't anything 
special, you can just connect it via 
a couple of phono leads to a line 
input on a pair of multimedia 
speakers or a hi-fi system, If you 
have a look at the roar of the CD 
player you will see that there are 
four pins for the CDDA out. 

The two outside pins are the 
right and left audio channels, the 
two inside pins are ground lines. 
You can rig yourself up something 
or make a trip down to your local 
computer hardware dealer, who 
should be able to sell you a CDDA 
to twin phono or CDDA to stereo 
jack connector, whichever is 
appropriate to your equipment. All 
this will cost you is a mere couple 
of quid. 



Super Amiga please? 

^M l recently spotted an 
"WemP Amiga 2QO0 in the local 
fl ftiWIMJ press advertised for £50 
.iHJJ.'JJ[Jffl so immediately tore the 
guys arm off and bought it. I already 
own art AmigaBOO and an Amiga 
1 200. I would consider my level of 
knowledge to be intermediate. The 
chap who sold me the 2000 told me 
that there was a fault on one of the 
boards which limited the RAM, (he 
was a bit vague on this one}. 

What I wou3d like to know is. if it 
was your machine and you were 
interested in sound and graphics 
applications, TV and Video, CAD and 
so forth (not games \\ what would 
you do to an Amiga 2000 to make it 
an Al supermachine? I would also 
like to use its onboard AT board for 
PC applications. Are there any good 
technical manuals available for this 
machine? Could you recommend 
any suppliers/repair organisations to 
me, who could help me out with a 
low budget? What PC bits and 
pieces will fit into this machine? 
My best regards to you, and 
whatever happens please keep your 
Magazine going! I' 

JLJ Smith, Enterprise.net 

Analogic: 0181 546 9575 or Dart: 
0116 2470059 are reputable repair 
houses with good supplies of 
parts. Start there and make sure 
that your machine works! Fitting 
up the machine to make it a super- 
machine? No budget limitations 
mentioned? Mow that sounds like a 
fun question. 

First port of call is a new accel- 
erator, that 68000 is far too slow, 
Try a Blizzard 2060 for serious per- 
formance. It's very fast and comes 
with a SCSI 2 interface. £399 from 
White Knight Technology You 
might consider for reel top of the 
line performance the Blizzard 
2604e 200MHz - that they will sell 
you when it comes out shortly - 
which costs £930 including an 
'000/ 50. We haven't seen this 
board yet, but it combines the 
speed of the above board with sig- 
nificantly improved SCSI 3, and 
most importantly a blazing 
604e 200 processor, which runs at 
seriously Pentium thrashing 
speeds. Software support is limit- 
ed, but will grow. 

When Mac emulation 
hits PPC, you'll be able to 
run QuarkXPress and 
Photoshop at blistering 
speeds. Add at least 32Mb 
of memory - for the more 
serious users it really 



isn't worth buying less pricewise 
these days. 

You'll need to up your ROM - 
3.1 is a lot nicer than the 1.3 (or 
2.04 if you are lucky} in the A2000, 
Phone Power Computing on: 1234 
851500 and they'll sell you the nec- 
essaries, After that you'd better 
get yourself a graphics card, a 
necessity for serious graphics use. 
The Picasso IV and the Cybervision 
64/3 D are the market leaders. The 
CV64 being the cheaper option, 
especially if you don't buy the scan 
doubler, which if you don't want 
games you probably won't need. 
The graphics card will run happily 
on a standard PC style SVGA mon- 
itor, so buy the biggest one you 
can afford. Ilysma is a good, quali- 
ty brand but there are many 
decent budget buys. 

CD Rom drive and hard drive 
are Of course essential. The SCSI 
link on the accelerator card can be 
used, so get SCSI devices, they'll 
be nice and fast, You'll probably 
want an HD floppy for PC compati- 
bility, so ring Blittersoft on 01908 
261466 and get one of the Micronik 
ones, or check out the tech-tips on 
the subject. 

Micronik compatible? 

I have just bought myself 
a Blizzard 1240 expansion 
card and I intend to put it 
inside a tower (about to 
convert my computer as per your 
brill tutorials). I saw the Micronik 
adverts for their ready adapted tow- 
ers, that the motherboard goes 
straight into, but I remember hearing 
that the Bliziard 
1240 does not 
like the 




Tech Tip 








TECH TIPS 



A common question 
people ask is how 
they can get a High 
Density floppy drive 
for their Amiga. It gets pretty 
complex when you get into the 
subject, largely because towards 
the end of the Commodore era 
and during the Escom era, there 
were a lot of rather weird deci- 
sions on the floppy drive front. 

One of the offshoots of this is 
that a number of A 1 200s, includ- 
ing all Escom machines, were 
actually shipped with HD floppy 
drives. They don't work as HD 
because there isn't the hardware 
capability to write data to them 
et the correct speed, so data is 
written to them et half speed to 
make them work as a DD floppy 
One rather nasty offshoot of this 
is that these machines throw a 
wobbler if you feed them HD 
disks, True DD drives will happily 
format HD disks as if they were 
DD, but an HD drive knows they 
are really HD and gets lost. 

A well known trick is to cover 
up the second hole on HD disks, 
it is this the drive uses to identify 
them as HD. It allows the HD 
mechanism to work fine as a DD 
mechanism, but doesn't give us 
HD. Up steps gcrdisk. device, a 
software solution. 

Yep, that's right. Dr Ercole 
Spiten MD of Malta has written a 
device driver to read and write 
1.44MB of data using these dri- 



ves. By just installing his soft- 
ware, you get an HD drivel 

Sounds great, but there are 
two drawbacks. One is that it 
only works on some drives, the 
other is that it will not read PC 
formatted disks. If PC formatted 
disks aren't important, then by 
all means, give it a go and see if 
it works on your machine. 
Otherwise you'll have to buy a 
new drive. 

Because of the slightly non 
standard nature of Amiga floppy 
disks, you cannot just plug PC 
HD floppy drives in and expect 
them to work. You have to bodge 
it. There are two types of Amiga 
HD drive, special drives which 
run at half speed and standard 
PC floppies with a buffer. The 
£59,95 Micronik (Blittersoft. 
01908 261466) device is the for- 
mer, the £69,95 Power XL Power 
Computing, 01234 851500) 
belongs to the latter category. 
The final alternative is to scrap 
the whole Amiga floppy drive 
interface and go for something 
more sophisticated - 

This is something we'll proba- 
bly see in any next generation 
Amiga, alternatively jump in and 
get a Catweasel. Ideally you 
would be able to plug an indus- 
try standard HD mechanism into 
your Amiga and off you go, 
something you can't currently do. 
Perhaps the subject of a future 
DIY article? 



6 






MMiimnii 

f ? 1 I I H 1 I 

I 1 " 




Micronik busboard. I know they now 
have several models, is this true or 
just a rumour, and does it persist on 
all models or just the first one {Zl - 1 
think!. And what is the problem? 

Tom, tungsten@enterprise.net 

There may have been some prob- 
lems with the original form of the 
board, but the current revision is, 
we are told, fully compatible. The 
problem is with the case. The chip 
on the Blizzard 1240 is mounted in 
such a way that the fan fouls the 
plastic support work of the tower. 
You can fix it with a hacksaw, but 
we don't advise making the cases 
less stable than they already are. 
However, Blittersoft claim 
the height to the accelera- 
tor the Zorro board pass 
through gives, lifts it clear 
of the obstruction, so it's 
only a problem with non 
Zorro'd up towers. 



Show me QT 

H^TV Mv kids have discovered 
' ./J the Disney web site, and 
k^*jfl I decided to download a 
HMSfltW 14Mb mov file. God 
knows how long that took! (it's 
going to be coming out of their 
pocket money), 

Anyway could anyone tell me if it 
is possible to view this file on my 
Amiga (A1 200/040, 32Mb RAMI. 

IWtried datatypes, but can't 
seem to find one. I have all of the 
CUCD's, 2 through to 12, SO if any 
body could tell me of anything that 
is on them then I would really appre- 
ciate it. Thanks. 

Mark, via e-mail 

The .mov suffix is an indication 
that the file is a QT or Quicklime 
format movie. The quicktime play- 
er QT ought to do the trick, and 
you will find it on CUCD10, 
amongst others. 












11 


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PCMCIA 












Front ol 
board 



▲ look it the front left comer if yoir A1 2B0 mothertoird and it will look something [ike this. 
The twi pais marked TP1 and TP2 are text points, we tell yoi haw the* cm resel T oir Amiga. 




Parallel scanning 

If I read your article right 
you seem to indicate that 
there is no Parallel driver 
UH software for the Amiga 
and that the Epson scanner from the 
first computer centre is a SCSI 
device. This is not sol The gt-500 is 
a parallel connection scanner, this 
surprised me as I was expecting it 
to be SCSI. It is also a pain as it 
means disconnecting the scanner 
whenever I want to do a printout. 

The software used for this scan- 
ner is- Powerscan Professional which 
is also from the first computer cen- 
tre. I hope you don't think I am nit- 
picking but every Amiga owner 
needs ail the help we can give and 
without your questions and answers 
section I might have thrown my 
Amiga out of the window long ago. 

Steve Dukes, Information Super 
Highway 

Not at all I We were hoping that 
someone would eventually come 
up with a better answer. After 
looking at about a dozen or so 
scanner drivers that were all indi- 
cating SCSI only we were well and 
truly stumped. 

The GT500 is a parallel or a 
SCSI device, as the three Gtxx dri- 
vers we looked at worked on the 
SCSI version only. Thankyou for 
the info! 

Reset buttons 

I After reading your fea- 
ture on 'Build your own 
tower' I have successful- 
ly placed my A1200 into 
a gorgeous looking (large) midi 
tower (the PC Keyboard adaptor was 
bought from dart electronics in 




Leicester - very good indeed) 

Anyway, I was wondering if there 
was any way of hooking up the 
reset button on the front of the 
tower case so that it works? I can 
still reset from my keyboard, hut. 
you know... those finishing touches. 
Thanks if you can help me out, if 
not. thanks anyway for showing my 
how to make my Amiga look more 
like a computer! 

Russell Goodman, Information 
Super Hypeway 

This was something that got left 
out of the "Build your own Tower' 
feature for a simple reason - the 
wiring of a switch to the keyboard 
reset line is actually a complex bit 
of electronics, beyond the scope of 
that feature. One of the nice 
things about the Ateo Keyboard 
interface we mentioned in the arti- 
cle is that it comes with a reset 
line on jt that the reset plug on 
the tower can be plugged straight 
into. Vou can contact Ateo on: 
01705 790211 if you are interested. 

Since writing the article, we 
have come across a solution. This 
requires a bit of soldering, and we 
feel we ought to warn you that 
you do this at your own risk, but 
here's the reset button hack- 
Look at your A 1200 mother- 
board, at the front left hand corner 
by the PCMCIA slot you will see 
two rows of solder pads marked 
TP1 and TP2 (see above diagram) 
If the 2 pads on TP1 nearest the 
edge of the motherboard are con- 
nected together, the computer 
resets- If you are handy with a sol- 
dering iron you can solder a cou- 
ple of header pins to the pads and 
just slot the reset button connec- 



tor over this. As these pads are 
solder filled, this is a tricky piece of 
work and If you do not know what 
you are doing you might damage 
the PCB. If you don't fancy this, cut 
the connector of the wire, bare the 
wires and carefully solder them 
down onto the pads, making sure 
they don't touch any other pads. 

These pads are test point pads. 
We aren't 100% sure that using 
these pads for a reset is what they 
are intended for, but it works and 
we have done it numerous times 
without damage. Maybe someone 
out there with a repairs manual 
can tell us! 

PPC & CDR 

I have just finished read- 
ing CU Amiga August edi- 
tion and see that some 
advertisers are showing 
the new PPC. So now I have some 
questions: 

1) Do I need a Tower to PPC 
175MHz 603e b SCSI-2 for my 
A1200? I already have a Blizzard 
1230 IV accelerator with 4 Mb RAM. 
do I need to remove this card then? 
In the ad there are two prices, one 
with 50MHz 68030 and One without, 
what is the difference? 




2) I want to buy some more RAMI I 
already have 6Mb but want 16Mb 
RAM totally, what is the best solu- 
tion for that? 

3) I need a CD-ROM, and saw HiSoft 
is selling Squirrel CDR CD-ROM and 

I liked what it could do. Is it true that 
I can write my own CD's and record 
music for use in normal CD players? 
If I buy that CD-ROM does it have 
it's own power supply? If it does can 
I get cables modified so 1 can use it 
in Norway? I don't know anyone in 
Norway that sells Amiga hardware. 

Trend A Efraimsen, Norway 

1. Yes, basically these are designed 
to fit in towers. It may be possible 
to get away with using one with- 
out a tower, but it isn't advised. CE 
marking of these boards is, we 
believe, dependent on them being 
sold as tower system boards, 

2. The PPC board replaces your 
current accelerator. The board 
takes a 68K series chip as well as a 
PPC chip to ensure reliability. The 
board is sold without, so you can 
take the chip from your current 
board and slot it in, or with if you 
do not currently have an appropri- 
ate chip. 



SOpWiWiUUtSOp 

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3. We haven't been sent one for 
review yet, but yes, it allows you 
to write your own audio or data 
CDs. The power supply will be 
designed for Z40v AC supply, 
which as far as we know will work 
across the EU. We aren't really 
experts on Norwegian electricity 
supplies, but as far as we know 
you use that too. If not, I'm sure 
thai an sleet rice I supplier will sell 
you a voltage converter. 

As for no-one in Norway sailing 
Amiga gear, there's a company 
called Applause I te I: 61 19 03 80) 
but unfortunately we don't know a 
lot about them. 

Beginners expansion 



A to Z 




Once again John Kennedy is your trusted 
guide, assisting you on your journey through 
the great wide-world of Amiga-speak. 




ram 



I have just bought an 
A1200 and would like 
to upgrade it as the 

4 : fJiT. ' H disks on V otir maga- 
zine usually need more than the 
2Mb standard memory. I have no 
knowledge of computers at all, 
could you help me out? 

Firstly, if I fitted a RAM card with 
8Mb and a 33MHz FPU, could I fit 
more memory later? Secondly, could 
I do similarly with an 50MHz FPU? 

T Graham. New caste upon Tyne 

There are some non-standard 
boards available, so remember to 
check that you are buying one 
with ft SIMM socket, These sock- 
ets allow SIMM memory boards to 
be plugged in If you want to 
upgrade at a later date, then all 
you have to do is just purchase a 
larger SIMM and swap it over with 
the old one. 

You will find that FPUs are a bit 
more complicated than this. You 
can't just drop a new one in and 
have it go faster, as the speed 
derives from a crystal oscillator 
clock. Usually if you buy a new 
FPU you get a new crystal with it, 
and on this occasion it's a matter 
of plugging the new crystal and 
the new FPU chip. This aside, we 
don't recommend getting one of 
these FPU plus memory boards. 

The cost of accelerator boards, 
which speed up everyday func- 
tioning of your computer, are now 
around the same cost as memory 
only boards It is possible to get a 
33MHz FPU and CPU for under 
£60, This will speed your machine 
up to around 3-4 times as much as 
the memory board alone would do 
for most functions. A SIMM can be 
bought separately and plugged in, 
and you should expect to pay 
under £30 for an 8 Mb SIMM or 
around £50 for a 16Mb SIMM. 



B is for... 
B2O00 

Unofficial name of an improved ver- 
sion of the A2000 Amiga, a 68000 
based Amiga in a desktop case 
with separate keyboard. 

Backdrop 

A special type of Window, lacking 
borders. It appears behind all other 
windows open on the current 
screen. The Workbench can open 
as a backdrop window using the 
first item in the Workbench menu. 

Baud 

Measure of the speed of transfer of 

data via the serial ports, close to 
the number of bits per second. 

BCPL 

Programming language, similar to C 
A lot of the Amiga's original operat- 
ing system was written in BCPL, 

Big Box 

Slang term for an Amiga which 
wasn't integrated into a single unit 
comprising a keyboard and main 
system unit: in other words, the 
A1Q0O, A2Q0Q, A3000 and A4QQ0. 
As well as an external keyboard, 
the Big Box Amiga's had Zorro slots 
which made it possible to add extra 
peripherals such as graphics cards. 

Bind drivers 

An AmigaDOS command, which is 
required by hardware which doesn't 
autoconfigure. As most hardware 
does support autoconfig, it is rare 
to need Binddrivers. 

Bindmonitor 

AmigaDOS command used to cre- 
ate new graphics modes and 
assign them names. Rarely used. 

Bit 

The smallest item of storage. A bit 
can only be on or off. which is "1 " 
or"0" <n binary arithmetic. 

Bitmapped fonts 

Amiga fonts are of several types: 
bitmapped fonts the most basic. 
' and are simple graphic images 
which get blocky when enlarged, 

Brtplane 

The Amiga stores graphics in bit- 



planes. The colour a pixel appears 
in depends on the pattern of bits 
spread through the bit planes. The 
more bitplanes, the more colours 
can be open at once, With a single 
bitplane,. pixels can only be one of 
two colours. With eight bitplanes. 
pixels can be of 256 colours. 

Blanker 

Name of the standard Amiga screen 
blanker program. Blanker is a com- 
modity program, and may be forced 
to be active all the time by being 
copied to the WBStartup directory. 

Blitter 

Amiga hardware, designed to make 
copying data as quickly as possible, 
Given a source and destination, the 
Blitter could copy data field in Chip 
RAM whilst the 680x0 processor 
did other things. It was ideal for 
creating software sprites. The 
Blitter could also draw lines, and 
was once called the "'Bimmer". 

Blizzard 

Popular make of accelerator card 
for the A1 200. 

Blitz Basic 

Powerful programming language, 
based on BASIC but with many 
additions to make the most of the 
unique Amiga hardware. Latest ver- 
sions include support for the AGA 
hardware, 

Block 

A group of data, for example, a 
block of data on a disk consists of 
512 bytes. 

Boot 

When a computer is switched on, it 
needs to boot or load its operating 
system. The Amiga will boot its OS 
from either floppy or hard disk. 

Boot menu 

Hold down the two mouse keys 
whilst the A12QO or A4000 boots, 
for the boot menu. You can then 
disable hardware, select the AGA 
chipset emulation mode or alter the 
disk drive to continue loading from, 

Break 

An AmigaDOS command used to 
force a running script to halt. 



Breakpoint 

A special markeT inserted into a 
program by a programmer which 
causes the code under test to 
freeze. This enables the program- 
mer to examine the current state of 
the computer and so help track 
down any bugs. 

Bridgeboard 

Hardware used for PC emulation. 
Bridgeboard s contained PC proces- 
sors (usually 286 or 386) which 
allowed Big Box Amigas to act as 
true PC compatible systems. Part of 
the functions of the Bridgeboard 
was to bridge the gap to the set of 
ISA slots present, thus allowing the 
use of PC graphics cards. At the 
moment, the GoldenGate 2 card is 
the only bridgeboard available. It 
doesn't include a PC processor, but 
it's possible to use a limited range 
of PC hardware in suitable Amigas, 

BRU 

AmigaDos command, for "backup 
and restore utility". A better-than- 
nothing program for making back- 
ups of important data. 

Brush 

A shape clipped from a larger 
image, usually done from within an 
art program, but often used to refer 
to any small graphic image- 
Buffer 

An area of memory used to tem- 
porarily store data. For example, 
the disk drives use buffers to store 
data in order to speed up opera- 
tion. When data is read, more than 
is actually requested is read and 
stored. Next time data is requested, 
it's supplied from the buffer. 



Bug ' 

An error in software or hardware 



Buster 

Custom chip in the A4000 responsi- 
ble for looking after the Zorro III 
slots. First versions were flawed, 
and caused some high-perfor- 
mance cards to fail. 



Byte 

Eight bits of data make a byte. A 
byte can store a single character of 
text, or a number from to 255 




BACKCHAT 





Make yourself heard. Send your 
views and opinions to Backchat, 
CU Amiga, 37-39 Millharbour, Isle of 
Dogs, London El 4 9TZ, UK. Or 
E-mail to backchat@cu-amiga.co.uk 



The kids want Java 

I was one of those faithful Amiga 
users who was lured away from the 
Amiga to a PC a good while ago by 
the likes of X-Wing. Now I've got a 
few years of PC behind me I can 
quite truly say that i am sick to death 
of the machines, Buggy, bloated and 
slow are three things which spring to 
mind when I think of PCs, 

Anyone who knows anything 
about computers knows that PCs are 
pretty dodgy but everyone uses 
them. So why? It's got to be the soft- 
ware support. The first thing I was 
taught about buying a computer on 
my college/university courses was 
"go for the software". So when I saw 
this "20 Ways to Save the Amiga" 
article (CU Amiga September 971 1 
was a little shocked to see so little 
mention of software and that Java 
got two measly sentences. Don't you 
realise what a gateway to a whole 
world of software a good Java virtual 
machine would be? 



Without Java you'll have Amiga 
developers working on the Amiga. 
With Java you'll have Amiga, Unix, 
PC, Mac developers, all working on 
applications which run on an Amiga. 
Take advantage and tap these appli- 
cations by writing just one decent 
interpreter. PS; Java has Microsoft 
running scared and anything which 
does that has got to be a good thing. 

Chris Kemp, via E-mail 

Couple of quickies 

I have two questions about the 
September issue (Vista Pro); 

1 Why was the reader drawer so 
bare'! 

2 Why did you not include Terraform 
with Vista Pro? 

That's it for now, I'm looking for- 
ward to the next issue, and having a 
look at TFX. I just hope that it's 
playable on my 1200. 

Stephen Thornber, via E-mail 




▲ Another picture of TFX: Mt a disappointment aid actually a blinding!) 1 pod game after alt, 
according to tie Flood of comments from bogey -picking readers. 



1, Basically because reader contri- 
butions dried up a bit around that 
time. That's summer for you... 

2. Terraform is the same as 
GeoMorph, but NTSC only. 
GeoMorph was on the CD and 
amazingly, the disks as well. 

F117a Stealth mag 

May I too express thanks at the 
impending release of TFX on the 
October cover disk. One thing wor- 
ries me though. My September 
CUCD came minus the CG Fonts for 
some strange reason and given the 
alleged stealth capability of TFX will I 
spend all of September searching in 
vain for it? 

Lastly, I suggested you release 
TFX on a CUCD some months ago in 
the survey. How many other maga- 
zines would actually sit up and take 
notice of one reader and even con- 
sider a suggestion? 

Cheers I You've proved once again 
it can be done and that you are still 
the Creme de la Cremel With friends 
like you the Amiga can never die! 

Allan Brown lyes that one) 
via E-mail 

Would that be the Allan Brown 
who said he wouldn't be turning 
up at the World of Amiga Show 
because our promise of displaying 
TFX wouldn't have been kept? Well 
look on the bright side: they sa V 
egg is good for the complexion 
Presumably you managed to find 
the TFX issue. If you missed it for 
any reason, contact our back issues 
department pronto before stocks 
sell out. 

The march of time 

I remember when I had to tidy up a 
pile of Amiga magazines in the cor- 
ner of the room. Just looking 
through them made me re-live all 
those years i have been with my 
Amiga (cue the soft-edged, flash- 
back effect). 

My oldest CU Amiga is the 
November 1992 issue, announcing 



the launch of the A4000. "Wow" I 
thought. "I'll have to get one of 
those". Gut as I flicked through the 
issues I noticed the full spread ads 
from Ocean, DMA, Team 17, Core, 
Indi Direct etc, and I felt a pang of 
loss of the Amiga being truly great. 

In those days there was a new 
game out almost every week (or so it 
seemed), new hardware and thick 
copies of CU Amiga. It seemed to 
me that the Amiga has lost some- 
thing which made everyone want 
one. And with mist in my eye I felt 
those days will never come around 
again... But, looking through the fea- 
tures one thing struck me. it was the 
'people" using the Amiga in imagina- 
tive ways that made it what it was/is. 
Then I realised the Amiga can be 
great once again, to have a new 
influx of Amiga users devoted like 
we are to our beloved machine. It 
needs new software as much as 
hardware, but where from? Years 
ago cheap home computers were 
great, but today if you expect fast 
rendering, cool games and so on, 
don't expect them to be developed 
on a small home micro any more- 
Developers as much as new 
users have to be attracted back to 
the Amiga. To do this people who 
already own Amigas must upgrade if 
they want the Amiga to have new 
software for the future. And I mean 
matfy upgrade; hard disks, PowerPC, 
RAM, a graphics card (if you can't fit 
a graphics card stick it into a tower - 
then get a graphics card), CD-ROMs, 
so developers can develop new 
products for the Amiga. 

If you expect Amiga International 
to deliver a new computer with lots 
of ace software in the next few 
weeks, think again, They need our 
help as much as we need theirs. 
Upgrade and show developers you're 
willing to spend the money and time 
doing so. it might result in the Amiga 
being great again. Even if it doesn't, 
you'll have a great system and you 
can hold your head up high when 
people ask you what computer you 
have. Instead of mumbling, "Errr... 




BACKCHAT 



Letter of the month 



Back from the brink 

been interested in computers 
a ZX 
Spectrum, C64, Amiga 500. and 
then a couple of years ago I bought 
a Pentium PC as there 
much software/hardware for it and 

Amiga s< o be dead, I 

have now just bought myself a 
second-hand A1200 as the PC 
well.,, boring. I am now spending 
every waking hour on a gr- 
puter that is so easy to use, has 
some exc ^re, and 

doesn't require a degree to use to 
its full potential I can now read 

■nt magazines (like CU Am 
rather than magazines which are 
990 page advertisements and 10 
pages of articles. I shall now be 



an Amiga" and getting a reply 
"what's an amoeba?" you will quietly 
tell them about the new PowerPC 
you got that can do 230 MIPS, has 
an efficient OS that can run in 51 2K, 
that is friendly and easy to use, 

Tell them about how good it is for 
"creative" use. and you can run a 
web browser, word processor and a 
paint package and doesn't require 
lots of memory to do this "multitask, 
in g", and be proud of your machine, I 
know I will, "We shall not go quietly 
into the night,,." 

Mark Engineered Reality, Amiga 
Division 

Earth calling Cumbria 

I am writing to see if you can help, I 
live in the South Lakes area of 
Cumbria (Kendal to be exact) and I 
would like to get together with feElow 
Amiga enthusiasts in the area with a 
view to setting up a user group if 




adding to my system often (a 
tower case and CD-ROM are immi- 
nent) and I can't wait until Gateway 
start bringing out some new 
machines! Goodbye MicroSof 1 . 
• Amiga! 

Andy Riding, M London 

Now there's a letter you don't get 
every day, and we didn't make it 
up either. It's stories like these 
that need to be conveyed to the 
masses of confused and unsatis- 
fied PC users around the world 
who have never experienced the 
wonders of the Amiga because 
they've never even heard of it. 
Here's a naw theory: how about 
promoting the Amiga? Chuckle... 



A When the A400B was in short trousers... 
see The March ol Time (or was il November?). 



there is sufficient interest. 

Could you please print my E-mail 
address as detailed at the bottom of 
this mail in your letters page. Well 
done on continually striving to 
achieve a better mag, it gets better 
every month L I've just read 
September's issue and 1 really like 
the DIY section, Can't wait till 
October's magazine. Long may CU 
Amiga reign supreme. 

Give Thomas 
clivet@netcomuk.co.uk 

... but not that good 

Just a few lines to congratulate you 
on the quality of your magazine, tem- 
pered with one small complaint. 

While I accept that not all soft- 
ware will run under 0S2. I have 
noticed a couple of cases of CU 
Amiga claiming that software is 0S2 
compatible when it is not, Recent 
examples include the Storm C demo 
mounted on the cover disk of the 
August issue and the web browser 
round-up in the same issue. 
Fortunately I have Kickstart 3 soft- 
kicked onto my A500 Plus, so I can 
use these programs using 
Workbench 3 from a second-hand 
A1200(l have more memory on the 
500k I hope that this will not be a 
recurrrng problem in what is essen- 
tially a well-advised magazine. 

Your coverage of all things 
Internet-related has spurred me to 
get online., and it's great to see 
things moving in the Amiga scene 
again. All the best for the future. 

Vrnce Hodgson, Leicester 

it's easy to make these mistakes 



when things get busy (and they do 
get very busy around here!) but 
that's no excuse. We'll try harder 
next time. 

The next generation 

No doubt your article on the 'Next 
Generation' Amiga will have opened 
a proverbial can of worms, and 
responses will be coming in thick 
and fast (hey, sounds like a PC I 
know) so Til keep this brief. 

The so called next generation 
machine has. for most people I sus- 
pect, been invented already. I am, of 
course, talking about the phase 5 
A\Box. If Gateway 2000/Amiga 
International were to get together 
with phase 5 and PIOS to convert a 
new improved Workbench 4 to 
PowerPC native code, and take the 
A\Box as the blueprint for .the new 
official machine, then the Amiga 
would truly be back for the future, 

Such a machine should have a 
PowerPC version of PC-Task/PCx 
bundled with it as well. PowerPC 
chips are far better suited to emulate 
something as backwards as a 
push/pop accumulator x86 Intel chip. 
This way, the potential new owners 
could take their PC software with 
them, as this would be one of the 
largest stumbling blocks any new 
machine wouid face because of the 
Wintel monopoly (forget Apple - 
everyone else has), Once the user 
base is established, the purely native 
Amiga software can be delivered in 
confidence owing to the decent 
sized user base. 

The Amiga needs the 'Wow' fac- 
tor putting back into it. and I would 
think that every Amiga Owner agrees 
that the A\Box is the design to do it. 
With stunning graphics, excellent 
audio, and seriously fast CPUs, it 
sounds like a certain machine did 
way back in 1935 against the compe- 
tition of the day... 

Neil Sanderson, via E-mail 

Amiga: What's that? 

It was good to read in your 
September 97 issue that Guildhall 
Leisure were trying to push the 
Amiga through large chains of soft- 
ware suppliers. However, I have 
since visited all three of my local 
Electronics Boutique stores and 
HMV and found nothing!! 

When I asked in the Meadowhall 
store about them I was greeted with 
the response, "there was a CD32 
some time ago". Admittedly the 
young lady at Ooncaster did look at 
their order list for me. but nothing 
was listed. I will contact Guildhall 



when work allows. How are we sup- 
posed lo keep the Amiga software in 
the Shops if the staff don't have a 
clue what they are selling? I suppose 
we just keep pestering them. 

Dave Booth, Chesterfield 

Most of us will have encountered 
the incredible amount of ignorance 
there is in the world concerning 
the Amiga, and it's a sad fact that 
much of this comes from staff at 
high street computer retailers. It's 
up to all of us to put our case and 
like you say, keep pestering them. 
Take a look at Andrew Korn's little 
monologue in this month's Points 
of View section for more on this 
particular subject. 

Dodging the issue? 

I'd just like to ask you why you didn't 
answer the very interesting question 
that J A Ettles asked in the 
September issue? He (or she?) sug- 
gested that as well as, or even 
instead of. mounting commercial 
software on the CUCDs, you mount 
registered shareware. This sounds 
like an excellent idea to me and 
would certainly reward some of 
those hardworking authors out there 
that often only ever see a very small 
return. A guaranteed income from 
mag sales would surely allow you to 
negotiate some incredible deals (as 
you already do with the commercial 
covermounts) while still allowing the 
author to make far more money than 
with the normally sporadic share- 
ware registration system, 

It sounds like an ideal arrange- 
ment for all concerned, so why 
aren't you doing it? While I'm here, I 
have another question for you. Why 
don't you include the PD Scene and 
PD Utilities programs on the CUCD 
anymore 7 I'm sure you did at one 
time but it doesn't seem to be the 
case anymore. At least give us the 
Aminet path so those of us on the 
net can find them a little easier As 
always, keep up the hard work that 
ensures you remain the best Amiga 
magazine on the market. 

Neil Thurlow 

We have actually put some pretty 
good registered shareware on the 
cover disks. Image Studio is a 
recent example (May 97), while 
Texture Studio, Xi Paint and Easy 
Calc are others. If a really cool bit 
of shareware appears that rivals 
the quality of commercial software 
we can cover mount, then we'll 
always show an interest. However, 



Continued overleaf ► ► ► 



BACKCHAT 



we won't make any rules about 
only using shareware as that 
would obviously I'm it the range 
and quality of software we can 
give you each month. As for the 
PO Utilities and PD Scene software 
not appearing on recent CDs... 
Most people who send us disks to 
review here want to make a few 
sales via our pages. If we give 
them away free, there's not much 
point in them sending the soft- 
ware to us. 

Games aid recovery 

In my opinion the Amiga may not 
recover from its downfall because 
only two games are being reviewed 
each, month, compared to the PC's 
11-15, I don't have anything against 
the Amiga (I'm probably the only 
person in my area to still have one}, 
I myself am upgrading my Amiga 
to a tower, 64 bit graphics card with 
4Mb, PowerPC 603 175MHz proces- 
sor and 4 speed CD-ROM drive. 
Software retailers in my area have 
stopped selling Amiga software 
except for a place in Kingston that 
sells a little supply. This makes me 
mad because it is unfair on us 
Amiga owners that retailers ere not 
even willing to stock Amiga games 
in a small corner of the shop. 

John Haydon, via E-mail 

It's all rubbish! 

Some time ago you printed a letter 
complaining about the standard of 
Amiga games being released, which 
I wholeheartedly agreed with. A few 
weeks later I came across a web 
site dedicated to that wonderful 
Amiga game called Gloom. 

On these pages was a Gloom 
editor which had been donated by 
Mark Sibly (the original coder} and 
had been used to create the original 
game. My friend and I started to 
make our own maps and before 
long we had enough of them to 
make two new Gloom levels. Both 
levels were E-mailed to the Aminet 
for all to enjoy, I also sent a copy of 
one to CU which ended up on one 
of the CUCDs. The response we got 




A Ghon, ■ live 3D shorter fir Amiga gamers. 



was great. Many people E-mailed us 
to say how good they thought the 
new levels were and did we have 
anymore. This started me thinking. 
We knew a couple of professional 
graphics designers who were willing 
to make new textures and baddies 
and with this in mind I contacted 
Guildhall Leisure (who published the 
original game! to see if they were 
interested in a Gloom data disk. 

The first response from Guildhall 
was promising. I spoke to a guy 
who said a data disk would be 
viable. He sounded very interested, 
but also said that I would have to 
wait until the guy who makes the 
decisions was in the office. Fair 
enough I thought, so I E-mailed my 
proposal to them and waited a 
week for the reply. Guess what? 
After a week there was no answer. 
So I phoned again and were to id to 
E-mail them again which 1 did. 
Another week passed with no reply, 
and then another. After my sixth 
phone call J gave up, Guildhall are 
obviously either... 

a} Not interested in the game. In 
that case just a simple E-mail saying 
"Get stuffed" would have been 
preferable to weeks of silence or 

b) Not interested in making any 
money, lots of which would have 
been made from the sale of said 
disk land extra copies of Gloom for 
those that didn't have the original l. 

You guys at CU could have had 
something to fill up a page with and 
Amiga game players could have had 
an old favourite brought back to life 
and actually had a brand new game 
to play that they hadn't completed 
ages ago. That was the final straw 
for me. I've now bought myself a 
new PC after owning various 
Amigas for the last ten years, and 
I'm now having oodles of fun play- 
ing Quake on the Internet. 

My friend however is still using 
his Amiga and is still working on 
new Gloom stuff. If he finishes it 
{before he buys a PC too) then it will 
be posted to the Aminet for all to 
enjoy and nobody will make any 
money from it. 

Jon Bullard, via E-mail 

It's a shame you didn't get any 
response from Guildhall. 
Fortunately we're not in any des- 
perate need of things to "fill up a 
page with" so don't worry yourself 
about that. Let us know when it's 
finished won't you? 

Converted muso 

I the impression from reading 



your magazine that most Amiga 
users do all kinds of different things 
with their computers. Flicking 
through the pages (often in the 
newsagent I must admit) I always 
felt a little left out of it all, as my 
only real reason for using an Amiga 
for music. It wasn't until I met a 
brick wall when trying to get art- 
work done for my first CD release 
that things changed, and how! 

Basically I was skint, and didn't 
know any artists who could do the 
job for me, so I had a look through 
some old CU Amiga cover disks. I 
was playing with Vista Lite and liked 
what I saw so much that it was 
used for the main cover image. 
Then I realised just how versatile 
Wordworth is (once again, from 
your cover disks) and used that to 
compile the sleeve notes. 

Now I ve had a taste of the satis- 
faction that can be gained from 
doing more than just music, I'm 
seriously considering upgrading my 
basic Amiga to make use of the rest 
of the software I have lying around 
(including Vista Pro!}. 

Thanks, you've made a skint man 
very happy (if not rich just yet}. 

The Mighty Zog, Planet Pog. 

Good to hear it Mr Zog. What with 
this month's Draw Studio Lite 
cover disk, you'll be able to make 
even more professional looking 
CD covers. AM the best in your 
route to musical stardom, and 
when you get there, just remem- 
ber who it was that helped you 
out when you were skint! 

Coders required 

I have just formed a small software 
company which is called 
Masquerade Software, and my very 
first project (a top-down graphic 
adventure) is approximately half way 
to completion, 

The reason I am writing to you ai 
the moment is because I'm at the 
preliminary stages of Project 2 
(which is another graphic adventure} 
and I would like to hear from any 
programmers interested in working 
on a commercial game and can 
begin immediately. 

Preferably F would like to hear 
from someone who knows C or 
Assembler. I would consider some- 
thing like Blitz 2 or something simi- 
lar. It is my intention to make top 
quality Amiga software, and support 
the machine through whatever 
changes may occur. 

Paul Thomas, Mid Glamorgan 



To the Point... 



Stick 'em up? 

Now that many of us have convert- 
ed to tower systems, thanks to 
your excellent artrcles, how about 
giving away some stickers or trans- 
fers so that we do not get mistak- 
en for PC users? 

Anthony Asbury 

That's the second request we've 
had now for Amiga stickers. We'd 
better think some more about it,,. 

Can I have a plug? 

I thought you might want to read 
the latest story added to my 
Honourable Mention web page. It 
is an interview with a technology 
consultant who motivates big com- 
panies by showing them how good 
developing technology from poten- 
tial competitors is. One example he 
gives is how he motivates MS and 
Intel by walking in with an Amiga 
and showing them what it can do. 
You tan view this story and many 
other Amiga related news items by 
going to 

http://www.rust.net/~mignash/hm9 
7.html 

Matthew H. Ignash, via E-mail 

Consider your web site plugged. 

Portable Amiga lust 

That's it' You've convinced me, I'm 
going to have a crack at making a 
portable computer out of the bits 
of dead and abandoned technology 
gathering dust under my bed. I had 
a little count up and was surprised 
to find quite a bit of potentially use- 
ful bits and pieces, including a 
fixed-frequency monitor (too big for 
a portable though), a couple of key- 
boards, various drives and even an 
old brief case I found in the Cup- 
board under the stairs. Come to 
thinK of it, that monitor would be 
portable if I used that shopping 
trolley that's been left outside my 
house... 

Mick Riley, Milton Keynes. 

Now that's the attitude! Why 
don't you combine it with this 
month's DIY project and then 
make yourself the world's first 
remote controlled portable Amiga 
in a shopping trolley? Wall, it's 
just an idea, 








) 



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POINTS 



OF VIEW 



Points of View 

Never short of an opinion. Mat Bettinson gets another 
long rant all to himself. This time it's about the Amiga 
Do-nVYourself phenomenon and its repercussions. 




Here's to dirty hands 



Truthfully we know that most 
Amiga users have departed to PC 
pastures via the Microsoft Gates. 
Why they did so is a complex 
subject which has been done to 
death. The more interesting ques- 
tion for us is... Who are those 
people who have opted to stay 7 

Cyborg brain 

Staying with the Amiga has auto- 
matically meant that you must be 
fluent with adding strange bits of 
hardware thai poke out ungainly 
in every direction. 
In recent 




times, the mark of a hot Amiga is 
one that has had the most amount 
of the original hardware replaced. 
It's like a cyborg where the bolt-on 
electronics add spectacular fea- 
tures, but there's no escaping from 
the core organic brain that drives 
the whole shebang efficiently. In this 
analogy, the brain is. AmigaOS itself. 

The irony is that those who left 
for the PC looking for a 'turn key' 
switch-on and go system got a heck 
of a lot more than they bargained 
for. Those standard PCI cards that 
we yearn for provide no end of diffi- 
culty with resource conflicts. 
Windows 95 registry corruption and 
the inevitable, once monthly com- 
plete reinstall of the Gates 'master- 
piece'. It's not the fault of PCI cards 
themselves, as some falsely believe, 
but rather that this particular cyborg 
has a terminal case of brain cancer. 

I believe it's a combination of the 
hardware and software upgrades 

.sary to make the Amiga shine 
bright, which make you inherently 
technical people. Or at least willing 
to experiment, try new things and 
be unafraid of getting your hands 
dirty. After all. reinstalling 
Workbench takes less time than 
Windows takes to boot. 

Ungainly 
protrusions 

So when the ungainly pro- 
trusions from your 
A 1200 were too much, 
it was time to get your 
hands dirty and get the 
Amiga into a nice new 
home - a brand new 
exoskeleton for our 
cyborg, There were a lot of 
issues to resolve and we Ve 
tried to help you with fea- 
tures, buyers guides and 
round ups of all the little cyber- 
bits that are needed to move 
house. In reality, it was as much 
a learning experience for us. as 
t was for you. 
t wasn't a massive leap for us to 



"It's like a cyborg where the bolt-on electronics add 
special features, but there's no escaping from the 
core organic brain that drives the whole shebang 11 



realise that if you could get your 
hands dirty with a tower, you could 
get your hands dirty with some kind 
Of project that allows your Amiga to 
do new and exciting things. 

Project XG was our debut ven- 
ture in this direction and once again, 
it was a learning experience all 
round. The fundamental idea was 
sound, the execution somewhat 
lacking and for that we, and specifi- 
cally I, apologise. Project XG taught 
us that it's time to call in some 
expert help from a company that 
stands to gain by you guys purchas- 
ing the parts from them, We've 
worked closely with them to create 
a killer DIY project and to do it right. 

Now there must be a very great 
deal of you that thought Project XG 
looks cool but way too difficult to 
build. I don't blame you. Our future 
projects, including AIR Link, require 
you to get your hands dirty but in a 
predictable, well documented way. 
Since you nee<i to buy the parts 
anyway, by using a dedicated suppli- 
er, they help us conceive hardware 
and produce the necessary frame- 
work such as the circuit boards 
which make things much easier, 

New skill, low cost 

After building AIR Link, you will have 
learnt a new skill and created some 
unique hardware at an outrageously 
low cost all by yourself, After that, 
it's all tied: up with some high quali- 
ty Amiga software that won't cost 
you a penny extra. You can then 
bend this new project to your will 
far more effectively than anything 
like it on the PC. 

Again, maybe you'll get your 
hands dirty with some ARexx script- 
ing too and come up with some 
incredibly innovative uses for it as 
Amiga users want to do. 



This is what the Amiga is about, 
getting your hands dirty by experi- 
menting and using a flexible, effi- 
cient system that doesn't assume 
you're stupid from the word go. 
When the new Arnigas come, 
as surely they will, the platform 
will adopt the same values of fun 
and experimentation that the 
Amiga has retained since the 8-bit 
days. That's why I use Amiga and 
it sure looks like that's why a lot 
of you do too. With luck, future 
cyborgs designed to run off the 
AmigaOS brain, will come com- 
plete with some kind of 'geek' 
port that will allow this tradition 
of hardware hacking to continue. 
Much of what you guys have 
been asking us to do in DIY 
Scene is simply impossible 
because of the limitations of the 
existing ports, and what's likely to 
be unused. Sadly we can't make 
graphics boards, Zorro busses 
and so on. Even if we could, you 
wouldn't be able to build it with a 
£10 Tandy soldering iron. 

Hail dirty hands 

What we can and shall do, how- 
ever, will be to create a range of 

inexpensive, highly useful pro- 
jects that will seriously enhance 
your Amiga system. We're work- 
ing on some stunning projects 
already and they'll be revealed in 
good time. As always, we're open 
to your suggestions but please 
temper them with the reality of 
what is likely to be possible. AIR 
Link is a superb benchmark of 
what's possible and sets a new 
DIY standard. Hail to the Amiga 
and hail to dirty hands! 

■ Mat Bettinson is CU Amiga's 
Technical Editor - mat@mats.net 



01 [UTS OF VIEW 



Not as dead as you might think 



Not good, Five years ago a show 
like this would have had Amiga 
products in the majority. Here it was 
PC or PlayStation, with Nintendo 64 
coming a very distant third, Even the 
Sega Saturn and Apple Mac had 
more of a showing than the Amiga 
at this show. So is that it? Is it time 
to give in and fork out for one of 
those temptingly cheap PC clones? 
No. not yet. The Amiga is a lot less 
dead than people realise. 
Unfortunately this includes the 
industry in general. 

The most fashion lead aspect of 
the industry is the games sector and 
this is where the Amiga suffers 
most. The funny thing is that if you 
look at the figures, there's no rea- 
son for the market to be in the stale 
it is in. When I talked to people at 
ECTS about the Amiga market they 
were all surprised at how healthy it 
is. A lot of people don't realise, but 
both ourselves and the 'other lot' 
sell not much under 30,000 copies a 
month. Let me make this clear. 



The harsh realities 

The recent European Computer 
Trade Show (ECTS) was quite an 
impressive experience. There 
were products on show by the 
thousands. Mostly games, but 
quite a few 3D graphics compa- 
nies were present. Wandering 
around, I got to see a very inter- 
esting 3D scanner product which 
is soon coming in a hand held 
model which allows you to scan a 
shape as a 3D model in seconds. 

There was a realtime motion 
capture / VR suit on show and 
there were various companies 
showing the latest 3D graphics 
boards throwing texture mapped 
polygons at breathtaking rates. 
There were great looking games 
like G Police, Quake 2, Outland 
and Worms 2. There was the 
usual assortment of wacky 
Stands, only that much wackier. 
What there wasn't was an Amiga 
presence. The total count for the 
Amiga at the ECTS is as follows,,. 
Spectravideo Stand: one mouse, 
one joystick, one joypad. 
Competition Pro stand: five joy- 
sticks. 

Guildhall Leisure: leaflets for their 
latest products. 



65,000 readers 

When you look at those ABC figures 
at the front of the mag, you are see- 
ing the number of people who get 
out their wallets and buy a copy of 
the magazine. This isn't how many 
the newsagents get. or how many 
people our marketing bods want to 
guess read the mag, these are peo- 
ple forking out £4.50 or £6.99 for an 
Amiga magazine every month. I 
reckon the actual number of readers 
of CU to be somewhere in the 
region of 65.000 or more. That's 
actually not bad. Sure, top console 
titles outsell us. a few of the PC 
leisure titles outsell us, but if maga- 
zine sales are any guide, the Amiga 
ought to still be a significant force. 
So why isn't it? Because people 
expect it not to be. According to fig- 
ures I've recently heard the Amiga 



"Products are coming, games like Myst OnEscapee 
and Gloom 3 have the potential to get people excited 
again. The question is will they be widely available?" 




Andy Davidson, creator nl Warms, n ECTS to promote the release nf norms 2 - or tie PC. 



games market in the UK is actually 
Slightly bigger than the Mac games 
market. 

This despite the fact that the last 
new game to be available in the 
high street stores was WormsDC 
eight months ago. Sure Guildhall 
have released some pretty good 
titles, but the fact is that re-releases 
are never going to sell as well as a 
really top new title. 

Give us a buzz 

The Mac is better represented on 

■lelves of your local games 
shop, but only because those titles 
have more of a buzz about them. If 
the Amiga market is to be revived 
there has to be some products 
widely available over the counter 
with that buzz factor, The products 
are coming, games like Myst, 
OnEscapee and Gloom 3 have the 
potential to get people excited 
again. The question is will they be 



widely available? Not if the indus- 
try is so convinced there's no life 
in the Amiga market that shops 
will not take the games. 

So it's down to us to do some- 
thing about it. Tell people what 
you want, be heard, It's no good 
just walking out of the shop mut- 
ter under your breath. At the bot= 
torn of the page there is a slip to 
photocopy and hand to shop 
assistants who tell you a product 
you wanted isn't available, If your 
local shop does not stock a title 
you are after, just filJ in the form 
and hand it over. Do this as many 
times as you like, distribute 
copies to friends, whatever, 

Better still, actually tell the 
people behind the counter that 
you want their products and that 
they are losing sales by not stock- 
ing enough Amiga product* 
Andrew Korn is CU Amiga's 
Staff Writer. 



For the attention of the Branch Manager. 

Dear Sir/Madam... 

This is just a short note to tell you that I cam« to this store hoping to buy the titlt for the Amiga, but found 

that you do not stock it, I realise that the Amiga is not as big a platform as it once was, but I feei that you are under-rep- 
resenting it in your store. 

Ths reduction in sales of Amiga products is undoubtedly in part due to the reduction in shelf space given to this line. 
The Amiga market still has an active user base in this country which is estimated to be in the rang* of 350,000 to 500,000 
users, so there is clearly the potential for significant sales, Added to the fact that numerous Amiga owners have second 
platforms such as N64s, PCs and PlayStations, it cant hurt to beep Amiga owners coming to your store for their purchases 
rather than leaving them to buy by mail order or seek another outlet: 

Thankyou for your time. 



I 



105 



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for use with Squirrel SCSI or other 
SCSI peripherals. 




£149 



SQUIRREL 



The Gold Pack contains everything in the 
standard pack (see left) plus; 

• 2 extra Zi p 1 Q0M b ca rtridges. a 
total of 300iVib Storage in the pack. 

*/ SCSI lead of your choice: 25-way 
to 50-way, 50-way to 50-way etc. 



BUM 



s "e&R 



Make my own CDs? No, too expensive. Well, not any more 
with the brand-new SquirrelCDR system. Combining a 
brilliant, 2 -speed write, 6 speed read CDR drive with the 
excellent commercial version of Mike CD, the SquirrelCDR 
system is unbeatable - just look at what you can do: 

• Backup G50MB of hard disk in under 40 minutes. 

• Write up to 1 00 sessions per disc. 

• Create your own multimedia discs 

• Create your own music discs, 

• Back-up CD-ROMs. 

• Back-up audio discs. 

• Back-up console games, 

• Back-up ANY compact disc ' 

• Create Mac / PC discs on your ^miga. 
t/ Create mixed audio/ data db^. 

• Create bootable CD32 discs-perfect for demos! 

• Play CD-ROMs at 900kB per second 

• Play CD32 discs. 

• Access all sessions d" a PhotoCD. 

• Play audio drs 

Ideally suited for the Squirrel SCSI interfaces on the A1200, 
(he SquirrelCDR will also work on most SCSI-aware Am igas. 



c&mup 




i>I)Llirr. ■Mjuim-J, ijuW •:.'..*. tAtViMH 

SquirrelCDR GT . £399.95 

Squirre baa £349,95 

fvUkt £39.95 

Gold 1 £6.95 



<l> 



\Afe .ire delighted to announce the immediate availability of the 
CD Edition of the acclaimed CINEMA 4 D raytracing package, 
The CD Edition includes a brand-new version of CINEMA 
4D, many more textures, scenes and objects (>200 
predefined materials, >400 bitmap textures) and, 
as a special FREE bonus, Cinema WORLD and 
CinemaFQNT are included! 

For those who already know CINEMA 4D, here 

are some of the new features: 

• Direct fe&QbO support - rendering up to 
10056 faster. 

• Brand new Material Manager with material 
previews. 

• Materials now support colour, luminam r. 
transparency, reflectivity, environment, fog, 
bump mapping, gcnlockinft, highlights and 
highlight colouring as separate material attributes. 

»/ Unlimited number of materials on an objei 1 . 

• Lighting system supports visible light, lens flares, 
glows, reflections, soft and hard shadows, conical, 
parallel, decreasing and fixed intensity light 

• Camera supports depth of field blurring and lens adjustment to 
allow fisbeye, wide angle or telephoto lenses. 

«/ Internal CyberCraphX support, 

• Palette sharing on 25 G colour screens. 

CINEMA 4D has a long history on the Amiga, being used all over the world 
by graphic Studios, architects, television companies and enthusiastic amateurs, 
Now its pedigree has been realised by the Macintosh and PC world who have 

raved about it (93% - MacFormat), Call us for a special cross-platform price. 





Ver 2 to CO Edition £69 
Ver 3 to en Edition £29 



Whippet 

The Whippet is a fully buffered, ultm high 
speedseri.il p :■ m |i.iinnriingup 

to 400% faster than the ' port 

Data transfers with The Whippet 
guai • ! t be mm h Faster, much safer 

and much mure reliable than when u 
the standard Amiga serial port 

The Whippet really comes into its own 
when surfing ihe Internet. High speed 
drivers allow the use of web browsers, ftp 
clients, email clients, u -In-, ,ni:l 

other Internet tools, all a) the same 
without any loss "i data and with full 
multitasking! 

• All Amiga networking ■ 

* All Amiga Inten .ire. 

* All Amiga commnnu.ih 

• High performance srnnl port, up 
400".. faster than the '■■■ 

• Miu Whippet i-. fully buffered fa safei 
and reliable data transfer. 

* Up to 230,00 ate. 





Confused by all the hype about the internet? We're not surprised. But here is the no-nonsense, 
quicksort pack that contains all you need to connect, to send and receive email, to transfer tiles, 
to access those essential newsgroups and to bmwse the world wide wet). The brand-new Enterprise 
Net&Web pack is a breeze to insrall and a joy to use - here's what you get 






ENTERPRISE 
NET&WEB PACK 

31.6bps Fax/Voice Modem - cream 

Modem & telephone leads 

Easy install program 

Free 30-day trial account 
wilh Demon Internet 

S el SAW I j Sol'; iva re 
HP fife transfer 

HiSott Ma*l pmatf 
JBrtJWMr Jjjmvser 
I icni'r newsreader 




Mill 



Everything in the Enterprise Net&Web 
Pack (see left) phis 

• TermrfeK I' 
software that 
supports ppp for 
connection to any 
service provider. 

The Whippet, the super- 
last serial port, a real 
money-saver. 




SYSTEMS 



The Old School, Greeriield. Bedlc/d MK46 5DE 
lei +44 (0} 1525 71818, - fax +44 (0) 1525 713716 
wiAv, ■ ,h • wmvonema4d.com 






TO ORDER 
OSOO 223 GGO 



Cafl fee rtviuhiin the i.llQ te onto .my I t/SoH product, Mnig ywr 

(.nilit/debil card. We accept MMttcirrf, Viya, Sm'tcfi, Oeila, 

Arif rir ,in f iprpsj mc. al no estra- diwfje. Carriage i*. LJ (or software. 

£4 far hand < or £6 (or guaramttxl nc*( day 

delivery (far goodi in Ma A, All jimn jnc/ude UK VAT OH, fa Or 

'■itiiijI ■.:•, tor export prices. Wfe alsa * . <i>\ , .'.uvf fTJs and aifni^l 

pufchts* O/dtfS. tP HiSoN i ')'.* ' I ,\t >i 




aali ^ 




LH Publishing: Supporting you and the Amiga for over seven years (Get a free copy of AmigaEm with your order) 

VERSION 2 



UPGRADE FROM DRAWSTUDIO LITE 

- UPGRADE TO V2 PLUS CD £39.95 

- UPGRADE TO V2 FLOPPY £29.95 

UPGRADE FROM FULL VERSION V1 

- £9.99 

PRINTED MANUALS/BOOKS 

■ DrawStudio Printed Manual £6,99 

- DrawStudio Tutorial Book & CD £16.99 

- DrawStudio Tutorial Book/Floppy Disks £13,99 

NB: Prices Include UK postage, overseas customers see snip- 
ping charges bottom of page 



flWlllII 




24-BIT CYBER DISPLAY & 24-BIT PRINTING (^™oPrim5) 



POSTERS * VIDEO TITLING * ILLUSTRATION * MUCH MORE 



TO QUALIFY FOR UPGRADE PRICES, PLEASE SEND COUPON, THIS ADVERT OR CD/FLOPPY 
DISK AS PROOF OF PURCHASE. ALL ITEMS WILL BE RETURNED WITH ORDER 



PROPAGE MANUALS 



£14.99 - Professional Page Manuals (200 pages!) 
£14.99 - Tutorial Book for ProPage (200 pages!) 

A JUfT TT I TV - ! 01 A f 9/^/1 ifG £24.99 - ProPage Manual & Book & Floppy disks 
MiwLr I U I %JrliML, DL/l/fld £29.99 - ProPage Manual, Book and CD 

Ring bound for ease of use, written by CU Amiga's ProPage Workshop Feature writer, Larry Hickmott 




CD-ROMS CD-ROM, 



NEW LOW PRICES ON EMC CDS 



£4.99!!! 

THE Award winning fonts and dip al CDs, 
available individually or as a package. 
AT THIS PRICE, EVERYONE SHOULD 
HAVE ONE - HURRY, LIMITED STOCKS 



THREE - GET A FREE CD!!' 



PHASE 4: £12.99 (GREAT PRICE) 

Award winning CD lor multimedia and video work. Stunning back- 
grounds, Utils, lonts and lots more al a never belore low low price. 
DESKTOP VIDEO DREAMS: SENSATIONAL NEW LOW PRICES"! 




Other CDs 

* Personal Paint 7 - £29.95 (Superb Paintpackage) 

* Aminet Set 3 - £25 (Special!!) 

* Aminet Set 4 - £34.99 

FREE- Opus 5.11, 4 CDs packed with useful utiis 

* Kara Fonts - £25! (Christmas Special!) 

Create colour fonts plus plenty of ready made fonts 

* Personal Suite - £12.99 {Christmas Special!) 

Personal Paint 6.4, Superbase 4 Personal and more 

* 3,000 JPEG Textures - £9.99 (Special!!!) 

* Epic Encyclopedia - £29.99 

.' Specials Apply to Limited Stock. 



* Envoy Network software £20 (Christmas Special) 

* Mr Backup & DiskSalV 4 £25 (Super Bundle- Christmas Special) 

* Torn Shapes of Desire: Internet Erotica £5 (Special!) 

* Deathbed Vigil Video (£12.99) 



EXCLUSIVE - These manuals are not available anywhere else 



*i 



:>-V 



ImageStudio 
MANUALS 

Get a manual for 
your copy of 
ImageStudio now 
- Only £5.99 




TurboPrint 5: £45 

Perfect output, simple to use, a must 
have if you own an Amiga. 

CONNECT YOUR AMIGA: Internet Essential! 

Networking, the Internet, Comms and more. 
All explained in plain English - £12.99 



DiskSalv 4 only £19.99 

Essential back up and recovery 
utility by the legend "Dave Haynie" 





PageStream 3.2 

The Best DTP Package is now available in the UK . 

£1 25.00: The best DTP package on the Amiga is 

now available in the UK and at a new tow price. A 
killer application with loads of features - masking, 
text in shapes and so much more! 



PAGESTREAM 3 EXTRAS (UK Stock) 

Christmas Special Offers 

Wordworth import Fitter - £9.99, TextFX2 - £29.99, 
Gary'sEffectS - £9.99 , True Type Engine- £999, 




JPEG Filter 



£9.99, 
£9.99. Borders £25 each 



DESKTOP PUBLISHING 



LH Publishing - 13 Gairloch Ave, Bletchley, MK2 3DH, United Kingdom 



Payment Methods: Cheque & Postal Order (Payable to LH Publishing) plus 

Switch and popular credit cards (not American Express) 
UK Postage/Shipping: £3 (DrawStudio, PageSlream 3, PageStream 2, TypeSmitn, 
ImageFX, Deathbed Vigil Video, Siep*By-Step with ProPage. Other Products ■ £1 
Europe Shipping: Add £5, Rest of the World £ Add £8 (it in doubt, ring) 




24hr Fax Line - +44 (0) 1908 640 371 



EMAIL ORDERS: Isny&sm.powemet.co.uk 



AmigaEm available only on request: Limited Stock, first come, tirs-t seme)